Lu sur le blog de Ben Sputnick :
X-Plane 9 will feature key-framed animation for the rotation and translation animations (but not the show-hide animations). Basically:
* You can have more than two key frames.
* Interpolation between them is linear.
* Extrapolation off the ends is linear (use two equal-value key frames to clamp).
Key frames will be available for all OBJs: scenery, cockpit and aircraft parts. I will try to post a spec soon - the implementation is very similar to the RFC I posted a while ago.
Pour les allergiques à l'anglais, on va pouvoir définir plusieurs clés pour les animations. Les cinématiques de trains vont prendre un coup de jeune avec çà...
Olivier
X-Plane 9 will feature key-framed animation for the rotation and translation animations (but not the show-hide animations). Basically:
* You can have more than two key frames.
* Interpolation between them is linear.
* Extrapolation off the ends is linear (use two equal-value key frames to clamp).
Key frames will be available for all OBJs: scenery, cockpit and aircraft parts. I will try to post a spec soon - the implementation is very similar to the RFC I posted a while ago.
Pour les allergiques à l'anglais, on va pouvoir définir plusieurs clés pour les animations. Les cinématiques de trains vont prendre un coup de jeune avec çà...
Olivier


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