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Pb sur l'install du pack "Paris"

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  • Pb sur l'install du pack "Paris"

    Je suis débutant sur X-Plane 8.60 et je désire installer cette magnifique scène mais j'ai eu un message d'erreur lors du lancement de X-Plane ...
    Je vous commuique mon fichier "Log"..

    je pense que ca sera plus parlant..

    en vous remerciant d'avance.... :?

    log.txt for X-Plane 8.60 X-Plane 86016 compiled on Feb 23 2007 21:24:48

    This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and
    any error conditions. If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you
    start ANY of your X-System applications.

    Windows 5.1 (build 2600/2) Service Pack 2
    CPU type: 586
    Physical Memory: 1073197056
    CPU 0: AMD Athlon(tm) 64 X2 Dual Core Processor 3800+ Speed (mhz): 2009
    CPU 0: AMD Athlon(tm) 64 X2 Dual Core Processor 3800+ Speed (mhz): 2009
    X-System folder=D:\logiciels install\X-Plane\X-Plane 8.60\ case sensitive=0
    CPU count = 2
    OpenGL Situation :
    OpenGL Vendor :NVIDIA Corporation
    OpenGL Render :GeForce 7600 GT/PCI/SSE2/3DNOW!
    OpenGL Version :2.0.3
    OpenGL Extensions:GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
    tex_clamp_avail=1
    add_env_avail =1
    combine_avail =1
    dis_fog_avail =1
    tex_comp_avail =1
    vbo_avail =1
    vprog_avail =1 (512)
    fprog_avail =1 (4096/4096/4096/4096)
    automini_avail =1
    aniso_avail =1
    fsaa_avail =1
    sprites_avail =1
    depth_tex_avail=1
    occlude_avail =1
    shad_objs_avail=1
    vshader_avail =1 (16/1024/32/16/4/512)
    fshader_avail =1 (512)
    glsl_avail =1 (1.10 NVIDIA via Cg 1.3 compiler)
    framebuf_avail =1
    max tex units :4 (16/8)
    max iso filtering:16.000000
    max texture size :4096
    max point size :63.375000
    lowest free text index=24
    Unused key: <none> Backspace
    Unused key: <none> Tab
    Unused key: SHIFT Backspace
    Unused key: SHIFT Tab
    Unused key: SHIFT Return
    Unused key: CTRL Y
    Unused key: CTRL Z
    Unused key: CTRL Backspace
    Unused key: CTRL Tab
    Unused key: CTRL Return
    Unused key: ALT A
    Unused key: ALT B
    Unused key: ALT C
    Unused key: ALT D
    Unused key: ALT F
    Unused key: ALT G
    Unused key: ALT H
    Unused key: ALT I
    Unused key: ALT J
    Unused key: ALT K
    Unused key: ALT L
    Unused key: ALT M
    Unused key: ALT N
    Unused key: ALT O
    Unused key: ALT P
    Unused key: ALT S
    Unused key: ALT U
    Unused key: ALT V
    Unused key: ALT X
    Unused key: ALT Y
    Unused key: ALT Z
    Unused key: ALT 0
    Unused key: ALT 3
    Unused key: ALT 4
    Unused key: ALT 5
    Unused key: ALT 6
    Unused key: ALT 7
    Unused key: ALT 8
    Unused key: ALT 9
    Unused key: ALT ,
    Unused key: ALT -
    Unused key: ALT Backspace
    Unused key: ALT Tab
    Unused key: ALT Return
    Unused key: ALT Space
    Unused key: ALT Left
    Unused key: ALT Up
    Unused key: ALT Right
    Unused key: ALT Down
    Unused key: SHIFT+CTRL 0
    Unused key: SHIFT+CTRL 6
    Unused key: SHIFT+CTRL 7
    Unused key: SHIFT+CTRL 8
    Unused key: SHIFT+CTRL 9
    Unused key: SHIFT+CTRL -
    Unused key: SHIFT+CTRL Backspace
    Unused key: SHIFT+CTRL Tab
    Unused key: SHIFT+CTRL Return
    Unused key: SHIFT+CTRL Space
    Dangerous key: <none> ; is bound to sim/view/transparent_panel
    Dangerous key: <none> = is bound to sim/general/zoom_in
    Dangerous key: <none> . is bound to sim/engines/thrust_reversers_toggle
    Dangerous key: <none> ] is bound to sim/flight_controls/pitch_trim_up
    Dangerous key: <none> [ is bound to sim/flight_controls/pitch_trim_down
    Dangerous key: <none> ' is bound to sim/HUD/brightness_toggle
    Dangerous key: <none> \ is bound to sim/view/straight_down
    Dangerous key: <none> / is bound to sim/view/show_physics_model
    Dangerous key: <none> ` is bound to sim/autopilot/speed_hold
    Dangerous key: SHIFT ; is bound to sim/radios/adf_tens_up
    Dangerous key: SHIFT = is bound to sim/view/forward_with_hud
    Dangerous key: SHIFT . is bound to sim/radios/adf_ones_down
    Dangerous key: SHIFT ] is bound to sim/weapons/weapon_target_up
    Dangerous key: SHIFT [ is bound to sim/weapons/weapon_target_down
    Dangerous key: SHIFT ' is bound to sim/autopilot/wing_leveler
    Dangerous key: SHIFT \ is bound to sim/view/circle
    Dangerous key: SHIFT / is bound to sim/radios/adf_ones_up
    Dangerous key: SHIFT ` is bound to sim/autopilot/heading
    Dangerous key: CTRL ; is bound to sim/view/free_view_toggle
    Dangerous key: CTRL = is bound to sim/radios/com2_standy_flip
    Dangerous key: CTRL . is bound to sim/operation/screenshot
    Dangerous key: CTRL ] is bound to sim/radios/select_audio_adf2
    Dangerous key: CTRL [ is bound to sim/radios/select_audio_adf1
    Dangerous key: CTRL ' is bound to sim/engines/FADEC_toggle
    Dangerous key: CTRL \ is bound to sim/view/circle_with_panel
    Dangerous key: CTRL / is bound to sim/operation/cycle_dump
    Dangerous key: CTRL ` is bound to sim/view/sunglasses
    Dangerous key: SHIFT+CTRL . is bound to sim/lights/panel_brightness_up
    Dangerous key: SHIFT+CTRL ] is bound to sim/radios/select_audio_nav2
    Dangerous key: SHIFT+CTRL [ is bound to sim/radios/select_audio_nav1
    Dangerous key: SHIFT+CTRL / is bound to sim/lights/landing_lights_toggle
    Fetching for D:\logiciels install\X-Plane\X-Plane 8.60\Resources\plugins
    Loaded: D:\logiciels install\X-Plane\X-Plane 8.60\Resources\plugins\PluginAdminWin.xpl.
    I found the following scenery packages (prioritized in this order):
    0 Custom Scenery\KSBD Demo Area\
    1 Custom Scenery\Mars Demo Area\
    2 Custom Scenery\PARIS\
    3 Resources\default scenery\700 roads\
    4 Resources\default scenery\800 objects\
    5 Resources\default scenery\820 beaches\
    6 Resources\default scenery\820 roads\
    7 Resources\default scenery\820 us objects\
    8 Resources\default scenery\820 us objects placeholder\
    9 Resources\default scenery\820 world objects\
    10 Resources\default scenery\820 world objects placeholder\
    11 Resources\default scenery\820 world terrain\
    12 Resources\default scenery\US\
    13 Resources\default scenery\sim objects\
    14 Resources\default scenery\x-plane terrain\
    Starting scenery shift at 0
    DSF rotate time: 4 for 0 DSFs.
    ENV load time: 3062392 for file Resources:Earth nav data:+40+000\+48+001.env
    ENV load time: 6001600 for file Custom Scenery\PARIS\Earth nav data:+40+000\+48+002.env
    ENV load time: 239565 for file Resources:Earth nav data:+40+000\+48+003.env
    ENV load time: 224239 for file Resources:Earth nav data:+40+000\+49+001.env
    ENV load time: 661553 for file Custom Scenery\PARIS\Earth nav data:+40+000\+49+002.env
    ENV load time: 253567 for file Resources:Earth nav data:+40+000\+49+003.env
    PNG warning! Incomplete compressed datastream in iCCP chunk, Custom Scenery\PARIS\custom object textures:Airport_Objects/Vehicles:hummerh2.png
    PNG warning! Profile size field missing from iCCP chunk, Custom Scenery\PARIS\custom object textures:Airport_Objects/Vehicles:hummerh2.png
    PNG warning! Incomplete compressed datastream in iCCP chunk, Custom Scenery\PARIS\custom object textures:Airport_Objects/Vehicles:FedExTrucksmall.png
    PNG warning! Profile size field missing from iCCP chunk, Custom Scenery\PARIS\custom object textures:Airport_Objects/Vehicles:FedExTrucksmall.png
    WARNING: we are missing the texture: Custom Scenery\PARIS\custom terrain textures:Domont:domont_no.png.
    WARNING: we are missing the texture: Custom Scenery\PARIS\custom terrain textures:Domont:Domont_n.png.
    WARNING: we are missing the texture: Custom Scenery\PARIS\custom terrain textures:Domont:Domont_ne.png.
    WARNING: we are missing the texture: Custom Scenery\PARIS\custom terrain textures:Domont:Domont_so.png.
    WARNING: we are missing the texture: Custom Scenery\PARIS\custom terrain textures:Domont:Domont_s.png.
    WARNING: we are missing the texture: Custom Scenery\PARIS\custom terrain textures:Domont:Domont_se.png.
    Preload time: 78005422.
    Warning: dot is -1 n = 3 of 3
    Warning: dot is -1 n = 0 of 3
    Warning: dot is -1 n = 2 of 2
    Warning: dot is -1 n = 0 of 2
    Warning: dot is -1 n = 7 of 7
    Warning: dot is -1 n = 0 of 6
    Preload time: 5684167.
    Plane Location:49,3
    Scenery Base :48,1
    Sim period: 0
    Some scenery textures could not be loaded.
    This may be an installation problem or you may have a damaged add-on scenery package.
    Please see the log.txt file for a detailed list of missing files.

    (hl_mnw.cpp line 1077)
    Plane Location:49,3
    Scenery Base :48,1
    Sim period: 0
    AUCUN DVD-ROM VERSION-8 trouve ! X-Plane fonctionne en mode demo. Apres 6 minutes le Joystick sera ignore
    Procurez-vous votre CD-Rom chez WWW.X-PLANE.COM.
    Mais si vous possedez le DVD-ROM X-Plane VERSION-8 et avant de fermer cette fenetre, mettez-le dans le lecteur et laissez-le tourner, pour que je puisse reverifier!
    Pour eviter ce message, inserez le DVD-ROM avant de demarrer X-plane
    (demo.cpp line 342)
    Unused key: <none> Backspace
    Unused key: <none> Tab
    Unused key: SHIFT Backspace
    Unused key: SHIFT Tab
    Unused key: SHIFT Return
    Unused key: CTRL Y
    Unused key: CTRL Z
    Unused key: CTRL Backspace
    Unused key: CTRL Tab
    Unused key: CTRL Return
    Unused key: ALT A
    Unused key: ALT B
    Unused key: ALT C
    Unused key: ALT D
    Unused key: ALT F
    Unused key: ALT G
    Unused key: ALT H
    Unused key: ALT I
    Unused key: ALT J
    Unused key: ALT K
    Unused key: ALT L
    Unused key: ALT M
    Unused key: ALT N
    Unused key: ALT O
    Unused key: ALT P
    Unused key: ALT S
    Unused key: ALT U
    Unused key: ALT V
    Unused key: ALT X
    Unused key: ALT Y
    Unused key: ALT Z
    Unused key: ALT 0
    Unused key: ALT 3
    Unused key: ALT 4
    Unused key: ALT 5
    Unused key: ALT 6
    Unused key: ALT 7
    Unused key: ALT 8
    Unused key: ALT 9
    Unused key: ALT ,
    Unused key: ALT -
    Unused key: ALT Backspace
    Unused key: ALT Tab
    Unused key: ALT Return
    Unused key: ALT Space
    Unused key: ALT Left
    Unused key: ALT Up
    Unused key: ALT Right
    Unused key: ALT Down
    Unused key: SHIFT+CTRL 0
    Unused key: SHIFT+CTRL 6
    Unused key: SHIFT+CTRL 7
    Unused key: SHIFT+CTRL 8
    Unused key: SHIFT+CTRL 9
    Unused key: SHIFT+CTRL -
    Unused key: SHIFT+CTRL Backspace
    Unused key: SHIFT+CTRL Tab
    Unused key: SHIFT+CTRL Return
    Unused key: SHIFT+CTRL Space
    Dangerous key: <none> ; is bound to sim/view/transparent_panel
    Dangerous key: <none> = is bound to sim/general/zoom_in
    Dangerous key: <none> . is bound to sim/engines/thrust_reversers_toggle
    Dangerous key: <none> ] is bound to sim/flight_controls/pitch_trim_up
    Dangerous key: <none> [ is bound to sim/flight_controls/pitch_trim_down
    Dangerous key: <none> ' is bound to sim/HUD/brightness_toggle
    Dangerous key: <none> \ is bound to sim/view/straight_down
    Dangerous key: <none> / is bound to sim/view/show_physics_model
    Dangerous key: <none> ` is bound to sim/autopilot/speed_hold
    Dangerous key: SHIFT ; is bound to sim/radios/adf_tens_up
    Dangerous key: SHIFT = is bound to sim/view/forward_with_hud
    Dangerous key: SHIFT . is bound to sim/radios/adf_ones_down
    Dangerous key: SHIFT ] is bound to sim/weapons/weapon_target_up
    Dangerous key: SHIFT [ is bound to sim/weapons/weapon_target_down
    Dangerous key: SHIFT ' is bound to sim/autopilot/wing_leveler
    Dangerous key: SHIFT \ is bound to sim/view/circle
    Dangerous key: SHIFT / is bound to sim/radios/adf_ones_up
    Dangerous key: SHIFT ` is bound to sim/autopilot/heading
    Dangerous key: CTRL ; is bound to sim/view/free_view_toggle
    Dangerous key: CTRL = is bound to sim/radios/com2_standy_flip
    Dangerous key: CTRL . is bound to sim/operation/screenshot
    Dangerous key: CTRL ] is bound to sim/radios/select_audio_adf2
    Dangerous key: CTRL [ is bound to sim/radios/select_audio_adf1
    Dangerous key: CTRL ' is bound to sim/engines/FADEC_toggle
    Dangerous key: CTRL \ is bound to sim/view/circle_with_panel
    Dangerous key: CTRL / is bound to sim/operation/cycle_dump
    Dangerous key: CTRL ` is bound to sim/view/sunglasses
    Dangerous key: SHIFT+CTRL . is bound to sim/lights/panel_brightness_up
    Dangerous key: SHIFT+CTRL ] is bound to sim/radios/select_audio_nav2
    Dangerous key: SHIFT+CTRL [ is bound to sim/radios/select_audio_nav1
    Dangerous key: SHIFT+CTRL / is bound to sim/lights/landing_lights_toggle
    Clean exit from threads.

  • #2
    Elle a été téléchargée il y a combien de temps sur le site de Beber ?
    Il me semble que ce problème avec les textures de Domont avait été corrigé.

    Autrement, la solution est là :


    Daniel
    Intel I5 6500 3,2 Ghz, RAM 16 Go, GeForce GTX 960 2 Go, Linux Ubuntu 18.04
    Portable Asus Intel i5 2,8 Ghz, RAM 8 Go, GeForce 840M, Windows 8.1 64bits
    #AMD II X2 245 2,9 Ghz, RAM 8 Go, GeForce GTX 650 1 Go, Linux Ubuntu 14.04
    #AMD 64x2 5200 2,6 Ghz, RAM 4 Go, GeForce 9600 GT 512 Mo, Linux Ubuntu 10.04
    #MacBook Pro 15" 2,4 Ghz, RAM 4 Go, GeForce GT 330 M 256 Mo, Mac OS 10.6

    Commentaire


    • #3
      ça c du ccopié-collé; lol !!!!!!!!!!!

      Commentaire


      • #4
        Même problème ...même solution !

        Daniel
        Intel I5 6500 3,2 Ghz, RAM 16 Go, GeForce GTX 960 2 Go, Linux Ubuntu 18.04
        Portable Asus Intel i5 2,8 Ghz, RAM 8 Go, GeForce 840M, Windows 8.1 64bits
        #AMD II X2 245 2,9 Ghz, RAM 8 Go, GeForce GTX 650 1 Go, Linux Ubuntu 14.04
        #AMD 64x2 5200 2,6 Ghz, RAM 4 Go, GeForce 9600 GT 512 Mo, Linux Ubuntu 10.04
        #MacBook Pro 15" 2,4 Ghz, RAM 4 Go, GeForce GT 330 M 256 Mo, Mac OS 10.6

        Commentaire


        • #5
          j'ai téléchargé Paris hier .
          Ta manip fonctionne bien,super...!!!!!

          Je trouve que la prise en main est déjà relativement complexe sans avoir a revoir les fichiers scènes..

          Ca promet,faut rester motivé... :roll: :roll: :roll:

          Commentaire

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