Annonce

Réduire
Aucune annonce.

Vendredi 13 , x plane.. ou x plante..

Réduire
X
 
  • Filtre
  • Heure
  • Afficher
Tout nettoyer
nouveaux messages

  • #1
    Envoyé par guro Voir le message
    Lu

    Comme le fichier "log" c'est du texte tu peux le scinder en deux avec le Bloc Note et l'envoyer séparément


    voici:


    log.txt for X-Plane 10.03r2 X-Plane 100312 compiled on Jan 11 2012 21:08:56

    This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
    If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.

    If you got a hard system crash and want to report this to Laminar Research, then be sure to send your crash_report.txt file generated by the crash as well!

    Windows 6.1 (build 7600/2)
    This is a 64-bit version of Windows.
    CPU type: 586
    Physical Memory (total for com****r): 8580616192
    Maximum Virtual Memory (for X-Plane only): 4294836224
    CPU 0: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz Speed (mhz): 3073
    CPU 0: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz Speed (mhz): 3073
    CPU 0: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz Speed (mhz): 3073
    CPU 0: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz Speed (mhz): 3073
    CPU 0: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz Speed (mhz): 3073
    CPU 0: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz Speed (mhz): 3073
    CPU 0: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz Speed (mhz): 3073
    CPU 0: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz Speed (mhz): 3073

    X-System folder:'G:\X-Plane 10/', case sensitive=0

    WGL_COLOR_BITS_ARB 32.000000
    WGL_RED_BITS_ARB 8.000000
    WGL_GREEN_BITS_ARB 8.000000
    WGL_BLUE_BITS_ARB 8.000000
    WGL_ALPHA_BITS_ARB 0.000000
    WGL_DEPTH_BITS_ARB 24.000000
    WGL_STENCIL_BITS_ARB 0.000000
    WGL_SAMPLE_BUFFERS_ARB 0.000000
    WGL_SAMPLES_ARB 0.000000
    WGL_SWAP_METHOD_ARB 8232.000000

    OpenGL Vendor : NVIDIA Corporation
    OpenGL Render : GeForce GTX 580/PCI/SSE2
    OpenGL Version : 4.2.0 (420)
    OpenGL Extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

    Commentaire


    • #1
      suite :


      threaded_avail : 1 tex_clamp_avail : 1 add_env_avail : 1
      combine_avail : 1 dis_fog_avail : 1 instance_avail : 1
      two-sided stencil: 1 separate stencil : 1 tex_comp_avail : 1
      vbo_avail : 1 pbo_avail : 1 automini_avail : 1
      aniso_avail : 1 fsaa_avail : 1 occlude_avail : 1
      sprites_avail : 1
      sblend_avail : 1/1
      vprog_avail : 1 (16384)
      fprog_avail : 1 (16384/16384/16384/16384)
      depth_tex_avail : 1
      shad_objs_avail : 1
      vshader_avail : 1 (16/4096/124/160/32/2048)
      fshader_avail : 1 (2048)
      glsl_avail : 1 (4.20 NVIDIA via Cg compiler/100)
      first-gen shaders: 0
      gshader_avail : 1 buniform_avail : 1 shad_lod_avail : 0
      gpu_shad4_avail : 1 framebuf_avail : 1 frameblit_avail : 1
      drawbuf_avail : 1 drawbuf2_avail : 1 tex_float_avail : 1
      non_pots_avail : 1 packed_stencil : 1 texture_rg : 1
      framebuffer_srgb : 1
      max tex units : 4 (32/8)
      max iso filtering: 16.000000
      max texture size : 16384 (hardware limit)
      max point size : 63.375000
      idx in vram : 1
      use_vsync1 : 0
      use_vsync2 : 0
      This video card is: DX10 or 11 - With instancing (found glMapBufferRange)
      CPU count : 8
      Fetching plugins for G:\X-Plane 10/Resources/plugins

      Loaded: G:\X-Plane 10/Resources/plugins/PluginAdmin/win.xpl.

      ==== CHANGING LANGUAGE TO: Français. ====
      ERROR: language file line 'This instrument is back-lit or has additive lighting, but the LIT texture has an alpha channel. Use an image over black without alpha for back-lit or additive LIT textures.\n====' missing right side translation.
      ERROR: language file line 'This instrument is will swap in the LIT textures at night, but the LIT texture does not have the same alpha as the day texture. These LIT textures will REPLACE the daytime ones, so they need the same kind of alpha mask.\n====' missing right side translation.
      ERROR: language file line 'This instrument is mechanical, but you have a _LIT texture. The _LIT texture will REPLACE the daytime one. This is probably a mistake.\n====' missing right side translation.
      ERROR: language file line 'This instrument is glass, but you have a _LIT texture. The _LIT texture will REPLACE the daytime one. This is probably a mistake.\n====' missing right side translation.
      ERROR: language file line 'The key frames of your handles go in the wrong direction. Reverse the key frame table to fix this!\n====' missing right side translation.
      ERROR: language file line 'speedbrake max size, ft { This is the max allowable speedbrake size for these screens.====' missing right side translation.
      ERROR: language file line 'axis of rotation|(degrees roll of the hinge) { This is the HEADING of the axis about which the door rotates, and the ROLL of the axis about which the speedbrakes rotate.====' missing right side translation.
      ERROR: language file line '| (max extension, degrees) { This is the angle of the speedbrake when extended.====' missing right side translation.
      ERROR: language file line '|check here to set prop element incidence manually { If you check this box, then you will set the incidence of each prop manually.====' missing right side translation.
      ERROR: language file line 'Vso { This is the speed below which the airplane will stall with the flaps deployed. THESE NUMBERS ARE FOR AIRSPEED INDICATOR MARKINGS ONLY, AND ARE NOT USED IN THE FLIGHT MODEL! The AUTOPILOT, though, will use this speed as a reference for estimating minimum aircraft flight speed, so be sure to set this number accurately!====' missing right side translation.
      ERROR: language file line 'Vs { This is the speed below which the airplane will stall with the flaps retracted. THESE NUMBERS ARE FOR AIRSPEED INDICATOR MARKINGS ONLY, AND ARE NOT USED IN THE FLIGHT MODEL! The AUTOPILOT, though, will use this speed as a reference for estimating minimum aircraft flight speed, so be sure to set this number accurately!====' missing right side translation.
      ERROR: language file line 'has aerial refueling port { Check here if there is a refueling port for air-to-air refueling. THIS MAY EITHER BE THE PROBE THAT DISPATCHES THE FUEL, IN THE CASE OF THE REFUELER, OR THE RECEPTACLE, IN THE CASE OF THE PLANE THAT RECEIVES THE FUEL.====' missing right side translation.
      ERROR: language file line 'boost amount|(throttle) { This applies to all engine types in X-Plane. Some engines have an anti-detonant, such as water, that is injected into the engine to allow increased fuel flow and power. This has been done with jets and props. Nitrous Oxide can give huge power boosts as well. If you want to simulate such systems, simply enter the amount you want the throttle to increase here, and as long as the boost (water, Nitrous Oxide, or whatever) does not run out, you will be able to keep that excess throttle in play when the throttle handle is floored!====' missing right side translation.
      ERROR: language file line 'design propeller RPM|(RPM) { This is the PROP RPM that you want your prop to be optimized for.====' missing right side translation.
      ERROR: language file line 'design airspeed thru prop disc|(kt) { This is the airspeed through the prop disc that you want your prop to be optimized for. NOTE: FOR AIRPLANES, THIS IS APPROX EQUAL TO THE FORWARD SPEED OF THE PLANE YOU WANT TO OPTIMIZE FOR PLUS HALF THE PROPWASH. FOR HELOS, IT SHOULD ONLY BE HALF THE PROPWASH, SINCE THE FORWARD SPEED OF THE HELO HAS VERY LITTLE COMPONENT OF AIRFLOW INTO THE DISC FROM ABOVE.====' missing right side translation.
      ERROR: language file line 'has radio-alt decision-height callout|{ If you enter a decision-height into a radio altimeter in the cockpit, you will get a callout when you get to or near that altitude.====' missing right side translation.
      ERROR: language file line 'manual gear pumps|# to extend { If you have the 'emergency gear pump' button in the instrument panel, then you must hit it this many times to extend or retract the gear if the gear actuation system fails.====' missing right side translation.
      ERROR: language file line 'manual flap pumps|# to extend { If you have the 'emergency flap pump' button in the instrument panel, then you must hit it this many times to extend or retract the flaps if the flap actuation system fails.====' missing right side translation.
      ERROR: language file line '#====#' missing right side translation.
      ERROR: language file line ' time|(sec) { In the Panel-Editor in this program, add a BUTTONS/BUT_COMMAND_SLIDER switch on the panel. Or, if you like, add MANY BUTTONS/BUT_COMMAND_SLIDER switches. Now, in flight, you can flip any of those switches on or off. The time you enter here is the time required for the slider floating-point variable to run from full off to full on in repsonse to the switch position. Then, you can simply hook the floating-point slider variable up to any moving part of the aircraft object that you make in a 3-D editor. So, you should hook up doors, slides, canopies, refueling booms and the like to the 24 slider floating-point variables, where 0 is fully retracted and 1 is fully extended. Then, as you flip any of the up-to-24 slider buttons in the cockpit, those devices will deploy across the time-period specified here. Remember you can hit the OPTION key in the panel-editor in this program to get a number for each instrument, so you can see WHICH of your many slider switches goes to slider #1, #2, etc. This way, you can have up to 24 such animated objects on the plane, and easily see what slider BUTTON will control which slider FLOAT.====' missing right side translation.

      Commentaire


      • #1
        ERROR: language file line 'wing mass|(fraction of total aircraft mass) { This will determine how much the wing bounces around in turbulence and bumpy landings. 0.25 might be a good start for a guess.====' missing right side translation.
        ERROR: language file line 'wing midpoint dihedral increase|(midpoint dihedral increase in degrees per G of lift above 1-G) { This will determine how much the wing moves up and down from G-load and turbulence and the like. This is the increase in dihedral, measured from the centerline to the center of the wing, per G of load above 1.0 when at gross weight.====' missing right side translation.
        ERROR: language file line 'wing flex damping|(ratio to default) { This is the structural damping of the wing movement. A lower number will let the wing oscillate for a longer time after a bumpy landing.====' missing right side translation.
        ERROR: language file line 'dihedral| { The dihedral is the angle that the wings are lifted UP from sticking straight out the side of the airplane. Dihedral helos keep the aircraft wings-level in flight, but makes it difficult for you to yaw the aircraft without the wings rolling in response.====' missing right side translation.
        ERROR: language file line '-gear is retractable { Use this to indicate if the gear can retract to lower drag. Be sure to put a gear handle in the cockpit so that you can actually use this feature!====' missing right side translation.
        ERROR: language file line '-start craft on water { Use this to indicate that the plane has no landing gear, and you really want the plane to start off on the water, as a seaplane!====' missing right side translation.
        ERROR: language file line 'displaced weight|(--), for blimps and dirigibles { This is weight of air displaced by the craft... enter zero for planes, the weight of the craft for blimps, zeppelins, dirigibles, or other such machines.====' missing right side translation.
        ERROR: language file line 'hi Re { This is the airfoil section that the plane will use at this wing's ROOT at a second, higher, Reynolds number. If you enter a different airfoil file for the second, higher, Reynolds number (optional) then X-Plane will linearly interpolate airfoil results between the two foils depending on the Reynolds number in flight.====' missing right side translation.
        ERROR: language file line 'differential lateral cyclic with yaw input|(deg, when in vertical thrust vector) { Helicopters like the CH-47 tilt the rotors left and right in opposite directions to yaw the craft in hover. Enter the parameter for that here.====' missing right side translation.
        ERROR: language file line 'm====m' missing right side translation.
        ERROR: language file line 'frame rate' missing ==== splitter.
        ERROR: language file line 'times' missing ==== splitter.
        ERROR: language file line 'sim stats' missing ==== splitter.
        ERROR: language file line 'speeds' missing ==== splitter.
        ERROR: language file line 'Mach, VVI, G-load' missing ==== splitter.
        ERROR: language file line 'atmosphere: weather' missing ==== splitter.
        ERROR: language file line 'atmosphere: aircraft' missing ==== splitter.
        ERROR: language file line 'system pressures' missing ==== splitter.
        ERROR: language file line 'joystick ail/elv/rud' missing ==== splitter.
        ERROR: language file line 'other flight controls' missing ==== splitter.
        ERROR: language file line 'flight con ail/elv/rud' missing ==== splitter.
        ERROR: language file line 'trim/flap/slat/s-brakes' missing ==== splitter.
        ERROR: language file line 'gear/brakes' missing ==== splitter.
        ERROR: language file line 'angular moments' missing ==== splitter.

        Commentaire


        • #1
          ERROR: language file line 'angular velocities' missing ==== splitter.
          ERROR: language file line 'pitch, roll, headings' missing ==== splitter.
          ERROR: language file line 'AoA, side-slip, paths' missing ==== splitter.
          ERROR: language file line 'lat, lon, altitude' missing ==== splitter.
          ERROR: language file line 'loc, vel, dist traveled' missing ==== splitter.
          ERROR: language file line 'all planes: lat' missing ==== splitter.
          ERROR: language file line 'all planes: lon' missing ==== splitter.
          ERROR: language file line 'all planes: alt' missing ==== splitter.
          ERROR: language file line 'throttle command' missing ==== splitter.
          ERROR: language file line 'throttle actual' missing ==== splitter.
          ERROR: language file line 'prop setting' missing ==== splitter.
          ERROR: language file line 'mixture setting' missing ==== splitter.
          ERROR: language file line 'carb heat setting' missing ==== splitter.
          ERROR: language file line 'cowl flap setting' missing ==== splitter.
          ERROR: language file line 'ignition setting' missing ==== splitter.
          ERROR: language file line 'starter timeout' missing ==== splitter.
          ERROR: language file line 'engine power' missing ==== splitter.
          ERROR: language file line 'engine thrust' missing ==== splitter.
          ERROR: language file line 'engine torque' missing ==== splitter.
          ERROR: language file line 'engine RPM' missing ==== splitter.
          ERROR: language file line 'prop RPM' missing ==== splitter.
          ERROR: language file line 'prop pitch' missing ==== splitter.
          ERROR: language file line 'propwash/jetwash' missing ==== splitter.
          ERROR: language file line 'N1' missing ==== splitter.
          ERROR: language file line 'N2' missing ==== splitter.
          ERROR: language file line 'MP' missing ==== splitter.
          ERROR: language file line 'EPR' missing ==== splitter.
          ERROR: language file line 'FF' missing ==== splitter.
          ERROR: language file line 'ITT' missing ==== splitter.
          ERROR: language file line 'EGT' missing ==== splitter.
          ERROR: language file line 'CHT' missing ==== splitter.
          ERROR: language file line 'oil pressure' missing ==== splitter.
          ERROR: language file line 'oil temp' missing ==== splitter.
          ERROR: language file line 'fuel pressure' missing ==== splitter.
          ERROR: language file line 'generator amperage' missing ==== splitter.
          ERROR: language file line 'battery amperage' missing ==== splitter.
          ERROR: language file line 'battery voltage' missing ==== splitter.
          ERROR: language file line 'fuel pump on/off' missing ==== splitter.
          ERROR: language file line 'idle speed lo/hi' missing ==== splitter.
          ERROR: language file line 'battery on/off' missing ==== splitter.
          ERROR: language file line 'generator on/off' missing ==== splitter.
          ERROR: language file line 'inverter on/off' missing ==== splitter.
          ERROR: language file line 'FADEC on/off' missing ==== splitter.
          ERROR: language file line 'igniter on/off' missing ==== splitter.
          ERROR: language file line 'fuel weights' missing ==== splitter.
          ERROR: language file line 'payload weights and CG' missing ==== splitter.
          ERROR: language file line 'aero forces' missing ==== splitter.
          ERROR: language file line 'engine forces' missing ==== splitter.
          ERROR: language file line 'landing gear vert force' missing ==== splitter.
          ERROR: language file line 'landing gear deployment' missing ==== splitter.
          ERROR: language file line 'lift over drag & coeffs' missing ==== splitter.
          ERROR: language file line 'prop efficiency' missing ==== splitter.
          ERROR: language file line 'defs: ailerons 1' missing ==== splitter.
          ERROR: language file line 'defs: ailerons 2' missing ==== splitter.
          ERROR: language file line 'defs: roll spoilers 1' missing ==== splitter.
          ERROR: language file line 'defs: roll spoilers 2' missing ==== splitter.
          ERROR: language file line 'defs: elevators' missing ==== splitter.
          ERROR: language file line 'defs: rudders' missing ==== splitter.
          ERROR: language file line 'defs: yaw-brakes' missing ==== splitter.
          ERROR: language file line 'control forces' missing ==== splitter.
          ERROR: language file line 'TOTAL vert thrust vects' missing ==== splitter.
          ERROR: language file line 'TOTAL lat thrust vects' missing ==== splitter.
          ERROR: language file line 'pitch cyclic disc tilts' missing ==== splitter.
          ERROR: language file line 'roll cyclic disc tilts' missing ==== splitter.
          ERROR: language file line 'pitch cyclic flapping' missing ==== splitter.
          ERROR: language file line 'roll cyclic flapping' missing ==== splitter.
          ERROR: language file line 'grnd effect lift, wings' missing ==== splitter.
          ERROR: language file line 'grnd effect drag, wings' missing ==== splitter.
          ERROR: language file line 'grnd effect wash, wings' missing ==== splitter.
          ERROR: language file line 'grnd effect lift, stabs' missing ==== splitter.
          ERROR: language file line 'grnd effect drag, stabs' missing ==== splitter.
          ERROR: language file line 'grnd effect wash, stabs' missing ==== splitter.
          ERROR: language file line 'grnd effect lift, props' missing ==== splitter.
          ERROR: language file line 'grnd effect drag, props' missing ==== splitter.
          ERROR: language file line 'wing lift' missing ==== splitter.
          ERROR: language file line 'wing drag' missing ==== splitter.
          ERROR: language file line 'stab lift' missing ==== splitter.
          ERROR: language file line 'stab drag' missing ==== splitter.
          ERROR: language file line 'COM 1/2 frequency' missing ==== splitter.
          ERROR: language file line 'NAV 1/2 frequency' missing ==== splitter.
          ERROR: language file line 'NAV 1/2 OBS' missing ==== splitter.
          ERROR: language file line 'NAV 1 deflections' missing ==== splitter.
          ERROR: language file line 'NAV 2 deflections' missing ==== splitter.
          ERROR: language file line 'ADF 1/2 status' missing ==== splitter.
          ERROR: language file line 'DME status' missing ==== splitter.
          ERROR: language file line 'GPS status' missing ==== splitter.
          ERROR: language file line 'XPNDR status' missing ==== splitter.
          ERROR: language file line 'MARKER status' missing ==== splitter.
          ERROR: language file line 'switches 1:electrical' missing ==== splitter.
          ERROR: language file line 'switches 2:EFIS' missing ==== splitter.
          ERROR: language file line 'switches 3:AP/f-dir/HUD' missing ==== splitter.
          ERROR: language file line 'switches 4:anti-ice' missing ==== splitter.
          ERROR: language file line 'switches 7:misc' missing ==== splitter.
          ERROR: language file line 'annunciators: general' missing ==== splitter.
          ERROR: language file line 'annunciators: engine' missing ==== splitter.
          ERROR: language file line 'autopilot arms' missing ==== splitter.
          ERROR: language file line 'autopilot modes' missing ==== splitter.
          ERROR: language file line 'autopilot values' missing ==== splitter.
          ERROR: language file line 'weapon status' missing ==== splitter.
          ERROR: language file line 'pressurization status' missing ==== splitter.
          ERROR: language file line 'radar status' missing ==== splitter.
          ERROR: language file line 'elec & solar status' missing ==== splitter.
          ERROR: language file line 'icing status 2' missing ==== splitter.
          ERROR: language file line 'warning status' missing ==== splitter.
          ERROR: language file line 'flite-plan legs' missing ==== splitter.
          ERROR: language file line 'hardware options' missing ==== splitter.
          ERROR: language file line 'ground location' missing ==== splitter.
          ERROR: language file line 'Track-IR head-tracker|www.NaturalPoint.com/trackir for a head-tracking device that lets you guide the view in X-Plane with your head after hitting ctrl-o. { Indicate here if you have this hardware. THERE IS A FREE DRIVER CALLED Linux-Track THAT LETS THE TRACK IR RUN ON MAC AND LINUX! GET THIS, AND YOU CAN RUN THE TRACK IR ON MAC, WINDOWS, AND LINUX!====' missing right side translation.
          ERROR: language file line '!====!' missing right side translation.
          OpenAL vendor : OpenAL Community
          OpenAL renderer : OpenAL Soft
          OpenAL version : 1.1
          OpenAL hardware : DirectSound Software
          OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context AL_EXTX_buffer_sub_data AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic

          I found the following scenery packages (prioritized in this order):
          0 Custom Scenery/ABelgium_OBJ/
          1 Custom Scenery/ABelgium_OSM/
          2 Global Scenery/Bug Fixes/
          3 Global Scenery/Extra Islands/
          4 Global Scenery/X-Plane 10 Global Scenery/
          5 Resources/default scenery/1000 autogen/
          6 Resources/default scenery/1000 decals/
          7 Resources/default scenery/1000 forests/
          8 Resources/default scenery/1000 roads/
          9 Resources/default scenery/1000 urban terrain/
          10 Resources/default scenery/1000 world terrain/
          11 Resources/default scenery/700 roads/
          12 Resources/default scenery/900 beaches/
          13 Resources/default scenery/900 europe objects/
          14 Resources/default scenery/900 forests/
          15 Resources/default scenery/900 roads/
          16 Resources/default scenery/900 us objects/
          17 Resources/default scenery/900 world object placeholders/
          18 Resources/default scenery/airport decals/
          19 Resources/default scenery/airport scenery/
          20 Resources/default scenery/default apt dat/
          21 Resources/default scenery/default atc/
          22 Resources/default scenery/sim objects/

          Commentaire


          • #1
            je tente une réparation , ensuite il remet les mises à jour ..
            suite dans kk minutes ^^

            Commentaire


            • #1
              je me demande si c'est pas plus rapide d'acheter un billet d'avion pour marackech ...
              planté... tj la même chose.. j'adore.. hummm je regarde ce beau boitier d x plane ecris en allemand et en petite lettre , à consommer avant plantage.. ^^

              Commentaire


              • #1
                Clochète une idée...?

                Commentaire


                • #1
                  Lorsqu'on ne sait plus où on en est il vaut mieux revenir à la configuration de base. Enlever tout ce qu'on a ajouté, scènes, avions, plug-ins, etc... Pas les supprimer, les mettre de côté dans un autre répertoire pour que X-Plane ne les utilise pas. Vérifier que ça marche en configuration de base, ensuite ajouter les éléments enlevés un par un et vérifier que ça marche toujours après chaque ajout.

                  PhM
                  X-Plane 9.70 & 11.5r1 / W10 / AMD Ryzen 7 2700 / 8Go RAM / Sapphire R9 390 Nitro 8Go / Sapphire HD7870 GHz 2Go / Samsung LN40C530 / Oculus DK2 / LeapMotion / Saitek X56 / Thrustmaster Pendular Rudder

                  Commentaire


                  • #1
                    Envoyé par PhM Voir le message
                    Lorsqu'on ne sait plus où on en est il vaut mieux revenir à la configuration de base. Enlever tout ce qu'on a ajouté, scènes, avions, plug-ins, etc... Pas les supprimer, les mettre de côté dans un autre répertoire pour que X-Plane ne les utilise pas. Vérifier que ça marche en configuration de base, ensuite ajouter les éléments enlevés un par un et vérifier que ça marche toujours après chaque ajout.

                    PhM
                    Merci pour ton aide vraiment car je sais que c'est très ennuyeux comme soucis.. , je n'ai pas bcp de plug in je n'avais que celui de navigation, que j'ai retirer pour essayer bien sur, , j'ai enlevé les scènes etc, effacer les fichier de preference pour essayer, rien j'ai envoyé les fichier log chez luminar .. bref je suis dégouter de tout réinstaller pff.. je comprend pas franchement.. bref j'ai la poisse sur ce jeux c'est incroyable..

                    Commentaire


                    • #1
                      Envoyé par the_papy Voir le message
                      Merci pour ton aide vraiment car je sais que c'est très ennuyeux comme soucis.. , je n'ai pas bcp de plug in je n'avais que celui de navigation,
                      Pourtant dans ton log on y voit un plugin de trackir ?
                      ERROR: language file line 'Track-IR head-tracker|www.NaturalPoint.com/trackir for a head-tracking device that lets you guide the view in X-Plane with your head after hitting ctrl-o. { Indicate here if you have this hardware. THERE IS A FREE DRIVER CALLED Linux-Track THAT LETS THE TRACK IR RUN ON MAC AND LINUX! GET THIS, AND YOU CAN RUN THE TRACK IR ON MAC, WINDOWS, AND LINUX!====' missing right side translation.
                      ERROR: language file line '!====!' missing right side translation.
                      N'est-ce pas que se situe le problème ?
                      Pour X-Plane : Mac Studio M2 Ultra CPU 24 coeurs GPU 76 coeurs 128 G0 / SSD 4T0 + En Ext. : SSD 4To + HD Lacie Thunderbolt 6To .
                      Samsung 49" 3840 x 1080 / Dell 24" 1920 x 1200 // Saitek X52 ; Rudders Pro Flight Combat
                      i'Pad Pro 12,9 (X-Mapper Pro)
                      MAC OS Sonoma 14.5/XPlane 12.1.3 r2 (… XP -> XP 6 !)


                      " Soyez vous même … les autres sont déjà pris ! "
                      "… la fausseté des idées ne se règle pas par les interdictions mais s'asphyxie dans la liberté ! " Marc Bonnant

                      Localisation : près de LSGL​

                      Commentaire


                      • #1
                        Envoyé par Glah_Salamanthe Voir le message
                        Pourtant dans ton log on y voit un plugin de trackir ?

                        N'est-ce pas que se situe le problème ?
                        merci salamanthe mais non je ne possède pas encore le track ir,
                        bon finalement j'ai opté pour une réinstallation avec juste europe comme scènes , dans l'attente de la réponse de laminar et leur lumières ;) cela à pris 30 min
                        donc correcte , pour le moment sa tourne ^^

                        Commentaire

                        Chargement...
                        X