Je perds actuellement énormément de FPS et passe régulièrement sous les 10.
AllInOne ne n'apporte aucun gain (à croire qu'il me met lui aussi une couche) aussi je reviens au classique : modification du fichier settings.txt.
Pour mémoire ce que je cherche
plus d'arbres
le moins de routes secondaires le soprt(ho suffisent
le minima de voitures ou de trains américains
pas d'ombre dans le cockpit
limiter le nombre de tuile à 6 et plus à 12
supprimer les reflets sur le pare-brise du cockpit et les instruments
pour l'instant avec les modifications ci-dessous j'ai gagné quelques FPS mais j'ai encore le reflet sur le pare-brise.
une idée pour encore améliorer et gagné quelques fps?
j'ai baissé aussi la tailke de la cam size est ce que cela aporte un plus?
shadow_cam_size baissé à 1024
################################################## ################################################## #########################
# 3-D STUFF - A BIG SETTING
################################################## ################################################## #########################
SETTING DRAW POPUP renopt_draw_3d_04 4
SETTING_MENU minimal-low-medium-high-very high
SETTING_NAME |3-d drawing detail
SETTING_DESC This will draw buildings, signs, and things like that all over.
REQUIRE_RELOAD
SETTING_DEFAULT all 1
# Set DSF - Tiles x6
SETTING_1 renopt_draw_3d_04 0 geoid/extended_dsfs 0
SETTING_1 renopt_draw_3d_04 1 geoid/extended_dsfs 0
SETTING_1 renopt_draw_3d_04 2 geoid/extended_dsfs 0
SETTING_1 renopt_draw_3d_04 3 geoid/extended_dsfs 0
SETTING_1 renopt_draw_3d_04 4 geoid/extended_dsfs 0
# Set OBJ density
SETTING_1 renopt_draw_3d_04 0 reno/draw_objs_06 0
SETTING_1 renopt_draw_3d_04 1 reno/draw_objs_06 1
SETTING_1 renopt_draw_3d_04 2 reno/draw_objs_06 2
SETTING_1 renopt_draw_3d_04 3 reno/draw_objs_06 4
SETTING_1 renopt_draw_3d_04 4 reno/draw_objs_06 6
# Set Forest density
# These 3 settings control the fill levels of the main forests. These settings control the presence of annotated trees - use 0.0 or 1.0 These bring in the back-fill trees in autogen - again use 0.0 or 1.0.
SETTING_1 renopt_draw_3d_04 0 reno/draw_for_05 0 forest/inn_ring_density 0.0 forest/mid_ring_density 0.0 forest/out_ring_density 0.0 ag/ann_shrub_density 0.0 ag/ann_tree_density1 0.0 ag/ann_tree_density2 0.0 ag/fill_shrub_density 0.0 ag/fill_tree_density1 0.0 ag/fill_tree_density2 0.0
SETTING_1 renopt_draw_3d_04 1 reno/draw_for_05 0 forest/inn_ring_density 0.0 forest/mid_ring_density 0.0 forest/out_ring_density 0.5 ag/ann_shrub_density 0.0 ag/ann_tree_density1 0.0 ag/ann_tree_density2 0.0 ag/fill_shrub_density 0.0 ag/fill_tree_density1 0.0 ag/fill_tree_density2 0.0
SETTING_1 renopt_draw_3d_04 2 reno/draw_for_05 0 forest/inn_ring_density 0.0 forest/mid_ring_density 0.0 forest/out_ring_density 1.0 ag/ann_shrub_density 0.0 ag/ann_tree_density1 0.0 ag/ann_tree_density2 0.0 ag/fill_shrub_density 0.0 ag/fill_tree_density1 0.0 ag/fill_tree_density2 0.0
SETTING_1 renopt_draw_3d_04 3 reno/draw_for_05 0 forest/inn_ring_density 0.0 forest/mid_ring_density 0.0 forest/out_ring_density 1.0 ag/ann_shrub_density 0.0 ag/ann_tree_density1 0.0 ag/ann_tree_density2 0.0 ag/fill_shrub_density 0.0 ag/fill_tree_density1 0.0 ag/fill_tree_density2 0.0
#SETTING_1 renopt_draw_3d_04 4 reno/draw_for_05 0 forest/inn_ring_density 0.0 forest/mid_ring_density 0.0 forest/out_ring_density 0.0 ag/ann_shrub_density 0.0 ag/ann_tree_density1 0.0 ag/ann_tree_density2 0.0 ag/fill_shrub_density 0.0 ag/fill_tree_density1 0.0 ag/fill_tree_density2 0.0
SETTING_1 renopt_draw_3d_04 4 reno/draw_for_05 0 forest/inn_ring_density 0.0 forest/mid_ring_density 0.0 forest/out_ring_density 0.0 ag/ann_shrub_density 0.0 ag/ann_tree_density1 0.0 ag/ann_tree_density2 0.0 ag/fill_shrub_density 0.0 ag/fill_tree_density1 0.0 ag/fill_tree_density2 0.0
#Set Road Density
SETTING_1 renopt_draw_3d_04 0 reno/draw_vecs_03 0
SETTING_1 renopt_draw_3d_04 1 reno/draw_vecs_03 1
SETTING_1 renopt_draw_3d_04 2 reno/draw_vecs_03 1
SETTING_1 renopt_draw_3d_04 3 reno/draw_vecs_03 1
SETTING_1 renopt_draw_3d_04 4 reno/draw_vecs_03 1
#Set Car Density
SETTING_1 renopt_draw_3d_04 0 reno/draw_cars_05 0
SETTING_1 renopt_draw_3d_04 1 reno/draw_cars_05 0
SETTING_1 renopt_draw_3d_04 2 reno/draw_cars_05 1
SETTING_1 renopt_draw_3d_04 3 reno/draw_cars_05 1
SETTING_1 renopt_draw_3d_04 4 reno/draw_cars_05 1
#Set World LOD
SETTING_1 renopt_draw_3d_04 0 reno/LOD_bias_rat 5 forest/inn_ring_lod 3600 forest/mid_ring_lod 2700 forest/out_ring_lod 3600 ag/ann_shrub_lod 2000 ag/ann_tree_lod1 3600 ag/ann_tree_lod2 3600 ag/fill_shrub_lod 2000 ag/fill_tree_lod1 3600 ag/fill_tree_lod2 3600 terrain/fade_start_rat 0.75 ag/tile_lod_bias 0.72 terrain/composite_far_dist_bias 0.72
SETTING_1 renopt_draw_3d_04 1 reno/LOD_bias_rat 3.375 forest/inn_ring_lod 4000 forest/mid_ring_lod 3800 forest/out_ring_lod 5400 ag/ann_shrub_lod 2000 ag/ann_tree_lod1 4000 ag/ann_tree_lod2 5400 ag/fill_shrub_lod 2000 ag/fill_tree_lod1 4000 ag/fill_tree_lod2 5400 terrain/fade_start_rat 0.65 ag/tile_lod_bias 0.72 terrain/composite_far_dist_bias 0.72
SETTING_1 renopt_draw_3d_04 2 reno/LOD_bias_rat 2.25 forest/inn_ring_lod 5000 forest/mid_ring_lod 5700 forest/out_ring_lod 8000 ag/ann_shrub_lod 2500 ag/ann_tree_lod1 5000 ag/ann_tree_lod2 8000 ag/fill_shrub_lod 2500 ag/fill_tree_lod1 5000 ag/fill_tree_lod2 8000 terrain/fade_start_rat 0.65 ag/tile_lod_bias 0.72 terrain/composite_far_dist_bias 0.72
SETTING_1 renopt_draw_3d_04 3 reno/LOD_bias_rat 1.5 forest/inn_ring_lod 6600 forest/mid_ring_lod 8600 forest/out_ring_lod 12000 ag/ann_shrub_lod 3300 ag/ann_tree_lod1 6600 ag/ann_tree_lod2 12000 ag/fill_shrub_lod 3300 ag/fill_tree_lod1 6600 ag/fill_tree_lod2 12000 terrain/fade_start_rat 0.6 ag/tile_lod_bias 0.83 terrain/composite_far_dist_bias 0.83
SETTING_1 renopt_draw_3d_04 4 reno/LOD_bias_rat 1 forest/inn_ring_lod 10000 forest/mid_ring_lod 13000 forest/out_ring_lod 18000 ag/ann_shrub_lod 5000 ag/ann_tree_lod1 10000 ag/ann_tree_lod2 18000 ag/fill_shrub_lod 5000 ag/fill_tree_lod1 10000 ag/fill_tree_lod2 18000 terrain/fade_start_rat 0.6 ag/tile_lod_bias 1.00 terrain/composite_far_dist_bias 1.00
#Set apt rendering detail
SETTING_1 renopt_draw_3d_04 0 reno/draw_detail_apt_03 1
SETTING_1 renopt_draw_3d_04 1 reno/draw_detail_apt_03 1
SETTING_1 renopt_draw_3d_04 2 reno/draw_detail_apt_03 1
SETTING_1 renopt_draw_3d_04 3 reno/draw_detail_apt_03 1
SETTING_1 renopt_draw_3d_04 4 reno/draw_detail_apt_03 2
#-----------------------------------------------------------------------------------------------------------------------
SETTING DRAW CHECK renopt_static_acf 1
SETTING_NAME |draw parked aircraft at airports
SETTING_DESC This setting enables parked aircraft at airports
SETTING_1 renopt_static_acf 0 park/static_plane_density 0
SETTING_2 renopt_static_acf 1 renopt_draw_3d_04 0 park/static_plane_density 1
SETTING_2 renopt_static_acf 1 renopt_draw_3d_04 1 park/static_plane_density 1
SETTING_2 renopt_static_acf 1 renopt_draw_3d_04 2 park/static_plane_density 1
SETTING_2 renopt_static_acf 1 renopt_draw_3d_04 3 park/static_plane_density 1
SETTING_2 renopt_static_acf 1 renopt_draw_3d_04 4 park/static_plane_density 1
SETTING_DEFAULT all 0
SETTING_DEFAULT dx11 1
REQUIRE_RELOAD
#-----------------------------------------------------------------------------------------------------------------------
SETTING EFFECTS POPUP renopt_wat_05 5
SETTING_MENU none-low-medium-default-advanced-complete
SETTING_NAME |water reflection detail
SETTING_1 renopt_wat_05 0 reno/draw_reflect_water05 0 render/cube_prep_mode 0
SETTING_1 renopt_wat_05 1 reno/draw_reflect_water05 1 render/cube_prep_mode 0
SETTING_1 renopt_wat_05 2 reno/draw_reflect_water05 2 render/cube_prep_mode 0
SETTING_1 renopt_wat_05 3 reno/draw_reflect_water05 3 render/cube_prep_mode 0
SETTING_1 renopt_wat_05 4 reno/draw_reflect_water05 4 render/cube_prep_mode 0
SETTING_1 renopt_wat_05 5 reno/draw_reflect_water05 5 render/cube_prep_mode 0
SETTING_DEFAULT all 0
################################################## ################################################## #########################
# VISUAL EFFECTS AND GPU LIKE THINGS
################################################## ################################################## #########################
SETTING TEXTURES CHECK renopt_comp_texes 1
SETTING_NAME compress textures to save VRAM
SETTING_DESC You should TOTALLY leave this ON! This will let you run quite a bit faster at high texture resolutions and near very detailed custom scenery!
SETTING_DEFAULT all 1
SETTING_1 renopt_comp_texes 0 reno/comp_texes 0
SETTING_1 renopt_comp_texes 1 reno/comp_texes 1
#-----------------------------------------------------------------------------------------------------------------------
SETTING EFFECTS POPUP renopt_effects_04 4
SETTING_NAME |Effects
SETTING_MENU minimal-low-medium-high-very high
REQUIRE_RELOAD 3 GLOBAL_LIGHTING
SETTING_DEFAULT all 2
SETTING_DEFAULT dx11 3
SETTING_1 renopt_effects_04 0 reno/draw_HDR 0
SETTING_1 renopt_effects_04 1 reno/draw_HDR 0
SETTING_1 renopt_effects_04 2 reno/draw_HDR 0
SETTING_1 renopt_effects_04 3 reno/draw_HDR 1
SETTING_1 renopt_effects_04 4 reno/draw_HDR 1
SETTING_1 renopt_effects_04 0 reno/use_bump_maps 0
SETTING_1 renopt_effects_04 1 reno/use_bump_maps 1
SETTING_1 renopt_effects_04 2 reno/use_bump_maps 1
SETTING_1 renopt_effects_04 3 reno/use_bump_maps 1
SETTING_1 renopt_effects_04 4 reno/use_bump_maps 1
SETTING_1 renopt_effects_04 0 reno/use_detail_textures 0
SETTING_1 renopt_effects_04 1 reno/use_detail_textures 1
SETTING_1 renopt_effects_04 2 reno/use_detail_textures 1
SETTING_1 renopt_effects_04 3 reno/use_detail_textures 1
SETTING_1 renopt_effects_04 4 reno/use_detail_textures 1
SETTING_1 renopt_effects_04 0 ssao/enable 0 ssao/scale 2
SETTING_1 renopt_effects_04 1 ssao/enable 0 ssao/scale 2
SETTING_1 renopt_effects_04 2 ssao/enable 0 ssao/scale 2
SETTING_1 renopt_effects_04 3 ssao/enable 0 ssao/scale 2
SETTING_1 renopt_effects_04 4 ssao/enable 1 ssao/scale 2
SETTING_1 renopt_effects_04 0 cloud/offscreen_tweak 0.25
SETTING_1 renopt_effects_04 1 cloud/offscreen_tweak 0.4
SETTING_1 renopt_effects_04 2 cloud/offscreen_tweak 0.5
SETTING_1 renopt_effects_04 3 cloud/offscreen_tweak 0.5
SETTING_1 renopt_effects_04 4 cloud/offscreen_tweak 0.5
SETTING EFFECTS POPUP renopt_HDR_antial 6
SETTING_NAME |HDR anti-aliasing
SETTING_DESC This setting removes jagged lines in HDR mode. Note that regular FSAA does not affect HDR rendering, so use this setting instead of FSAA.
SETTING_MENU None (fastest)-FXAA-2x SSAA+FXAA-4x SSAA-4x SSAA+FXAA-8x SSAA+FXAA (highest quality)
REQUIRE_SETTING renopt_effects_04 3 4
SETTING_1 renopt_HDR_antial 0 hdr/fsaa_ratio_x 1 hdr/fsaa_ratio_y 1 hdr/use_post_aa 0
SETTING_1 renopt_HDR_antial 1 hdr/fsaa_ratio_x 1 hdr/fsaa_ratio_y 1 hdr/use_post_aa 2
SETTING_1 renopt_HDR_antial 2 hdr/fsaa_ratio_x 1 hdr/fsaa_ratio_y 2 hdr/use_post_aa 2
SETTING_1 renopt_HDR_antial 3 hdr/fsaa_ratio_x 2 hdr/fsaa_ratio_y 2 hdr/use_post_aa 0
SETTING_1 renopt_HDR_antial 4 hdr/fsaa_ratio_x 2 hdr/fsaa_ratio_y 2 hdr/use_post_aa 2
SETTING_1 renopt_HDR_antial 5 hdr/fsaa_ratio_x 2 hdr/fsaa_ratio_y 4 hdr/use_post_aa 2
SETTING_DEFAULT all 0
SETTING EFFECTS POPUP renopt_scenery_shadows 1
SETTING_NAME |3-d shadows
SETTING_DEFAULT all 0
REQUIRE_RELOAD 1 SCENERY_SHADOWS
SETTING_2 renopt_scenery_shadows 0 renopt_effects_04 0 shadow/csm_split_exterior 1 shadow/csm_split_interior 0 shadow/csm/far_limit_exterior 500 shadow/csm/far_limit_exterior 500 fbo/shadow_cam_size 1024
SETTING_2 renopt_scenery_shadows 0 renopt_effects_04 1 shadow/csm_split_exterior 1 shadow/csm_split_interior 0 shadow/csm/far_limit_exterior 500 shadow/csm/far_limit_exterior 500 fbo/shadow_cam_size 1024
SETTING_2 renopt_scenery_shadows 0 renopt_effects_04 2 shadow/csm_split_exterior 1 shadow/csm_split_interior 0 shadow/csm/far_limit_exterior 500 shadow/csm/far_limit_exterior 500 fbo/shadow_cam_size 1024
SETTING_2 renopt_scenery_shadows 0 renopt_effects_04 3 shadow/csm_split_exterior 1 shadow/csm_split_interior 0 shadow/csm/far_limit_exterior 500 shadow/csm/far_limit_exterior 500 fbo/shadow_cam_size 1024
SETTING_2 renopt_scenery_shadows 0 renopt_effects_04 4 shadow/csm_split_exterior 1 shadow/csm_split_interior 0 shadow/csm/far_limit_exterior 500 shadow/csm/far_limit_exterior 500 fbo/shadow_cam_size 1024
SETTING_2 renopt_scenery_shadows 1 renopt_effects_04 0 shadow/csm_split_exterior 1 shadow/csm_split_interior 0 shadow/csm/far_limit_exterior 120 shadow/csm/far_limit_interior 120 fbo/shadow_cam_size 1024
SETTING_2 renopt_scenery_shadows 1 renopt_effects_04 1 shadow/csm_split_exterior 1 shadow/csm_split_interior 0 shadow/csm/far_limit_exterior 250 shadow/csm/far_limit_interior 250 fbo/shadow_cam_size 1024
SETTING_2 renopt_scenery_shadows 1 renopt_effects_04 2 shadow/csm_split_exterior 1 shadow/csm_split_interior 0 shadow/csm/far_limit_exterior 500 shadow/csm/far_limit_interior 500 fbo/shadow_cam_size 1024
SETTING_2 renopt_scenery_shadows 1 renopt_effects_04 3 shadow/csm_split_exterior 1 shadow/csm_split_interior 0 shadow/csm/far_limit_exterior 500 shadow/csm/far_limit_interior 500 fbo/shadow_cam_size 1024
SETTING_2 renopt_scenery_shadows 1 renopt_effects_04 4 shadow/csm_split_exterior 1
SETTING_1 renopt_scenery_shadows 0 shadow/scenery_shadows 0 shadow/total_fade_ratio 0.999
SETTING_1 renopt_scenery_shadows 1 shadow/scenery_shadows 1 shadow/total_fade_ratio 0.7
AllInOne ne n'apporte aucun gain (à croire qu'il me met lui aussi une couche) aussi je reviens au classique : modification du fichier settings.txt.
Pour mémoire ce que je cherche
plus d'arbres
le moins de routes secondaires le soprt(ho suffisent
le minima de voitures ou de trains américains
pas d'ombre dans le cockpit
limiter le nombre de tuile à 6 et plus à 12
supprimer les reflets sur le pare-brise du cockpit et les instruments
pour l'instant avec les modifications ci-dessous j'ai gagné quelques FPS mais j'ai encore le reflet sur le pare-brise.
une idée pour encore améliorer et gagné quelques fps?
j'ai baissé aussi la tailke de la cam size est ce que cela aporte un plus?
shadow_cam_size baissé à 1024
################################################## ################################################## #########################
# 3-D STUFF - A BIG SETTING
################################################## ################################################## #########################
SETTING DRAW POPUP renopt_draw_3d_04 4
SETTING_MENU minimal-low-medium-high-very high
SETTING_NAME |3-d drawing detail
SETTING_DESC This will draw buildings, signs, and things like that all over.
REQUIRE_RELOAD
SETTING_DEFAULT all 1
# Set DSF - Tiles x6
SETTING_1 renopt_draw_3d_04 0 geoid/extended_dsfs 0
SETTING_1 renopt_draw_3d_04 1 geoid/extended_dsfs 0
SETTING_1 renopt_draw_3d_04 2 geoid/extended_dsfs 0
SETTING_1 renopt_draw_3d_04 3 geoid/extended_dsfs 0
SETTING_1 renopt_draw_3d_04 4 geoid/extended_dsfs 0
# Set OBJ density
SETTING_1 renopt_draw_3d_04 0 reno/draw_objs_06 0
SETTING_1 renopt_draw_3d_04 1 reno/draw_objs_06 1
SETTING_1 renopt_draw_3d_04 2 reno/draw_objs_06 2
SETTING_1 renopt_draw_3d_04 3 reno/draw_objs_06 4
SETTING_1 renopt_draw_3d_04 4 reno/draw_objs_06 6
# Set Forest density
# These 3 settings control the fill levels of the main forests. These settings control the presence of annotated trees - use 0.0 or 1.0 These bring in the back-fill trees in autogen - again use 0.0 or 1.0.
SETTING_1 renopt_draw_3d_04 0 reno/draw_for_05 0 forest/inn_ring_density 0.0 forest/mid_ring_density 0.0 forest/out_ring_density 0.0 ag/ann_shrub_density 0.0 ag/ann_tree_density1 0.0 ag/ann_tree_density2 0.0 ag/fill_shrub_density 0.0 ag/fill_tree_density1 0.0 ag/fill_tree_density2 0.0
SETTING_1 renopt_draw_3d_04 1 reno/draw_for_05 0 forest/inn_ring_density 0.0 forest/mid_ring_density 0.0 forest/out_ring_density 0.5 ag/ann_shrub_density 0.0 ag/ann_tree_density1 0.0 ag/ann_tree_density2 0.0 ag/fill_shrub_density 0.0 ag/fill_tree_density1 0.0 ag/fill_tree_density2 0.0
SETTING_1 renopt_draw_3d_04 2 reno/draw_for_05 0 forest/inn_ring_density 0.0 forest/mid_ring_density 0.0 forest/out_ring_density 1.0 ag/ann_shrub_density 0.0 ag/ann_tree_density1 0.0 ag/ann_tree_density2 0.0 ag/fill_shrub_density 0.0 ag/fill_tree_density1 0.0 ag/fill_tree_density2 0.0
SETTING_1 renopt_draw_3d_04 3 reno/draw_for_05 0 forest/inn_ring_density 0.0 forest/mid_ring_density 0.0 forest/out_ring_density 1.0 ag/ann_shrub_density 0.0 ag/ann_tree_density1 0.0 ag/ann_tree_density2 0.0 ag/fill_shrub_density 0.0 ag/fill_tree_density1 0.0 ag/fill_tree_density2 0.0
#SETTING_1 renopt_draw_3d_04 4 reno/draw_for_05 0 forest/inn_ring_density 0.0 forest/mid_ring_density 0.0 forest/out_ring_density 0.0 ag/ann_shrub_density 0.0 ag/ann_tree_density1 0.0 ag/ann_tree_density2 0.0 ag/fill_shrub_density 0.0 ag/fill_tree_density1 0.0 ag/fill_tree_density2 0.0
SETTING_1 renopt_draw_3d_04 4 reno/draw_for_05 0 forest/inn_ring_density 0.0 forest/mid_ring_density 0.0 forest/out_ring_density 0.0 ag/ann_shrub_density 0.0 ag/ann_tree_density1 0.0 ag/ann_tree_density2 0.0 ag/fill_shrub_density 0.0 ag/fill_tree_density1 0.0 ag/fill_tree_density2 0.0
#Set Road Density
SETTING_1 renopt_draw_3d_04 0 reno/draw_vecs_03 0
SETTING_1 renopt_draw_3d_04 1 reno/draw_vecs_03 1
SETTING_1 renopt_draw_3d_04 2 reno/draw_vecs_03 1
SETTING_1 renopt_draw_3d_04 3 reno/draw_vecs_03 1
SETTING_1 renopt_draw_3d_04 4 reno/draw_vecs_03 1
#Set Car Density
SETTING_1 renopt_draw_3d_04 0 reno/draw_cars_05 0
SETTING_1 renopt_draw_3d_04 1 reno/draw_cars_05 0
SETTING_1 renopt_draw_3d_04 2 reno/draw_cars_05 1
SETTING_1 renopt_draw_3d_04 3 reno/draw_cars_05 1
SETTING_1 renopt_draw_3d_04 4 reno/draw_cars_05 1
#Set World LOD
SETTING_1 renopt_draw_3d_04 0 reno/LOD_bias_rat 5 forest/inn_ring_lod 3600 forest/mid_ring_lod 2700 forest/out_ring_lod 3600 ag/ann_shrub_lod 2000 ag/ann_tree_lod1 3600 ag/ann_tree_lod2 3600 ag/fill_shrub_lod 2000 ag/fill_tree_lod1 3600 ag/fill_tree_lod2 3600 terrain/fade_start_rat 0.75 ag/tile_lod_bias 0.72 terrain/composite_far_dist_bias 0.72
SETTING_1 renopt_draw_3d_04 1 reno/LOD_bias_rat 3.375 forest/inn_ring_lod 4000 forest/mid_ring_lod 3800 forest/out_ring_lod 5400 ag/ann_shrub_lod 2000 ag/ann_tree_lod1 4000 ag/ann_tree_lod2 5400 ag/fill_shrub_lod 2000 ag/fill_tree_lod1 4000 ag/fill_tree_lod2 5400 terrain/fade_start_rat 0.65 ag/tile_lod_bias 0.72 terrain/composite_far_dist_bias 0.72
SETTING_1 renopt_draw_3d_04 2 reno/LOD_bias_rat 2.25 forest/inn_ring_lod 5000 forest/mid_ring_lod 5700 forest/out_ring_lod 8000 ag/ann_shrub_lod 2500 ag/ann_tree_lod1 5000 ag/ann_tree_lod2 8000 ag/fill_shrub_lod 2500 ag/fill_tree_lod1 5000 ag/fill_tree_lod2 8000 terrain/fade_start_rat 0.65 ag/tile_lod_bias 0.72 terrain/composite_far_dist_bias 0.72
SETTING_1 renopt_draw_3d_04 3 reno/LOD_bias_rat 1.5 forest/inn_ring_lod 6600 forest/mid_ring_lod 8600 forest/out_ring_lod 12000 ag/ann_shrub_lod 3300 ag/ann_tree_lod1 6600 ag/ann_tree_lod2 12000 ag/fill_shrub_lod 3300 ag/fill_tree_lod1 6600 ag/fill_tree_lod2 12000 terrain/fade_start_rat 0.6 ag/tile_lod_bias 0.83 terrain/composite_far_dist_bias 0.83
SETTING_1 renopt_draw_3d_04 4 reno/LOD_bias_rat 1 forest/inn_ring_lod 10000 forest/mid_ring_lod 13000 forest/out_ring_lod 18000 ag/ann_shrub_lod 5000 ag/ann_tree_lod1 10000 ag/ann_tree_lod2 18000 ag/fill_shrub_lod 5000 ag/fill_tree_lod1 10000 ag/fill_tree_lod2 18000 terrain/fade_start_rat 0.6 ag/tile_lod_bias 1.00 terrain/composite_far_dist_bias 1.00
#Set apt rendering detail
SETTING_1 renopt_draw_3d_04 0 reno/draw_detail_apt_03 1
SETTING_1 renopt_draw_3d_04 1 reno/draw_detail_apt_03 1
SETTING_1 renopt_draw_3d_04 2 reno/draw_detail_apt_03 1
SETTING_1 renopt_draw_3d_04 3 reno/draw_detail_apt_03 1
SETTING_1 renopt_draw_3d_04 4 reno/draw_detail_apt_03 2
#-----------------------------------------------------------------------------------------------------------------------
SETTING DRAW CHECK renopt_static_acf 1
SETTING_NAME |draw parked aircraft at airports
SETTING_DESC This setting enables parked aircraft at airports
SETTING_1 renopt_static_acf 0 park/static_plane_density 0
SETTING_2 renopt_static_acf 1 renopt_draw_3d_04 0 park/static_plane_density 1
SETTING_2 renopt_static_acf 1 renopt_draw_3d_04 1 park/static_plane_density 1
SETTING_2 renopt_static_acf 1 renopt_draw_3d_04 2 park/static_plane_density 1
SETTING_2 renopt_static_acf 1 renopt_draw_3d_04 3 park/static_plane_density 1
SETTING_2 renopt_static_acf 1 renopt_draw_3d_04 4 park/static_plane_density 1
SETTING_DEFAULT all 0
SETTING_DEFAULT dx11 1
REQUIRE_RELOAD
#-----------------------------------------------------------------------------------------------------------------------
SETTING EFFECTS POPUP renopt_wat_05 5
SETTING_MENU none-low-medium-default-advanced-complete
SETTING_NAME |water reflection detail
SETTING_1 renopt_wat_05 0 reno/draw_reflect_water05 0 render/cube_prep_mode 0
SETTING_1 renopt_wat_05 1 reno/draw_reflect_water05 1 render/cube_prep_mode 0
SETTING_1 renopt_wat_05 2 reno/draw_reflect_water05 2 render/cube_prep_mode 0
SETTING_1 renopt_wat_05 3 reno/draw_reflect_water05 3 render/cube_prep_mode 0
SETTING_1 renopt_wat_05 4 reno/draw_reflect_water05 4 render/cube_prep_mode 0
SETTING_1 renopt_wat_05 5 reno/draw_reflect_water05 5 render/cube_prep_mode 0
SETTING_DEFAULT all 0
################################################## ################################################## #########################
# VISUAL EFFECTS AND GPU LIKE THINGS
################################################## ################################################## #########################
SETTING TEXTURES CHECK renopt_comp_texes 1
SETTING_NAME compress textures to save VRAM
SETTING_DESC You should TOTALLY leave this ON! This will let you run quite a bit faster at high texture resolutions and near very detailed custom scenery!
SETTING_DEFAULT all 1
SETTING_1 renopt_comp_texes 0 reno/comp_texes 0
SETTING_1 renopt_comp_texes 1 reno/comp_texes 1
#-----------------------------------------------------------------------------------------------------------------------
SETTING EFFECTS POPUP renopt_effects_04 4
SETTING_NAME |Effects
SETTING_MENU minimal-low-medium-high-very high
REQUIRE_RELOAD 3 GLOBAL_LIGHTING
SETTING_DEFAULT all 2
SETTING_DEFAULT dx11 3
SETTING_1 renopt_effects_04 0 reno/draw_HDR 0
SETTING_1 renopt_effects_04 1 reno/draw_HDR 0
SETTING_1 renopt_effects_04 2 reno/draw_HDR 0
SETTING_1 renopt_effects_04 3 reno/draw_HDR 1
SETTING_1 renopt_effects_04 4 reno/draw_HDR 1
SETTING_1 renopt_effects_04 0 reno/use_bump_maps 0
SETTING_1 renopt_effects_04 1 reno/use_bump_maps 1
SETTING_1 renopt_effects_04 2 reno/use_bump_maps 1
SETTING_1 renopt_effects_04 3 reno/use_bump_maps 1
SETTING_1 renopt_effects_04 4 reno/use_bump_maps 1
SETTING_1 renopt_effects_04 0 reno/use_detail_textures 0
SETTING_1 renopt_effects_04 1 reno/use_detail_textures 1
SETTING_1 renopt_effects_04 2 reno/use_detail_textures 1
SETTING_1 renopt_effects_04 3 reno/use_detail_textures 1
SETTING_1 renopt_effects_04 4 reno/use_detail_textures 1
SETTING_1 renopt_effects_04 0 ssao/enable 0 ssao/scale 2
SETTING_1 renopt_effects_04 1 ssao/enable 0 ssao/scale 2
SETTING_1 renopt_effects_04 2 ssao/enable 0 ssao/scale 2
SETTING_1 renopt_effects_04 3 ssao/enable 0 ssao/scale 2
SETTING_1 renopt_effects_04 4 ssao/enable 1 ssao/scale 2
SETTING_1 renopt_effects_04 0 cloud/offscreen_tweak 0.25
SETTING_1 renopt_effects_04 1 cloud/offscreen_tweak 0.4
SETTING_1 renopt_effects_04 2 cloud/offscreen_tweak 0.5
SETTING_1 renopt_effects_04 3 cloud/offscreen_tweak 0.5
SETTING_1 renopt_effects_04 4 cloud/offscreen_tweak 0.5
SETTING EFFECTS POPUP renopt_HDR_antial 6
SETTING_NAME |HDR anti-aliasing
SETTING_DESC This setting removes jagged lines in HDR mode. Note that regular FSAA does not affect HDR rendering, so use this setting instead of FSAA.
SETTING_MENU None (fastest)-FXAA-2x SSAA+FXAA-4x SSAA-4x SSAA+FXAA-8x SSAA+FXAA (highest quality)
REQUIRE_SETTING renopt_effects_04 3 4
SETTING_1 renopt_HDR_antial 0 hdr/fsaa_ratio_x 1 hdr/fsaa_ratio_y 1 hdr/use_post_aa 0
SETTING_1 renopt_HDR_antial 1 hdr/fsaa_ratio_x 1 hdr/fsaa_ratio_y 1 hdr/use_post_aa 2
SETTING_1 renopt_HDR_antial 2 hdr/fsaa_ratio_x 1 hdr/fsaa_ratio_y 2 hdr/use_post_aa 2
SETTING_1 renopt_HDR_antial 3 hdr/fsaa_ratio_x 2 hdr/fsaa_ratio_y 2 hdr/use_post_aa 0
SETTING_1 renopt_HDR_antial 4 hdr/fsaa_ratio_x 2 hdr/fsaa_ratio_y 2 hdr/use_post_aa 2
SETTING_1 renopt_HDR_antial 5 hdr/fsaa_ratio_x 2 hdr/fsaa_ratio_y 4 hdr/use_post_aa 2
SETTING_DEFAULT all 0
SETTING EFFECTS POPUP renopt_scenery_shadows 1
SETTING_NAME |3-d shadows
SETTING_DEFAULT all 0
REQUIRE_RELOAD 1 SCENERY_SHADOWS
SETTING_2 renopt_scenery_shadows 0 renopt_effects_04 0 shadow/csm_split_exterior 1 shadow/csm_split_interior 0 shadow/csm/far_limit_exterior 500 shadow/csm/far_limit_exterior 500 fbo/shadow_cam_size 1024
SETTING_2 renopt_scenery_shadows 0 renopt_effects_04 1 shadow/csm_split_exterior 1 shadow/csm_split_interior 0 shadow/csm/far_limit_exterior 500 shadow/csm/far_limit_exterior 500 fbo/shadow_cam_size 1024
SETTING_2 renopt_scenery_shadows 0 renopt_effects_04 2 shadow/csm_split_exterior 1 shadow/csm_split_interior 0 shadow/csm/far_limit_exterior 500 shadow/csm/far_limit_exterior 500 fbo/shadow_cam_size 1024
SETTING_2 renopt_scenery_shadows 0 renopt_effects_04 3 shadow/csm_split_exterior 1 shadow/csm_split_interior 0 shadow/csm/far_limit_exterior 500 shadow/csm/far_limit_exterior 500 fbo/shadow_cam_size 1024
SETTING_2 renopt_scenery_shadows 0 renopt_effects_04 4 shadow/csm_split_exterior 1 shadow/csm_split_interior 0 shadow/csm/far_limit_exterior 500 shadow/csm/far_limit_exterior 500 fbo/shadow_cam_size 1024
SETTING_2 renopt_scenery_shadows 1 renopt_effects_04 0 shadow/csm_split_exterior 1 shadow/csm_split_interior 0 shadow/csm/far_limit_exterior 120 shadow/csm/far_limit_interior 120 fbo/shadow_cam_size 1024
SETTING_2 renopt_scenery_shadows 1 renopt_effects_04 1 shadow/csm_split_exterior 1 shadow/csm_split_interior 0 shadow/csm/far_limit_exterior 250 shadow/csm/far_limit_interior 250 fbo/shadow_cam_size 1024
SETTING_2 renopt_scenery_shadows 1 renopt_effects_04 2 shadow/csm_split_exterior 1 shadow/csm_split_interior 0 shadow/csm/far_limit_exterior 500 shadow/csm/far_limit_interior 500 fbo/shadow_cam_size 1024
SETTING_2 renopt_scenery_shadows 1 renopt_effects_04 3 shadow/csm_split_exterior 1 shadow/csm_split_interior 0 shadow/csm/far_limit_exterior 500 shadow/csm/far_limit_interior 500 fbo/shadow_cam_size 1024
SETTING_2 renopt_scenery_shadows 1 renopt_effects_04 4 shadow/csm_split_exterior 1
SETTING_1 renopt_scenery_shadows 0 shadow/scenery_shadows 0 shadow/total_fade_ratio 0.999
SETTING_1 renopt_scenery_shadows 1 shadow/scenery_shadows 1 shadow/total_fade_ratio 0.7
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