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  • X-Plane 10.x OSM/W2xp/zonephoto....

    Bonjour à tous

    Ca y est les nouvelles résolutions pour 2016 sont arrivées,
    Je suis passé sur X-plane 10 depuis 2 semaines et j'avoue que je ne suis pas déçu
    J'ai reçu le jeu avec ses 8 CD et j'ai installé la totalité sur mon PC/windows 10

    Par contre étant novice j'ai entendu que l'on pouvait mettre des fichiers scenes sur XP10

    Sur le site SimHeaven il y a plusieurs "sceneries" :

    - World2xplane sceneries
    - OSM sceneries

    Lequelles seraient intérressantes à installer pour agrémenter la qualité des décors de Xplane

    Et dans quel ordre dois je procéder car c'est encore un peu flou pour mon esprit encore paramétré à FSX


    Bien cordialement à tous

  • #1
    Il y a aussi xpfr.org où tu trouveras de scènes très bien faites (pour ne pas dire splendides) et des avions de très hautes qualités, le tout gratuitement.
    11.5-mac bookpro 10.14 - 2,5 Ghz intelcore 7 - 16Go 1600 Mhz DDr3 AMD Radeon R9 M370x 2Go- et 11.55-Imac 27 -10.14.6 3,3 ghz -16 Go - AMD Radeon R9 - Xplane

    Commentaire


    • #1
      Envoyé par stew Voir le message
      Par contre étant novice j'ai entendu que l'on pouvait mettre des fichiers scenes sur XP10
      Hello stew et bienvenue !

      2 remarques :

      la première : il existe un fil d discussion appelé "présentation" , très utiles pour les nouveaux venus sur le site

      La deuxième : à propos de tous les types d'addon scèniques pour améliorer ton X-Plane, j m'étais fendu d'un post à l'époque : tu le trouveras là :
      Tout ce qui touche les plugins, utilitaires et autres logiciels comme GoodWay, ...

      ( attention, certains liens ne sont plus à jour, notamment ceux concernant les tuiles photos disponibles chez Sim Heaven. Mais leurs données OSM ou W2XP sont toujours là)

      Mais surtout prends ton temps pour découvrir , ne brûle pas les étapes !

      bons vols et bonne imprégnation !

      Glah
      Dernière modification par Glah_Salamanthe, 15 janvier 2016, 16h53.
      Pour X-Plane : Mac Studio M2 Ultra CPU 24 coeurs GPU 76 coeurs 128 G0 / SSD 4T0 + En Ext. : SSD 4To + HD Lacie Thunderbolt 6To .
      Samsung 49" 3840 x 1080 / Dell 24" 1920 x 1200 // Saitek X52 ; Rudders Pro Flight Combat
      i'Pad Pro 12,9 (X-Mapper Pro)
      MAC OS Sonoma 14.5/XPlane 12.1.3 r2 (… XP -> XP 6 !)


      " Soyez vous même … les autres sont déjà pris ! "
      "… la fausseté des idées ne se règle pas par les interdictions mais s'asphyxie dans la liberté ! " Marc Bonnant

      Localisation : près de LSGL​

      Commentaire


      • #1
        Salut à tous,

        Voilà après après avoir réalisé plusieurs "autogen" avec World2Xplane avec succès je les placent dans "custom scenery" avec les librairies nécessaires et là plantage systématique.

        version 0.7.4 ou 0.7.6 idem

        Avez vous une idée sur mon problème?

        merci d'avance
        N'attends pas l'instant parfait, saisis l'instant et rend le parfait ...!

        Zorin OS 15 Ultimate x86_64
        CPU : AMD 8350 FX x8 4,2 Mhz - CM : Gigabyte 970A-DS3P
        Mémoire : 32 Go en DDR3 2000 Mhz - Tripple écran IIyama 24 p
        GPU : GeForce GTX 1060/6 Go - DD : SSD 480Go, DD 2To, DD 3To, DD 4To Cloud 10To
        Saitek : Pro Flight Cessna Yoke, Rudder Pedals, Pro Flight Multi Panel, Pro Flight Switch Panel
        Invite Discord
        X-Plane 11, LNM & Ortho4XP francisés : TÉLÉCHARGEMENT ICI

        Commentaire


        • #1
          Envoyé par Patbest Voir le message
          Voilà après après avoir réalisé plusieurs "autogen" avec World2Xplane avec succès je les placent dans "custom scenery" avec les librairies nécessaires et là plantage systématique.
          version 0.7.4 ou 0.7.6 idem
          merci d'avance
          Donne nous copie de ton log.txt : là on peut voir où ça plante !
          (remarque : avec W2XP, il ne s'agit justement PAS d'"autogen" ! tu obtiens des bâtiment correctement placés , contrairement à l'autogen !!)
          Pour X-Plane : Mac Studio M2 Ultra CPU 24 coeurs GPU 76 coeurs 128 G0 / SSD 4T0 + En Ext. : SSD 4To + HD Lacie Thunderbolt 6To .
          Samsung 49" 3840 x 1080 / Dell 24" 1920 x 1200 // Saitek X52 ; Rudders Pro Flight Combat
          i'Pad Pro 12,9 (X-Mapper Pro)
          MAC OS Sonoma 14.5/XPlane 12.1.3 r2 (… XP -> XP 6 !)


          " Soyez vous même … les autres sont déjà pris ! "
          "… la fausseté des idées ne se règle pas par les interdictions mais s'asphyxie dans la liberté ! " Marc Bonnant

          Localisation : près de LSGL​

          Commentaire


          • #1
            Effectivement le terme n'est pas adapté.

            en supprimant le fichier "library.txt" de world-models ça ne bloque plus mais rien n'est pris en compte

            Ci dessous mon Log.txt

            log.txt for X-Plane 10.45r1 (64-bit build 104502) compiled on Jan 26 2016 21:04:22
            X-Plane started on Sat Feb 6 12:48:41 2016

            This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
            If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.

            processor : 0
            model name : AMD Processor Model Unknown
            cpu MHz : 800.000
            processor : 1
            model name : AMD Processor Model Unknown
            cpu MHz : 3000.000
            processor : 2
            model name : AMD Processor Model Unknown
            cpu MHz : 800.000
            processor : 3
            model name : AMD Processor Model Unknown
            cpu MHz : 800.000
            processor : 4
            model name : AMD Processor Model Unknown
            cpu MHz : 800.000
            processor : 5
            model name : AMD Processor Model Unknown
            cpu MHz : 3000.000
            MemTotal: 16340532 kB

            X-System folder:'/media/patbest/X-Plane/', case sensitive=1


            OpenGL Vendor : NVIDIA Corporation
            OpenGL Render : GeForce GTX 960/PCIe/SSE2
            OpenGL Version : 4.5.0 NVIDIA 352.63 (450/0)
            OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_com****_shader GL_ARB_com****_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_com****_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
            GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_NV_swap_group GLX_NV_video_out GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_present_video GLX_NV_copy_image GLX_NV_copy_buffer GLX_NV_multisample_coverage GLX_NV_video_capture GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control

            threaded_avail : 1 aniso_avail : 1 timer_avail : 1 sync/fence : 1
            pbo_avail : 1 frameblit_avail : 1
            gpu_shad4_avail : 1 shad_lod_avail : 1 array_tex_avail : 1 texture_rg : 1
            tex_float_avail : 1 seamless_avail : 1 drawbuf2_avail : 1 packed_stencil : 1
            framebuffer_srgb : 1 copy_buf_avail : 1 ubo_avail : 1 gshader_avail : 1
            instance_avail : 1 dis_fog_avail : 1 pinned_avail : 0 debug_avail : 1
            max tex units : 4 (32/8)
            max iso filtering: 16.000000
            max texture size : 16384 (hardware limit)
            max point size : 189.875000
            idx in vram : 1
            GLSL Version :4.50 NVIDIA/450
            first-gen shaders: 0
            (16/4096/124/192/32/2048/2048)
            This video card is: DX10 or 11 - With instancing
            CPU count : 6
            OpenAL loaded: libopenal.so.1
            OpenAL devices: OpenAL Soft
            Open AL default device:OpenAL Soft
            OpenAL vendor : OpenAL Community
            OpenAL renderer : OpenAL Soft
            OpenAL version : 1.1
            OpenAL hardware : OpenAL Soft
            OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points

            Fetching plugins for /media/patbest/X-Plane/Resources/plugins

            Loaded: /media/patbest/X-Plane/Resources/plugins/PluginAdmin/64/lin.xpl (xpsdk.examples.pluginadmin).

            Loaded: /media/patbest/X-Plane/Resources/plugins/AutoGate/64/lin.xpl (Marginal.AutoGate).

            FlyWithLua: Your system path is /media/patbest/X-Plane/
            FlyWithLua: Plugin Dir: /media/patbest/X-Plane/Resources/plugins/FlyWithLua
            FlyWithLua: Plugin Scripts Dir: /media/patbest/X-Plane/Resources/plugins/FlyWithLua/Scripts
            Loaded: /media/patbest/X-Plane/Resources/plugins/FlyWithLua/64/lin.xpl (CarstenLynker.FlyWithLua).

            GroundTraffic: This plugin should be installed in a scenery package folder!
            Failed: /media/patbest/X-Plane/Resources/plugins/GroundTraffic/64/lin.xpl. (The plugin refused to start by returning 0 from XPluginStart.)

            Loaded: /media/patbest/X-Plane/Resources/plugins/HeadShakev1.5/64/lin.xpl (com.simcoders.headshake).

            Loaded: /media/patbest/X-Plane/Resources/plugins/Landing Speed/lin.xpl (babichev.landspeed).

            PythonInterfaceVersionNumber = 2.73.06
            Loaded: /media/patbest/X-Plane/Resources/plugins/PythonInterface/64/lin.xpl (sandybarbour.projects.pythoninterface).

            Loaded: /media/patbest/X-Plane/Resources/plugins/SeaTraffic/64/lin.xpl (Marginal.SeaTraffic).

            Loaded: /media/patbest/X-Plane/Resources/plugins/TrimControl/64/lin.xpl (sandybarbour.projects.trimcontrol).

            Xchecklist: ver 1.14
            Loaded: /media/patbest/X-Plane/Resources/plugins/Xchecklist/64/lin.xpl (Michal_Bill.Example.Xchecklist).

            dlerror:libfmodex64.so: cannot open shared object file: No such file or directory
            SASL: Starting...
            X-Plane scriptable avionics library plugin v1.0.0
            Loaded: /media/patbest/X-Plane/Resources/plugins/sasl/lin.xpl (1-sim.sasl).


            X-Reloaded: started.
            Loaded: /media/patbest/X-Plane/Resources/plugins/xreloaded/64/lin.xpl (barbarossa.xreloaded.1.1b1).

            SASL: Path to panel: /media/patbest/avionics.lua
            SASL: Loading avionics...
            SASL: Avionics not detected

            X-Reloaded: enabled
            ==== CHANGING LANGUAGE TO: Français. ====
            ERROR: language file line 'Video is recording! This message will NOT be visible in the movie.==== Enregistrement vidéo! Ce message NE sera PAS visible dans le film.' does not have the same leading spaces.
            ERROR: language file line 'm====m' missing right side translation.
            ERROR: language file line 'bleed air: right engine==== prélÚvement air: moteur droite' does not have the same leading spaces.
            ERROR: language file line 'Water-Way Takeoff ====Décollage Hydro-Base ' does not have the same trailing spaces.
            ERROR: language file line 'Fuel pumps on.==== Pompe carb ON.' does not have the same leading spaces.
            ERROR: language file line 'com-port====port-com' is a second translation of com-port====port-com
            ERROR: language file line 'PRESSURIZATION====PRESSURISATION' is a second translation of PRESSURIZATION====PRESSURISATION
            ERROR: language file line '#====#' missing right side translation.
            ERROR: language file line '.====.' missing right side translation.
            Initializing off screen memory.
            Initializing off screen memory complete.
            I found the following scenery packages (prioritized in this order):
            0 Custom Scenery/DISABLED/
            1 Custom Scenery/LFML - Marseille/
            2 Custom Scenery/OpenSceneryX/
            3 Custom Scenery/R2_Library/
            4 Custom Scenery/RD_Library/
            5 Custom Scenery/RE_Library/
            6 Custom Scenery/w2xp_Europe_2_Central-West/
            7 Custom Scenery/world-models/
            8 Custom Scenery/z17_+43+005_Marseille_2016/
            9 Global Scenery/Bug Fixes/
            10 Global Scenery/Extra Islands/
            11 Global Scenery/Recuts 1030/
            12 Global Scenery/X-Plane 10 Global Scenery/
            13 Resources/default scenery/1000 autogen/
            14 Resources/default scenery/1000 decals/
            15 Resources/default scenery/1000 forests/
            16 Resources/default scenery/1000 roads/
            17 Resources/default scenery/1000 urban terrain/
            18 Resources/default scenery/1000 world terrain/
            19 Resources/default scenery/700 roads/
            20 Resources/default scenery/900 beaches/
            21 Resources/default scenery/900 europe objects/
            22 Resources/default scenery/900 forests/
            23 Resources/default scenery/900 roads/
            24 Resources/default scenery/900 us objects/
            25 Resources/default scenery/900 world object placeholders/
            26 Resources/default scenery/airport decals/
            27 Resources/default scenery/airport scenery/
            28 Resources/default scenery/default apt dat/
            29 Resources/default scenery/default atc/
            30 Resources/default scenery/sim objects/

            ATC audio initialized.
            0:00:00.000 I/REN: Setting |draw view indicator read from prefs as 1.
            0:00:00.000 I/REN: Setting |dim under high G-load or hypoxia read from prefs as 1.
            0:00:00.000 I/REN: Setting |draw hi-res planet textures from orbit read from prefs as 1.
            0:00:00.000 I/REN: Setting |draw forest fires and balloons read from prefs as 0.
            0:00:00.000 I/REN: Setting |draw birds and deer in nice weather read from prefs as 0.
            0:00:00.000 I/REN: Setting |draw aircraft carriers and frigates read from prefs as 0.
            0:00:00.000 I/REN: Setting |draw Aurora Borealis read from prefs as 0.
            0:00:00.000 I/REN: Setting |number of trees read from prefs as 2.
            0:00:00.000 I/REN: Setting |number of objects read from prefs as 6.
            0:00:00.000 I/REN: Setting |number of roads read from prefs as 1.
            0:00:00.000 I/REN: Setting |number of cars read from prefs as 2.
            0:00:00.000 I/REN: Setting |world detail distance read from prefs as 3.
            0:00:00.000 I/REN: Setting |airport detail read from prefs as 3.
            0:00:00.000 I/REN: Setting |water reflection detail read from prefs as 5.
            0:00:00.000 I/REN: Setting compress textures to save VRAM read from prefs as 1.
            0:00:00.000 I/REN: Setting |runways follow terrain contours read from prefs as 0.
            0:00:00.000 I/REN: Setting |draw volumetric fog read from prefs as 1.
            0:00:00.000 I/REN: Setting |draw per pixel lighting read from prefs as 1.
            0:00:00.000 I/REN: Setting |HDR rendering read from prefs as 1.
            0:00:00.000 I/REN: Setting |shadow detail read from prefs as 4.
            0:00:00.000 I/REN: Setting |atmospheric scattering read from prefs as 1.
            0:00:00.000 I/REN: Setting |HDR anti-aliasing read from prefs as 4.
            0:00:00.000 I/REN: Setting |3-D bump-maps read from prefs as 1.
            0:00:00.000 I/REN: Setting |gritty detail textures read from prefs as 1.
            0:00:00.000 I/REN: Setting |Extended DSF Scenery read from prefs as 0.
            0:00:00.000 I/NET: Skipping interface lo, flags=10049
            0:00:00.000 I/NET: eth2 : 192.168.0.18
            0:00:00.000 D/State: Received: 0:0
            0:00:00.000 I/JOY: REGISTER Joystick device: Logitech Logitech Attack 3 - VID:1133PID:49684, this is a familiar device.
            0:00:00.000 I/ACF: Loading airplane number 0 with Aircraft_OK/BOEING/*Boeing_747-400 United/747-400 United.acf
            SASL: Path to panel: /media/patbest/X-Plane/Aircraft_OK/BOEING/*Boeing_747-400 United/avionics.lua
            SASL: Loading avionics...
            SASL: Avionics not detected
            Fetching plugins for /media/patbest/X-Plane/Aircraft_OK/BOEING/*Boeing_747-400 United/plugins

            Loaded: /media/patbest/X-Plane/Aircraft_OK/BOEING/*Boeing_747-400 United/plugins/systems/64/lin.xpl (jrollon.plugin).

            DEF load time: 7730 for water.
            0:00:00.000 E/SCN: Failed to find resource 'Panel.png', referenced from file 'Aircraft_OK/BOEING/*Boeing_747-400 United/'.
            0:00:00.000 E/SCN: Failed to find resource 'Panel.png', referenced from file 'Aircraft_OK/BOEING/*Boeing_747-400 United/'.
            0:00:00.000 I/FLT: Init dat_p0 type:loc_tak apt:LFML rwy:13L
            --=={This application has crashed!}==--


            J'ai placé le strict nécessaire dans custom scenery
            N'attends pas l'instant parfait, saisis l'instant et rend le parfait ...!

            Zorin OS 15 Ultimate x86_64
            CPU : AMD 8350 FX x8 4,2 Mhz - CM : Gigabyte 970A-DS3P
            Mémoire : 32 Go en DDR3 2000 Mhz - Tripple écran IIyama 24 p
            GPU : GeForce GTX 1060/6 Go - DD : SSD 480Go, DD 2To, DD 3To, DD 4To Cloud 10To
            Saitek : Pro Flight Cessna Yoke, Rudder Pedals, Pro Flight Multi Panel, Pro Flight Switch Panel
            Invite Discord
            X-Plane 11, LNM & Ortho4XP francisés : TÉLÉCHARGEMENT ICI

            Commentaire


            • #1
              Bon courage Amigo...il va t'en falloir.Si t'es passionné ça vaut les mal de crânes que tu risques d'avoir parfois sinon oublies ça peut rendre fou voilà un aperçu de rio de janeiro avec lequel j'ai passé 3semaines à le rendre aussi réel Cliquez sur l'image pour la voir en taille réelle 

Nom : 		A350_51.jpg 
Affichages :	1 
Taille :		18,5 Ko 
ID : 			459452

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