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X-plane 11 qui plante....

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  • #16
    Envoyé par khamsin Voir le message
    Concernant le porte avion Nimitz, et après avoir consulté le log.txt, je n'ai pas de signalement d'erreur.
    CQFD, ces messages sont issus de la console (terminal), donc on y trouve plus d'infos que dans le log.txt.
    Intel I7.7700k 4.2 GHz 4 Coeurs, 8 threads, cache 8 Mo.CM:MSI Gaming pro.CG:MSI GTX 1080 Armor 8Go.Ram:16 Go: 2*8Go 3000Mhz.Stockage:2*SSD Kingston UV 400 480Go.2* HDD 2To Seagate Baracuda.Alim:Corsair RM750X pro.Ventirad Be quiet pure rock.Boîtier Aérocool GTS.DVD Asus drw-24f1-mt. Carte wifi + Bluetooth gigabyte gc-wb867d-i.Samsung LC49HG90DMU 49" incurvé.Dual boot Linux Mint 18.2 Sonya Cinnamon/Windows 10.
    Yoke et palonnier Saitek, JS Saitek X52 pro.
    http://pattenflightgear.wifeo.com/

    Commentaire


    • #17
      Envoyé par Patten Voir le message
      CQFD, ces messages sont issus de la console (terminal), donc on y trouve plus d'infos que dans le log.txt.
      Ok. Je comprend donc mieux l’absence de ce message d'erreur dans mon log.
      Maintenant, si il s'agit d'un gamma incorrect, ce n'est vraiment pas très important.
      Car le Nimitz... et à peu près tout le reste, n'est pas adapté au nouveau moteur de rendu de X-Plane 11.
      Créations X-Plane :
      USS Nimitz aircraft carrier, USS Perry Frigate, Oil platform pour Laminar Research
      Freeware : North American T-6G Texan, Boeing B-17G Flying Fortress, Ercoupe
      Payware : Pacific Islands WW2, De Havilland DHC-1 Chipmunk, North American B-25 Mitchell, Grumman HU-16 Albatross, North American P-51D Mustang, SA315B Lama
      Projet en cours : Boeing B-17G Flying Fortress V2.0 X-plane 12
      https://www.khamsin.org/

      Commentaire


      • #18
        Envoyé par khamsin Voir le message
        .............
        Car le Nimitz... et à peu près tout le reste, n'est pas adapté au nouveau moteur de rendu de X-Plane 11.
        Le fait que sa texture ait un canal alpha n'y est sans doute pas étranger...en fait j'en sais absolument rien.
        Dernière modification par Patten, 29 avril 2017, 12h01.
        Intel I7.7700k 4.2 GHz 4 Coeurs, 8 threads, cache 8 Mo.CM:MSI Gaming pro.CG:MSI GTX 1080 Armor 8Go.Ram:16 Go: 2*8Go 3000Mhz.Stockage:2*SSD Kingston UV 400 480Go.2* HDD 2To Seagate Baracuda.Alim:Corsair RM750X pro.Ventirad Be quiet pure rock.Boîtier Aérocool GTS.DVD Asus drw-24f1-mt. Carte wifi + Bluetooth gigabyte gc-wb867d-i.Samsung LC49HG90DMU 49" incurvé.Dual boot Linux Mint 18.2 Sonya Cinnamon/Windows 10.
        Yoke et palonnier Saitek, JS Saitek X52 pro.
        http://pattenflightgear.wifeo.com/

        Commentaire


        • #19
          Envoyé par Patten Voir le message
          Le fait que sa texture ait un canal alpha n'y est sans doute pas étranger...en fait j'en sais absolument rien.
          En fait, c'est assez simple : les textures XP10 et XP11 sont différentes. C'est tout !
          Un objet XP10 importé dans XP11 n'a pas la même apparence.
          Créations X-Plane :
          USS Nimitz aircraft carrier, USS Perry Frigate, Oil platform pour Laminar Research
          Freeware : North American T-6G Texan, Boeing B-17G Flying Fortress, Ercoupe
          Payware : Pacific Islands WW2, De Havilland DHC-1 Chipmunk, North American B-25 Mitchell, Grumman HU-16 Albatross, North American P-51D Mustang, SA315B Lama
          Projet en cours : Boeing B-17G Flying Fortress V2.0 X-plane 12
          https://www.khamsin.org/

          Commentaire


          • #20
            Envoyé par Lordka Voir le message
            sinon supprime le dossier "préferences" dans OUTPOUT, et relance le jeu ca te le recréera tout neuf.
            j'ai supprimer "préférences" je l'ai redémarrer sa à tout remis à zéro mais je n'arrive toujours pas à charger un vol

            Commentaire


            • #21
              Envoyé par Daniel_L Voir le message
              En fait c'est log.txt et il est généré dans le répertoire d'X-Plane.

              Daniel
              oui mais comment peut-on voir se qui fait planter dans log.txt

              Commentaire


              • #22
                Envoyé par Kyllian971 Voir le message
                oui mais comment peut-on voir se qui fait planter dans log.txt
                Joins le en zip et on pourra te le dire.

                PhM
                X-Plane 9.70 & 11.5r1 / W10 / AMD Ryzen 7 2700 / 8Go RAM / Sapphire R9 390 Nitro 8Go / Sapphire HD7870 GHz 2Go / Samsung LN40C530 / Oculus DK2 / LeapMotion / Saitek X56 / Thrustmaster Pendular Rudder

                Commentaire


                • #23
                  voila le dossier log.txt
                  j'ai dut l'envoyer en deux parti voila la première:

                  log.txt for X-Plane 11.00r1 (build 110025 64-bit)
                  compiled on Mar 28 2017 21:44:05
                  X-Plane started on Sat Apr 29 17:40:16 2017

                  This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
                  If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.

                  Windows 10.0 (build 14393/2)
                  This is a 64-bit version of Windows.
                  CPU type: 8664
                  Physical Memory (total for com****r): 8245067776
                  Maximum Virtual Memory (for X-Plane only): 140737488224256
                  CPU 0: AMD E1-7010 APU with AMD Radeon R2 Graphics Speed (mhz): 1497
                  CPU 0: AMD E1-7010 APU with AMD Radeon R2 Graphics Speed (mhz): 1497

                  X-System folder:'C:\Users/BARDON Dominique/Desktop/X-Plane 11/', case sensitive=0

                  WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_ARB_context_flush_control WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer

                  OpenGL Vendor : ATI Technologies Inc.
                  OpenGL Render : AMD Radeon(TM) R2 Graphics
                  OpenGL Version : 4.5.13401 Compatibility Profile Context 15.201.1301.0 (450/13401)
                  OpenGL Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_com****_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control

                  threaded_avail : 1 aniso_avail : 1 timer_avail : 1 sync/fence : 1
                  pbo_avail : 1 frameblit_avail : 1
                  gpu_shad4_avail : 1 shad_lod_avail : 1 array_tex_avail : 1 texture_rg : 1
                  tex_float_avail : 1 seamless_avail : 1 drawbuf2_avail : 1 packed_stencil : 1
                  framebuffer_srgb : 1 copy_buf_avail : 1 ubo_avail : 1 gshader_avail : 1
                  base_vert_avail : 1
                  instance_avail : 1 tess_avail : 1 pinned_avail : 1 debug_avail : 1
                  max tex units : 32 (32/16)
                  max iso filtering: 16.000000
                  max texture size : 16384 (hardware limit)
                  max point size : 63.000000
                  idx in vram : 1
                  GLSL Version :4.40/440
                  (29/16384/128/192/32/16384/16384)
                  This video card is: DX10 or 11 - With instancing
                  CPU count : 2
                  OpenAL loaded: Resources/dlls/64/openal32.dll
                  OpenAL devices: OpenAL Soft
                  Open AL default device:OpenAL Soft
                  OpenAL vendor : OpenAL Community
                  OpenAL renderer : OpenAL Soft
                  OpenAL version : 1.1
                  OpenAL hardware : OpenAL Soft
                  OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length

                  ==== CHANGING LANGUAGE TO: Français. ====
                  Fetching plugins for C:\Users/BARDON Dominique/Desktop/X-Plane 11/Resources/plugins

                  Loaded: C:\Users/BARDON Dominique/Desktop/X-Plane 11/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin).

                  I found the following scenery packages (prioritized in this order):
                  0 Custom Scenery/Aerosoft - EDLV Airport Weeze/
                  1 Custom Scenery/Aerosoft - LFBO Airport Toulouse/
                  2 Custom Scenery/Aerosoft - LSZA Airport Lugano/
                  3 Custom Scenery/Aerosoft - EBBR Brussels/
                  4 Custom Scenery/Aerosoft - EDDF Frankfurt/
                  5 Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/
                  6 Custom Scenery/Aerosoft - EGBB Birmingham/
                  7 Custom Scenery/Aerosoft - EGKK London-Gatwick/
                  8 Custom Scenery/Aerosoft - EGLL Heathrow/
                  9 Custom Scenery/Aerosoft - EGPF Glasgow/
                  10 Custom Scenery/Aerosoft - EGSS London-Stansted/
                  11 Custom Scenery/Aerosoft - LEMD Madrid/
                  12 Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/
                  13 Custom Scenery/Aerosoft - LFPG Paris CDG/
                  14 Custom Scenery/Aerosoft - LFPO Paris Orly/
                  15 Custom Scenery/Aerosoft - LPFR Faro/
                  16 Custom Scenery/Aerosoft - LSGG Genf/
                  17 Custom Scenery/Global Airports/
                  18 Custom Scenery/KSEA Demo Area/
                  19 Custom Scenery/LOWI Demo Area/
                  20 Global Scenery/X-Plane 11 Demo Areas/
                  21 Global Scenery/X-Plane 11 Global Scenery/
                  22 Resources/default scenery/1000 autogen/
                  23 Resources/default scenery/1000 decals/
                  24 Resources/default scenery/1000 forests/
                  25 Resources/default scenery/1000 roads/
                  26 Resources/default scenery/1000 urban terrain/
                  27 Resources/default scenery/1000 world terrain/
                  28 Resources/default scenery/700 roads/
                  29 Resources/default scenery/900 beaches/
                  30 Resources/default scenery/900 europe objects/
                  31 Resources/default scenery/900 forests/
                  32 Resources/default scenery/900 roads/
                  33 Resources/default scenery/900 us objects/
                  34 Resources/default scenery/900 world object placeholders/
                  35 Resources/default scenery/airport decals/
                  36 Resources/default scenery/airport scenery/
                  37 Resources/default scenery/default apt dat/
                  38 Resources/default scenery/default atc/
                  39 Resources/default scenery/sim objects/
                  40 Resources/tutorials/tutorials_Alaska/
                  41 Resources/tutorials/tutorials_Hawaii/
                  42 Resources/tutorials/tutorials_Seattle/

                  Commentaire


                  • #24
                    et voila la deuxième parti de log.txt:

                    ATC audio initialized.
                    Initializing off screen memory.
                    Initializing off screen memory complete.
                    0:00:00.000 D/HID: HID Bridge Running
                    0:00:38.038 I/REN: Setting texture resolution read from prefs as 4
                    0:00:38.038 I/REN: Setting |draw view indicator read from prefs as 1.
                    0:00:38.038 I/REN: Setting |dim under high G-load or hypoxia read from prefs as 1.
                    0:00:38.038 I/REN: Setting |draw hi-res planet textures from orbit read from prefs as 1.
                    0:00:38.038 I/REN: Setting |draw forest fires and balloons read from prefs as 0.
                    0:00:38.038 I/REN: Setting |draw birds and deer in nice weather read from prefs as 1.
                    0:00:38.038 I/REN: Setting |draw aircraft carriers and frigates read from prefs as 1.
                    0:00:38.038 I/REN: Setting |draw Aurora Borealis read from prefs as 0.
                    0:00:38.038 I/REN: Setting |runways follow terrain contours read from prefs as 1.
                    0:00:38.038 I/REN: Setting |3-d drawing detail read from prefs as 3.
                    0:00:38.038 I/REN: Setting |water reflection detail read from prefs as 0.
                    0:00:38.038 I/REN: Setting |draw parked aircraft at airports read from prefs as 1.
                    0:00:38.038 I/REN: Setting compress textures to save VRAM read from prefs as 1.
                    0:00:38.038 I/REN: Setting |Effects read from prefs as 3.
                    0:00:38.038 I/REN: Setting |3-d shadows read from prefs as 0.
                    0:00:38.038 I/REN: Setting |HDR anti-aliasing read from prefs as 0.
                    0:00:38.038 I/REN: Setting |draw volumetric fog read from prefs as 1.
                    0:00:38.038 I/REN: Setting |draw per pixel lighting read from prefs as 1.
                    0:00:38.038 I/REN: Setting |atmospheric scattering read from prefs as 1.
                    0:00:59.609 I/NET: Wi-Fi 192.168.1.19
                    0:00:59.609 I/NET: Teredo Tunneling Pseudo-Interface 2001:0:9d38:6abd:28d8:24f0:a5db:2c8a
                    0:01:01.241 D/HID: Hardware ADDED(046d, c215) - Logitech Extreme 3D at path \\?\hid#vid_046d&pid_c215#6&b72cee4&0&0000#{4d1e55 b2-f16f-11cf-88cb-001111000030}
                    0:01:01.241 I/JOY: REGISTER Joystick device: Logitech Extreme 3D - VID:1133PID:49685, this is a familiar device.
                    0:01:01.241 D/HID: BUTTON Added Index: 0 (HID_Page_Button/01) for handle: 0000022901F66DC0
                    0:01:01.241 D/HID: BUTTON Added Index: 1 (HID_Page_Button/02) for handle: 0000022901F66DC0
                    0:01:01.241 D/HID: BUTTON Added Index: 2 (HID_Page_Button/03) for handle: 0000022901F66DC0
                    0:01:01.241 D/HID: BUTTON Added Index: 3 (HID_Page_Button/04) for handle: 0000022901F66DC0
                    0:01:01.241 D/HID: BUTTON Added Index: 4 (HID_Page_Button/05) for handle: 0000022901F66DC0
                    0:01:01.241 D/HID: BUTTON Added Index: 5 (HID_Page_Button/06) for handle: 0000022901F66DC0
                    0:01:01.241 D/HID: BUTTON Added Index: 6 (HID_Page_Button/07) for handle: 0000022901F66DC0
                    0:01:01.241 D/HID: BUTTON Added Index: 7 (HID_Page_Button/08) for handle: 0000022901F66DC0
                    0:01:01.241 D/HID: BUTTON Added Index: 8 (HID_Page_Button/09) for handle: 0000022901F66DC0
                    0:01:01.241 D/HID: BUTTON Added Index: 9 (HID_Page_Button/0a) for handle: 0000022901F66DC0
                    0:01:01.241 D/HID: BUTTON Added Index: 10 (HID_Page_Button/0b) for handle: 0000022901F66DC0
                    0:01:01.241 D/HID: BUTTON Added Index: 11 (HID_Page_Button/0c) for handle: 0000022901F66DC0
                    0:01:01.241 D/HID: AXIS Added Index: 0 (HID_Page_GenericDesktop/HID_Usage_GD_Y) for handle: 0000022901F66DC0. Min/Max 0 - 1023
                    0:01:01.241 D/HID: AXIS Added Index: 1 (HID_Page_GenericDesktop/HID_Usage_GD_X) for handle: 0000022901F66DC0. Min/Max 0 - 1023
                    0:01:01.241 D/HID: HATSWITCH Added Index: 0 (HID_Page_GenericDesktop/HID_Usage_GD_Hatswitch) for handle: 0000022901F66DC0. It has 8 positions.
                    0:01:01.241 D/HID: AXIS Added Index: 2 (HID_Page_GenericDesktop/HID_Usage_GD_Rz) for handle: 0000022901F66DC0. Min/Max 0 - 255
                    0:01:01.241 D/HID: AXIS Added Index: 3 (HID_Page_GenericDesktop/HID_Usage_GD_Slider) for handle: 0000022901F66DC0. Min/Max 0 - 255
                    0:01:01.241 D/HID: END HARDWARE
                    0:01:01.241 D/STM: Transitioning from state state_InitialLoading to state_QuickFlightWizard
                    0:01:01.241 I/WIN: Opened window Primary V11 UI
                    0:01:19.796 I/FCG: Applying changes from Flight Configuration screen
                    0:01:19.796 I/FCG: Starting new flight in Aircraft/Laminar Research/Cirrus SF-50/CirrusSF50.acf at A10
                    0:01:42.036 D/STM: Transitioning from state state_QuickFlightWizard to state_NormalLoading
                    0:01:42.036 I/ACF: Loading airplane number 0 with Aircraft/Laminar Research/Cirrus SF-50/CirrusSF50.acf
                    Fetching plugins for C:\Users/BARDON Dominique/Desktop/X-Plane 11/Aircraft/Laminar Research/Cirrus SF-50/plugins

                    Loaded: C:\Users/BARDON Dominique/Desktop/X-Plane 11/Aircraft/Laminar Research/Cirrus SF-50/plugins/xlua/64/win.xpl (com.x-plane.xlua.1.0.0b1).

                    0:01:57.307 I/FLT: Init dat_p0 type:loc_ram apt:LFBO start at:A10
                    0:02:10.228 I/SCN: DSF load time: 9607 for file Custom Scenery/Global Airports/Earth nav data/+40-010/+42-001.dsf (0 tris)
                    0:02:10.228 I/SCN: DSF load time: 1983882 for file Custom Scenery/Global Airports/Earth nav data/+40+000/+42+001.dsf (0 tris)
                    0:02:10.228 I/SCN: DSF load time: 26373546 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+40+000/+42+001.dsf (274613 tris)
                    0:02:10.228 I/SCN: DSF load time: 28814411 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+40-010/+42-001.dsf (272643 tris)
                    0:02:10.228 I/SCN: DSF load time: 847049 for file Custom Scenery/Global Airports/Earth nav data/+40-010/+44-001.dsf (0 tris)
                    0:02:10.228 I/SCN: DSF load time: 171917 for file Custom Scenery/Global Airports/Earth nav data/+40+000/+44+001.dsf (0 tris)
                    0:02:10.228 I/SCN: DSF load time: 17062887 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+40-010/+44-001.dsf (239558 tris)
                    0:02:10.228 I/SCN: DSF load time: 17005183 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+40+000/+44+001.dsf (216561 tris)
                    0:02:10.228 I/SCN: DSF load time: 9475 for file Custom Scenery/Global Airports/Earth nav data/+40+000/+42+000.dsf (0 tris)
                    0:02:10.228 I/SCN: DSF load time: 16793431 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+40+000/+42+000.dsf (255771 tris)
                    0:02:10.228 I/SCN: DSF load time: 20492066 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+40+000/+42+002.dsf (324017 tris)
                    0:02:10.228 I/SCN: DSF load time: 1364384 for file Custom Scenery/Global Airports/Earth nav data/+40+000/+44+000.dsf (0 tris)
                    0:02:10.228 I/SCN: DSF load time: 16816914 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+40+000/+44+002.dsf (267421 tris)
                    0:02:10.228 I/SCN: DSF load time: 14940982 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+40+000/+44+000.dsf (222550 tris)
                    0:02:10.228 I/SCN: DSF load time: 12540 for file Custom Scenery/Global Airports/Earth nav data/+40-010/+43-001.dsf (0 tris)
                    0:02:10.228 I/SCN: DSF load time: 1564580 for file Custom Scenery/Global Airports/Earth nav data/+40+000/+43+002.dsf (0 tris)
                    0:02:10.228 I/SCN: DSF load time: 15942990 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+40-010/+43-001.dsf (278058 tris)
                    0:02:10.228 I/SCN: DSF load time: 19525102 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+40+000/+43+002.dsf (273796 tris)
                    0:02:10.228 I/SCN: DSF load time: 8103 for file Custom Scenery/Global Airports/Earth nav data/+40+000/+43+000.dsf (0 tris)
                    0:02:10.228 I/SCN: DSF load time: 16592561 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+40+000/+43+000.dsf (279299 tris)
                    0:02:10.228 I/SCN: DSF load time: 14109911 for file Custom Scenery/Aerosoft - LFBO Airport Toulouse/Earth nav data/+40+000/+43+001.dsf (0 tris)
                    0:02:10.228 I/SCN: DSF load time: 1019 for file Custom Scenery/Global Airports/Earth nav data/+40+000/+43+001.dsf (0 tris)
                    0:02:10.228 I/SCN: DSF load time: 17871515 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+40+000/+43+001.dsf (294955 tris)
                    0:11:39.104 D/STM: Transitioning from state state_NormalLoading to state_Normal
                    0:11:39.104 I/FCG: Loading AI aircraft Aircraft/Laminar Research/Baron B58/Baron_58.acf
                    0:11:39.104 I/ACF: Loading airplane number 1 with Aircraft/Laminar Research/Baron B58/Baron_58.acf
                    0:11:39.187 I/FLT: Init dat_p1 type:loc_general_area lat:43.388476 lon:0.489472 ele(ft):4090.680732 psi:280.083008 spd(kts):135.268642
                    0:11:39.187 I/FCG: Loading AI aircraft Aircraft/Laminar Research/McDonnell Douglas MD-80/MD80.acf
                    0:11:39.187 I/ACF: Loading airplane number 2 with Aircraft/Laminar Research/McDonnell Douglas MD-80/MD80.acf
                    0:11:42.660 I/FLT: Init dat_p2 type:loc_general_area lat:42.909827 lon:2.003259 ele(ft):34960.867280 psi:290.421448 spd(kts):193.032256
                    0:11:42.660 I/FCG: Loading AI aircraft Aircraft/Laminar Research/Cessna 172SP/Cessna_172SP_seaplane.acf
                    0:11:42.660 I/ACF: Loading airplane number 3 with Aircraft/Laminar Research/Cessna 172SP/Cessna_172SP_seaplane.acf
                    0:11:51.301 I/FLT: Init dat_p3 type:loc_general_area lat:43.327828 lon:0.760366 ele(ft):4932.278248 psi:321.381866 spd(kts):98.728254
                    0:11:51.301 D/FCG: MTBF set to 10000.0 hours
                    0:11:56.306 I/WIN: Opened window menu bar
                    0:11:56.306 I/WIN: Opened window Replay overlay
                    0:11:56.306 I/ATC: Aircraft p=1 (N01XP) started at LFBO:V10
                    0:11:56.306 I/FLT: Init dat_p1 type:loc_ram apt:LFBO start at:V10
                    0:11:56.306 I/ATC: p=2 (N02XP) Popup FP filed to LFBO at 5000 via , type=2
                    0:11:56.306 D/ATC: Validating altitude for p=2 (N02XP): filed: 5000 usable_rte_dist: 3.536069 maxDescent: 0 maxAlt: 3000 minAlt: 5000 chosen_alt: 3000
                    0:11:56.306 D/ATC: p=2 (N02XP): Cleared IFR
                    0:11:56.306 I/FLT: Init dat_p2 type:loc_specify_lle lat:43.596416 lon:1.276044 ele(ft):5000.000038 psi:289.000000 spd(kts):254.999995
                    0:11:56.306 D/ATC: p=2 (N02XP): Fly Heading: 289
                    0:11:56.306 D/ATC: p=2 (N02XP): Maintain 2998ft
                    0:11:56.306 I/ATC: Aircraft p=2 (N02XP) started airborne as an arrival at 43.596416, 1.276044, 115.045158
                    0:11:56.306 I/ATC: Aircraft p=3 (N03XP) started at LFBO:F10
                    0:11:56.306 I/FLT: Init dat_p3 type:loc_ram apt:LFBO start at:F10
                    0:11:56.306 D/ATC: p=2 (N02XP): Fly Heading: 142
                    0:11:56.306 D/ATC: p=2 (N02XP): Maintain 2998ft
                    0:12:49.712 I/ATC: p=1 (N01XP) FP filed - LFBO to LFLD at 11000 via MEN MBY , type=2
                    0:12:51.765 D/ATC: Validating altitude for p=1 (N01XP): filed: 11000 usable_rte_dist: 215.711746 maxDescent: 53000 maxAlt: 54000 minAlt: 11000 chosen_alt: 11000
                    0:12:51.765 D/ATC: p=1 (N01XP): Cleared IFR
                    0:12:51.765 D/ATC: p=1 (N01XP): Squawk 4700
                    0:12:53.436 D/ATC: p=1 (N01XP): Taxi (28 points issued)
                    0:13:03.211 I/ATC: p=3 (N03XP) FP filed - LFBO to LFMT at 9000 via FJR , type=2
                    0:13:05.367 D/ATC: Validating altitude for p=3 (N03XP): filed: 9000 usable_rte_dist: 90.333481 maxDescent: 22000 maxAlt: 22000 minAlt: 9000 chosen_alt: 9000
                    0:13:05.367 D/ATC: p=3 (N03XP): Cleared IFR
                    0:13:05.367 D/ATC: p=3 (N03XP): Squawk 4701
                    0:13:06.869 D/ATC: p=3 (N03XP): Taxi (21 points issued)
                    --=={This application has crashed!}==--

                    en espèrent que vous trouverez ce qui fait bugger

                    Commentaire


                    • #25
                      Envoyé par Kyllian971 Voir le message
                      en espèrent que vous trouverez ce qui fait bugger
                      Pas besoin de chercher bien loin. Voici les specs de ta machine dans le log :

                      Windows 10.0 (build 14393/2)
                      This is a 64-bit version of Windows.
                      CPU type: 8664
                      Physical Memory (total for com****r): 8245067776
                      Maximum Virtual Memory (for X-Plane only): 140737488224256
                      CPU 0: AMD E1-7010 APU with AMD Radeon R2 Graphics Speed (mhz): 1497
                      CPU 0: AMD E1-7010 APU with AMD Radeon R2 Graphics Speed (mhz): 1497


                      L'AMD Radeon R2 est un GPU intégré qui ne dispose même pas de VRAM dédiée. Très insuffisant pour X-Plane 11.


                      Voir ici le minimum requis : http://www.x-plane.com/kb/x-plane-11...-requirements/

                      Pour tout dire, je suis même surpris qu'XP11 tourne sur ton portable. Mais rien d'étonnant à ce qu'il plante donc. En attendant de changer de machine, le mieux que tu puisses faire est de mettre tous les réglages au minimum ou presque.
                      Linux Ubuntu 22.04 | Ryzen 7 5800x - 32Go Ram - GeForce RTX 3070 Ti 8Go Vram

                      http://aerobask.com/

                      Commentaire


                      • #26
                        Envoyé par harranssor Voir le message
                        Pour tout dire, je suis même surpris qu'XP11 tourne sur ton portable. Mais rien d'étonnant à ce qu'il plante donc. En attendant de changer de machine, le mieux que tu puisses faire est de mettre tous les réglages au minimum ou presque.
                        l'ordi que j’utilise est une tour et elle à peine 1 mois, avant j'en avais une puissante mais elle est complètement morte quand je l’allume il fait sauter le courant dans la maison

                        Commentaire


                        • #27
                          Comme tu as une tour tu pourrais rajouter une vraie carte graphique.

                          Sinon, ça plantait pendant que le disque dur tournait pour charger une zone de décor suivante peut-être ?
                          Dans ce cas ça peut aussi être un problème de mémoire RAM car tu n'as que 8 Go et ta carte graphique intégrée pique dedans puisqu'elle n'a pas de mémoire dédiée.

                          Daniel
                          Intel I5 6500 3,2 Ghz, RAM 16 Go, GeForce GTX 960 2 Go, Linux Ubuntu 18.04
                          Portable Asus Intel i5 2,8 Ghz, RAM 8 Go, GeForce 840M, Windows 8.1 64bits
                          #AMD II X2 245 2,9 Ghz, RAM 8 Go, GeForce GTX 650 1 Go, Linux Ubuntu 14.04
                          #AMD 64x2 5200 2,6 Ghz, RAM 4 Go, GeForce 9600 GT 512 Mo, Linux Ubuntu 10.04
                          #MacBook Pro 15" 2,4 Ghz, RAM 4 Go, GeForce GT 330 M 256 Mo, Mac OS 10.6

                          Commentaire


                          • #28
                            On dirait que ça plante pendant le chargement du traffic AI, peut être le désactiver pour soulager un peu ton pc.
                            Ce qui est étonnant si tu as une tour c est que ton processeur correspond à un processeur pour pc portable.
                            Quelle est la marque de ta tour ?
                            Remi
                            Bordeaux
                            X Plane 11 - Amd 3900X - RTX 3070Ti 8Go - 32 Go DDR4 - Windows 10

                            Commentaire


                            • #29
                              Envoyé par Daniel_L Voir le message
                              Comme tu as une tour tu pourrais rajouter une vraie carte graphique.

                              Sinon, ça plantait pendant que le disque dur tournait pour charger une zone de décor suivante peut-être ?
                              Dans ce cas ça peut aussi être un problème de mémoire RAM car tu n'as que 8 Go et ta carte graphique intégrée pique dedans puisqu'elle n'a pas de mémoire dédiée.

                              Daniel
                              je vais pour acheter un processeur Intel i3 et pour mettre plus de ram

                              Commentaire


                              • #30
                                Envoyé par Kyllian971 Voir le message
                                l'ordi que j’utilise est une tour et elle à peine 1 mois, avant j'en avais une puissante mais elle est complètement morte quand je l’allume il fait sauter le courant dans la maison
                                Envoyé par Kyllian971 Voir le message
                                je vais pour acheter un processeur Intel i3 et pour mettre plus de ram
                                Il serait probablement plus intéressant de regarder si ce n'est pas juste l'alim du précédent qui serait à remplacer...

                                Commentaire

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