Annonce

Réduire
Aucune annonce.

V 10.1 d'avril

Réduire
X
 
  • Filtre
  • Heure
  • Afficher
Tout nettoyer
nouveaux messages

  • V 10.1 d'avril

    Le département marketing de Laminar s'est imposé :
    en gros le mail ci-dessous annonce :
    le Version 10.1 sera revue au minimum : plus que 2 avions (avec possibilité d'en acheter trois autres), disparition de Plane-maker, de la météo, des scènes excepté Hawai (sans animation)et le modèle de vol réduit à sa plus simple expression. Fini également les instruments de navigation, l'ATC etc..

    Ainsi le département marketing pense atteindre le plus grand nombre d'utilisateurs avec cette version ultra simplifiée
    Cette version sera gratuite... avec beaucoup d'addons à acheter, ce qui, au final, vous coûtera beaucoup plus cher.

    Laminar Research press Release, Scheduled for April 1 but released early here:


    Hello, I am Austin Meyer, author of X-Plane, and I am announcing some major new improvements and pricing strategies for X-Plane 10.1, due out in a few weeks!

    First of all, starting with X-Plane 10.1, we will be REMOVING almost all of the world-wide dynamic scenery that X-Plane is known for. It is simply too much work for us to create, maintain, and improve this kind of massive database, so we are cutting the Global Scenery out of X-Plane starting with version 10.1. Of course, we still need to have SOME scenery to fly over, so, to keep our jobs simple, we will be cutting the scenery down to the smallest and most geographically isolated area we can imagine: Hawaii. We chose Hawaii because that is such a small area that we can very easily create and distribute it. As well, this tiny flying area will be TOTALLY STATIC. There will be no moving cars, no dynamic lighting, and no living cities. No immersive 3-D world loaded with AI cars and planes to fly in∑ there is simply no need for this complex and dynamic environment and it is actually a very difficult job for us to continue to provide this stuff for you.

    As well, we have grown tired of supplying so MANY airplanes. It takes effort for us to build the countless airplanes that we do, so we are cutting the fleet WAY down. Starting with X-Plane 10.1, rather than having about SIXTY-FIVE airplanes, ranging from the Cessna 172 to the Space Shuttle, with the SR-71, X-15, B-2, Piaggo Avanti, and Boeing 747 in between, we will cut X-Plane down to TWO airplanes. Both single-engine props. That is simply all of the airplanes that we feel the need to give you in a simulator like this. And, you will NO LONGER be able to design your own airplanes to test how they would fly in reality, as Plane-Maker will be removed entirely. I see no need for anyone to have any planes other than the TWO that we give you. So, rather than the SIXTY-FIVE planes that come with X-Plane and the THOUSANDS of others that are freely downloadable from the net, and the ability to make ANY AIRPLANE YOU CAN IMAGINE for FREE, you will be restricted to TWO airplanes. We may let you buy three additional aircraft as add-on purchases at some point in the future, though. These will be incredibly boring single-engine props, though, and will be surprisingly expensive.

    Also new for 10.1 will be a new "flight model" for X-Plane! Unlike previous versions of X-Plane, this model will not have un-needed things like "accuracy". We here at Laminar Research feel that "accuracy" is over-rated, and the most important thing that we can do is make sure that X-Plane is so easy to use that nobody feels sad that they cannot fly like a professional on their first flight. Marketing assures us that customers "feel better" if they have no challenge. Certainly, the FEELING that you can fly is more important than ACTUALLY BEING ABLE to fly. For myself, I cannot think of a single reason that anyone would ACTUALLY want to know how to fly a REAL airplane! Better to leave ACTUAL FLYING to someone ELSE, and simply have a game that is accessible to all. So, the new flight model will be designed by our marketing team to be accessible even to toddlers. Starting with 10.1, the ACTUAL laws of physics need not be applied∑ why would the laws of PHYSICS matter to anyone? MARKETING is more important than PHYSICS!

    New also will be the removal of all navigation, air traffic control, and real-weather options, since they are somewhat challenging to master and would be too much work to properly code. Since these elements of aviation may pose 'challenges' for 'some' we have decided to remove those feature from the sim entirely so that NOBODY can enjoy them.

    Also, we will be changing our pricing structure. 10.1 will be free, but by the time you have bought the tiniest quantity of add-ons, you will have paid us a notable amount and never be able to expand upon that without paying us more. And more. And more.

    Our programers did notice that this update to X-Plane 10 will make it completely useless, but our marketing team has decided upon the perfect solution to this problem! We are going to 'spruce it up' by adding JEWELS IN THE SKY! You will aim one of the TWO airplanes you get towards those jewels!!! When you do so, there will be a little noise that is played, or something like that∑ our marketing department is still working out the details.

    Also, we at Laminar Research have noticed that it is a somewhat formidable achievement to make X-Plane work on Mac, Windows, and Linux∑ it simply involves a decent amount of knowledge, savvy, and work. Also, we love the constant viruses, crashes, and frustrations that we go through with Windows so frequently, so we have decided to REMOVE support for Mac and Linux and JUST provide X-Plane on Microsoft Windows. We here at Laminar Research believe that the success of Apple is just a fad, and that MICROSOFT will be the future of computing, since we all love Microsoft Windows so much, just like we know you do.

    So, hopefully this will make X-Plane have more "mass market appeal", and therefore be a better sim for all of us!

    To the future!

    austin

    Bon, ce n'est qu'un poisson d'Avril.
    Réseaux CAVOK
    iMac ie5 2020 - SSD 2 To - 128 Go RAM 16 Go VRAM -Ventura- X52- Palo Flight Pro -XP 12.xx
    Tutos complets [depuis 2004] X-Plane v9->v12 - VFR-IFR- Helico-Hydro-Meteo -Navigation - Réseaux (swift) , Little Navmap - WED 2.5-Ortho4XP 1.30 (+BigSur), etc.( >2 000 000 visites) - http://xplanefr.com
    Je cogite, j'ergote, mais j'assume.

  • #1
    Un peu en avance le poisson...

    Daniel
    Intel I5 6500 3,2 Ghz, RAM 16 Go, GeForce GTX 960 2 Go, Linux Ubuntu 18.04
    Portable Asus Intel i5 2,8 Ghz, RAM 8 Go, GeForce 840M, Windows 8.1 64bits
    #AMD II X2 245 2,9 Ghz, RAM 8 Go, GeForce GTX 650 1 Go, Linux Ubuntu 14.04
    #AMD 64x2 5200 2,6 Ghz, RAM 4 Go, GeForce 9600 GT 512 Mo, Linux Ubuntu 10.04
    #MacBook Pro 15" 2,4 Ghz, RAM 4 Go, GeForce GT 330 M 256 Mo, Mac OS 10.6

    Commentaire


    • #1
      C'est un poisson US, avec le décalage et la distance...
      Réseaux CAVOK
      iMac ie5 2020 - SSD 2 To - 128 Go RAM 16 Go VRAM -Ventura- X52- Palo Flight Pro -XP 12.xx
      Tutos complets [depuis 2004] X-Plane v9->v12 - VFR-IFR- Helico-Hydro-Meteo -Navigation - Réseaux (swift) , Little Navmap - WED 2.5-Ortho4XP 1.30 (+BigSur), etc.( >2 000 000 visites) - http://xplanefr.com
      Je cogite, j'ergote, mais j'assume.

      Commentaire


      • #1
        Envoyé par milan Voir le message
        C'est un poisson US, avec le décalage et la distance...
        Austin n'a jamais été un garçon très patient, et comme il est tombé sur cet article http://www.x-plane.fr/thread49971.html l'inspiration était toute trouvée.

        Daniel
        Intel I5 6500 3,2 Ghz, RAM 16 Go, GeForce GTX 960 2 Go, Linux Ubuntu 18.04
        Portable Asus Intel i5 2,8 Ghz, RAM 8 Go, GeForce 840M, Windows 8.1 64bits
        #AMD II X2 245 2,9 Ghz, RAM 8 Go, GeForce GTX 650 1 Go, Linux Ubuntu 14.04
        #AMD 64x2 5200 2,6 Ghz, RAM 4 Go, GeForce 9600 GT 512 Mo, Linux Ubuntu 10.04
        #MacBook Pro 15" 2,4 Ghz, RAM 4 Go, GeForce GT 330 M 256 Mo, Mac OS 10.6

        Commentaire


        • #1
          Il s'adapte tout simplement à la concurrence.
          Pas sûr cela dit que ce soit réellement la bonne stratégie à adopter : on ne tire pas sur une ambulance !
          Christophe
          WXP-Pro/P4-3.2GHz/Ram 2Go/GeForce6800GT PCI-e/VRam 256 Mo/Logitech WMForce/Palo ChProd

          Commentaire


          • #1
            Envoyé par milan Voir le message
            Bon, ce n'est qu'un poisson d'Avril.
            Je l'espère.

            PhM
            X-Plane 9.70 & 11.5r1 / W10 / AMD Ryzen 7 2700 / 8Go RAM / Sapphire R9 390 Nitro 8Go / Sapphire HD7870 GHz 2Go / Samsung LN40C530 / Oculus DK2 / LeapMotion / Saitek X56 / Thrustmaster Pendular Rudder

            Commentaire


            • #1
              Ils n'ont rien inventé, Microsoft l'a fait avant avec "Flight"...
              Ah, ce n'était pas un poisson d'avril???

              WIN7 x64 -MB : ASUS P7P55 LX - Intel Core i7 860 - Ram Kingston 12Go DDR3-SDRAM - CG : Radeon HD 6850 - TrackIr 4 - Saitek Pro Flight Yoke System / Multi panel /Radio Panel / Switch Panel

              Commentaire


              • #1
                Bon finalement la 10.10 sera très loin de ce qui était annoncé le 1er avril. Ben Supnik a posté quelques informations aujourd'hui sur les futures versions de X-Plane:
                So I just realized that it’s been a full month since I’ve posted anything on the dev blog, which is a bit ridiculous since we’re working on a ton of stuff for 10.10 and a number of announcements have also come out in the computer industry.  I’ll try to catch up on various topics over […]
                OpenStreetMap - Ubuntu GNU/Linux -

                Commentaire


                • #1
                  "Chris has rewritten the low level joystick code; while this was suppose to be ‘just the hardware’ code (with new UI coming in 10.20) it looks like one aspect will go live in 10.10: you can plug and unplug your joysticks while you fly without restarting the sim."

                  woa ! je l'attendais depuis la v7.63
                  pour la v9 cela serait sympa de l'intégrer.
                  Dernière modification par leglaude_, 27 juin 2012, 12h19.
                  Ubuntu 24.04 - Intel Core Ultra 7 265KF (3.9 Ghz) - 32 Go - C.G. : RTX 5070

                  Commentaire


                  • #1
                    Tiens ! Un Leglaude qui passe ;)))

                    C'est déjà un peu le cas
                    Il m'arrive, après avoir raccordé mon joystick (X52) et lancé X-Plane, de m'apercevoir que le cordon reliant la manette des gaz au joystick lui-même est mal ou pas connecté.
                    Je le re-branche sans problème et il devient fonctionnel.
                    Ce qui n'était pas le cas auparavant.
                    Réseaux CAVOK
                    iMac ie5 2020 - SSD 2 To - 128 Go RAM 16 Go VRAM -Ventura- X52- Palo Flight Pro -XP 12.xx
                    Tutos complets [depuis 2004] X-Plane v9->v12 - VFR-IFR- Helico-Hydro-Meteo -Navigation - Réseaux (swift) , Little Navmap - WED 2.5-Ortho4XP 1.30 (+BigSur), etc.( >2 000 000 visites) - http://xplanefr.com
                    Je cogite, j'ergote, mais j'assume.

                    Commentaire


                    • #1
                      bon, et bien, il n'y a pas de date prévisionnelle de sortie de la 10.10, c'est en plein deboggage.

                      et le 64 bit pas avant la 10.20.

                      voili voili
                      Win 7 Pro 64 bits
                      Quad Core Intel i5 , 16Gb Ram, Nvidia 970GTX 4Go
                      XP10.50 64 bits
                      sur SSD 250Go

                      Commentaire


                      • #1
                        tiens un milan ! t'as entendu le bruit des glaçons ?
                        merci milan pour l'info ;)
                        Ubuntu 24.04 - Intel Core Ultra 7 265KF (3.9 Ghz) - 32 Go - C.G. : RTX 5070

                        Commentaire

                        Chargement...
                        X