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I have specifically asked Austin _not_ to tweak any aspect of the FX code until we can adopt the new particle system. We’re very close to doing that, and some of these issues in the old particle system are fundamental – it doesn’t participate in the new lighting model in a coherent way, it doesn’t support grouping particles into sub-systems for rough Z-sort, it doesn’t support replay, etc. Based on our experience during beta, I think we have to ‘deal with it’ until we can get the new FX in, and get the new FX in sooner.
Daniel

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