Annonce

Réduire
Aucune annonce.

X-Plane 10.10 Beta 7

Réduire
X
 
  • Filtre
  • Heure
  • Afficher
Tout nettoyer
nouveaux messages

  • X-Plane 10.10 Beta 7

    La 10.10 Beta 7 est arrivée :-)





    X-Plane 10.10 Beta 7

    Quick-Look now supports our new 2D panel scrolling
    Quick-Flight is now under the file menu
    Major revisions to the Baron and Kingair
    Global scenery terrain regions tuned.
    Added "TEXTURE_CONTROL_NOWRAP" to correspond to TEXTURE_CONTROL. This is needed to make orthophoto pol files with decals.
    Aircraft:

    10.10 beta 6 attempted to mark older cockpit objects as 'glass'. This seemed like a clever way to make HDR work but actually breaks more aircraft than it helps. This change has been removed for beta 7. As a result, the CRJ and other aircraft that use the panel texture as a window will not show clouds correctly in HDR mode. These aircraft will need an update to work with HDR enabled, but will work correctly with HDR disabled. X-Plane cannot guess-and-auto-update these aircraft for HDR.
    The cockpit now contains most of the same options in Plane-Maker as the attached objects.
    Invalid use of ATTR_cockpit is now detected and logged.
    Bug Fixes:

    Fixed crash on Windows with facades with empty meshes. This fixes the crash using the "Classic 3" airport facade.
    Added support for some out-of-spec PFC Yokes
    Fixes to solve some strange button behavior on various joysticks (ie. Cyborg Evo)
    Fixed bus_load_amps dataref to read proper value
    Landing lights accurately reflect their load on electrical busses now.
    G430,G1000 and Avidyne instruments now work with panel regions.
    Fixed some cases where water fog looks funny - there are still some bugs with water and fog.
    Fixed black line when shadows on "Melt your GPU" with NV cards.
    Fixed missing cockpit objects in Chinook and other older-style planes.
    Fixed missing transponder on P32R and other panels that mix translucency and panels.
    Fixed intermittent drawing of airports in sectional map.
    Fixed plugin glue code: XPLMNavAid can find stand-alone DMEs.
    Fixed incorrect culling of trees when forest exclusion zones go outside a DSF boundary.
    Moved power tower wires to a later drawing group to avoid artifacts.
    Fixed world being very dark for the first few frames in HDR mode.
    Vol sur X-Plane 10 / Mac Pro 2x2,66 Ghz Dual-Core / 11G Ram / Carte graphique ATI 1024Mb

  • #2
    Une note vient d'apparaitre sur le wiki pour les utilisateurs de la beta 7 sur PC.
    Il aura donc une Beta 8 à venir très vite apparemment…

    Ben says: I screwed up - Plane-Maker crashes on startup on Windows 100% of the time.
    Beta 8 will be out shortly to fix this.
    Enjoy beta 7 if you are on Mac or just need to fly...Windows plane authors should hold off...
    Dernière modification par clozeau, 11 août 2012, 21h59.
    Vol sur X-Plane 10 / Mac Pro 2x2,66 Ghz Dual-Core / 11G Ram / Carte graphique ATI 1024Mb

    Commentaire


    • #3
      Bonjour

      La beta 8 est dispo depuis +/- 02h00' cette nuit. Mais encore pu tester

      guro
      WIN10 Pro x64 (1803) / SSD 1To & 1x 2To pour XP - UC :AMD Phenom II X6 1100T 3,9Gb - Ram: Corsair XMS 16 Go (Kit 2x 8 Go) DDR3 1333Mhz - PC10600 - MB : ASUS M4A89TD PRO/USB3 (AMD 890FX) Crosshair IV Formula ROG - Audio : ROG Xonar Phoebus - LCD : LG 29" & 22" - CG : EVGA GeForce GTX 1080 FTW2 8Gb - TrackIr 5 - Saitek 52Pro - CG Driver : Nvidia 418.91
      XP-9.70 & XP-10.52 - XP-11.26 (No VR) & XP-11.31r1

      Commentaire

      Chargement...
      X