X-Plane 9.30 is designed to introduce a new engine-model and have really perfected flight dynamics. As well, we are making sure that the overall useability and stability are flawless so that all Microsoft users can easily switch over!
Here is the new Stuff for 9.30 Beta 13:
New features:
Plane-Maker: Option to run it in metric-dimensions mode!
Thrust and the like are still in pounds, but all dimensions are in meters.
This should make things easier for our European customers.
New flap option in Plane-Maker: Flaps are INFINITE-ADJUST. HOLD the button or keyboard flap command to move the flaps up or down smoothly as long as the button is held. Please check ALL flap functionality: Long deflection times of over 60 seconds, failure to deploy with flap failures,
failure to deploy with and hydraulic failures if hydraulically activated, failure to deploy with electrical failure if electrically activated,
manual-pump deployment, auto-deployment with landing gear, or approach-to-stall, and overspeed-protection on deployment.
(And, of course, aero, visual, and sound effects for all of the above).
New settings in Plane-Maker SYSTEMS window: Conditions under which the gear warning will activate: You can make your warning systems a hair more accurate here.
New Plane-Maker entry: Min runway length. Your moving maps will only show you airports with runways longer than this length to cut down clutter and select good airports for your particular bird. Also enter whether you can accept grass runways and helipads on your moving maps there.
New Refinements:
Frame-rate enhancements with cumulus clouds... you should see nicer frame-rates with scattered and broken clouds.
Aircraft carrier catshot: Better physics and placement when locked down for the cat!
When starting up WITHOUT engines and systems running, the manual electric hydraulic pump will be left in the OFF position by the last pilot.
Contrails should not typically come forward of the engine at hi-speed/lo-power conditions.
Contrails should expand a bit slower. The contrails will start a hair smaller, and fade in smoothly as the ice crystals form from the engine exhaust.
there should be no rain under scattered or broken clouds if not selected in the weather screen... let me know if you still see any!
Localizer on the map screen is plotted at EXACTLY the same width as the localizer as presented on the HSI and VOR displays..
This means that if you are exactly full-scale deflection in the cockpit, then you are exactly on the edge of the
localizer on the map. As well, the glide-slope on the map should EXACTLY match the glideslope you have tuned, if any.
When using the FMC, the VVI will auto-set to the perfect VVI to hit your target altitude for your next fix.
Feel free to over-ride it if desired.
Refinement to helo auto-rotation model... should be more accurate descent rates.
Rotors should be visible on all craft, whether a zero-design-speed is entered or not... Earlier betas did not handle the proper properly if it had a zero-design speed. (What can I say: When I wrote X-Plane, I was really only thinking about propellers that were design to.. umm... move a craft forwards).
The control-o view should function just fine in external-views, as long as you only wander around in the cockpit area.
Bug-Fixes or nice "Code-Tightening":
No more data output putting un-needed carriage-returns or un-changing data when the disk or inet outputting is paused in the data-output selection window.
N1 and N2 do not dip slightly below 0 when stopped any more.
No more burners being accidentally disabled after flying vectored-thrust aircraft.
If you have a real Garmin-430 hooked up to X-Plane, the to/from should be accurately displayed on the HSI.
No cloud shadows on the airplane when above the clouds.
No cloud shadows inside the airplane.
Cloud shadows appear on the water (when shaders are off).
ATTR_light_level fixed for some cockpit objects.
New "button"-style manipulators.
AC3D plugin support coming soon!
Docs coming soon!
http://wiki.x-plane.com/Manipulators
LED instrument lets you customize the number of rows on the texture
World level of detail distance fixed for very wide monitor resolutions.
WARNING: If you have a very wide resolution, you may need to turn your world level of detail setting down to get good framerate.
New features for expert ACF-Makers:
New datarefs for the TCAS system, as requested to make custom TCAS systems.
Quick tech note: If you are designing your own autopilot plugin, you may want to set "sim/operation/override/override_autopilot" to TRUE
so X-Plane does not over-ride your autopilot commands.
Bouncers: Damping constants now go to 0.1 digits... so you can do better bouncer control.
Here is the new Stuff for 9.30 Beta 13:
New features:
Plane-Maker: Option to run it in metric-dimensions mode!
Thrust and the like are still in pounds, but all dimensions are in meters.
This should make things easier for our European customers.
New flap option in Plane-Maker: Flaps are INFINITE-ADJUST. HOLD the button or keyboard flap command to move the flaps up or down smoothly as long as the button is held. Please check ALL flap functionality: Long deflection times of over 60 seconds, failure to deploy with flap failures,
failure to deploy with and hydraulic failures if hydraulically activated, failure to deploy with electrical failure if electrically activated,
manual-pump deployment, auto-deployment with landing gear, or approach-to-stall, and overspeed-protection on deployment.
(And, of course, aero, visual, and sound effects for all of the above).
New settings in Plane-Maker SYSTEMS window: Conditions under which the gear warning will activate: You can make your warning systems a hair more accurate here.
New Plane-Maker entry: Min runway length. Your moving maps will only show you airports with runways longer than this length to cut down clutter and select good airports for your particular bird. Also enter whether you can accept grass runways and helipads on your moving maps there.
New Refinements:
Frame-rate enhancements with cumulus clouds... you should see nicer frame-rates with scattered and broken clouds.
Aircraft carrier catshot: Better physics and placement when locked down for the cat!
When starting up WITHOUT engines and systems running, the manual electric hydraulic pump will be left in the OFF position by the last pilot.
Contrails should not typically come forward of the engine at hi-speed/lo-power conditions.
Contrails should expand a bit slower. The contrails will start a hair smaller, and fade in smoothly as the ice crystals form from the engine exhaust.
there should be no rain under scattered or broken clouds if not selected in the weather screen... let me know if you still see any!
Localizer on the map screen is plotted at EXACTLY the same width as the localizer as presented on the HSI and VOR displays..
This means that if you are exactly full-scale deflection in the cockpit, then you are exactly on the edge of the
localizer on the map. As well, the glide-slope on the map should EXACTLY match the glideslope you have tuned, if any.
When using the FMC, the VVI will auto-set to the perfect VVI to hit your target altitude for your next fix.
Feel free to over-ride it if desired.
Refinement to helo auto-rotation model... should be more accurate descent rates.
Rotors should be visible on all craft, whether a zero-design-speed is entered or not... Earlier betas did not handle the proper properly if it had a zero-design speed. (What can I say: When I wrote X-Plane, I was really only thinking about propellers that were design to.. umm... move a craft forwards).
The control-o view should function just fine in external-views, as long as you only wander around in the cockpit area.
Bug-Fixes or nice "Code-Tightening":
No more data output putting un-needed carriage-returns or un-changing data when the disk or inet outputting is paused in the data-output selection window.
N1 and N2 do not dip slightly below 0 when stopped any more.
No more burners being accidentally disabled after flying vectored-thrust aircraft.
If you have a real Garmin-430 hooked up to X-Plane, the to/from should be accurately displayed on the HSI.
No cloud shadows on the airplane when above the clouds.
No cloud shadows inside the airplane.
Cloud shadows appear on the water (when shaders are off).
ATTR_light_level fixed for some cockpit objects.
New "button"-style manipulators.
AC3D plugin support coming soon!
Docs coming soon!
http://wiki.x-plane.com/Manipulators
LED instrument lets you customize the number of rows on the texture
World level of detail distance fixed for very wide monitor resolutions.
WARNING: If you have a very wide resolution, you may need to turn your world level of detail setting down to get good framerate.
New features for expert ACF-Makers:
New datarefs for the TCAS system, as requested to make custom TCAS systems.
Quick tech note: If you are designing your own autopilot plugin, you may want to set "sim/operation/override/override_autopilot" to TRUE
so X-Plane does not over-ride your autopilot commands.
Bouncers: Damping constants now go to 0.1 digits... so you can do better bouncer control.
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