If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
You can use sliders to animate your 3D objets. You can define the duration in PM.
It works with 2 datarefs :
- sim/cockpit2/switches/custom_slider_on[x] for switch on/off (start the animation)
- sim/flightmodel2/misc/custom_slider_ratio[x] to animate the object.
Linux Ubuntu 22.04 | Ryzen 7 5800x - 32Go Ram - GeForce RTX 3070 Ti 8Go Vram
i harransor,
I have some remark.
In particular I animated my Fairchild C 119 main gear door.
In Blender kinematic motion is all right: the door is shut when the landing gear is totally return but in Plane Maker don't.
The door rotation speed is too fast respect for landing gear, so it is closed when so far landing gear isn't.
Therefore I have to slow dawn that.
This is my problem .
I used what you told me : sim....../custom_slider_ratio[1]
where 1 is the number of my left main gear from Plane maker .
But don't it work.
I also used sim/flightmodel2/gear/deploy_ratio[1].08
where 1 is the same as before and the 0.8 is dataref number I used in Blender animation.But don't that work not even so .
What or where did I make a mistake?
Thanks a lot.
Marzio
You can use sliders to animate your 3D objets. You can define the duration in PM.
It works with 2 datarefs :
- sim/cockpit2/switches/custom_slider_on[x] for switch on/off (start the animation)
- sim/flightmodel2/misc/custom_slider_ratio[x] to animate the object.
Commentaire