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  • #1
    Bon bin temps pi.............. tout ça pour rien!!!!!!!!!

    Je comptais finir ce fichier et vous en faire part avant la fin du mois.

    Mais, ce ne sera donc pas possible, puisque je dois déménager en fin de mois, ce qui veut dire que je n'aurais pas d'accès web pendant quelques temps.
    A+
    Thierry B.

    Core Duo E8400 - Ram 4 Go - SEVEN 64bits - 3 HD SATA 160Go - 2 Cartes Geforce 8800 GTS 512 en SLI - Saitek Yoke-Throttle, Saitek Pro Flight Rudder Pedals et pro flight switch Panel - X-P 9 GS - FSX Gold - OpenSuse 11.1 au taff.

    Commentaire


    • #1
      Eh! on peut pas le laisser sans carburant maintenant qu'il a passé la moitié! retour impossible...
      Désolé mais je suis a la bourre d'ici la fin de semaine prochaine alors si qq'un pouvait...
      ps tu vois je fais ce que je peux...lol
      xp9,2b6 ImacG5ppc2g2g128vramati9600,extreme3dpro,

      Commentaire


      • #1
        Je ne trouve pas de tout votre fichier, il n'est pas dans plug-ins, ni dans logiciels, vous l'avez mis où?
        Celeron 2.8 overclocké à 3.2, GeForce FX5600GT 256.
        Mandriva 2007.0 2.6.17-5 et XP pro

        Commentaire


        • #1
          la version 8.40 et 8.50beta2 se situent dans "divers".

          Pour aider à la traduction, regarde les posts précédents.
          A+
          Thierry B.

          Core Duo E8400 - Ram 4 Go - SEVEN 64bits - 3 HD SATA 160Go - 2 Cartes Geforce 8800 GTS 512 en SLI - Saitek Yoke-Throttle, Saitek Pro Flight Rudder Pedals et pro flight switch Panel - X-P 9 GS - FSX Gold - OpenSuse 11.1 au taff.

          Commentaire


          • #1
            126 aileron 1 chord ratio| { Ailerons are mounted on the wingtips and move in opposite directions to ROLL the airplane. The chord ratio is the fraction of the wing, from leading edge to trailing edge, that the control surface takes up. Controls typically have a chord ratio of about 0.2 to 0.3. Two sets of ailerons are provided so you can have inboard and outboard ailerons with different deflections. THIS IS THE CHORD RATIO AT THE ROOT THEN TIP OF THE CONTROL.

            126 proportion de corde aileron 1 ( les ailerons sont montés en bout d'aile et bougent en directions opposées pour provoquer le roulis. La proportion de corde est la fraction d'aile depuis le bord d'attaque au bord de fuite, que la commande va relever. Cette commande a en general un rapport de corde de 0,2 à 0,3. Deux jeux d'ailerons sont fournis de facon a pouvoir avoir des ailerons interieurs et extedieurs avec des deflexions differentes. CECI EST LA PROPORTION DE CORDE A L'EMBASE PUIS L'EXTREMITÉ DE LA SURFACE CONTROLÉE....

            Débordé alors c'est juste un coup de pouce AU SUIVANT!...
            on va y arriver!
            xp9,2b6 ImacG5ppc2g2g128vramati9600,extreme3dpro,

            Commentaire


            • #1
              149 flap 1 { This will control how much lift, drag, and moment the flaps produce in X-Plane.

              149 volet 1 { Ceci controle la quantite de portance, trainee, et moment que les volets produisent dans X-Plane.

              C'est juste pour participer.

              Daniel
              au boulot...
              Intel I5 6500 3,2 Ghz, RAM 16 Go, GeForce GTX 960 2 Go, Linux Ubuntu 18.04
              Portable Asus Intel i5 2,8 Ghz, RAM 8 Go, GeForce 840M, Windows 8.1 64bits
              #AMD II X2 245 2,9 Ghz, RAM 8 Go, GeForce GTX 650 1 Go, Linux Ubuntu 14.04
              #AMD 64x2 5200 2,6 Ghz, RAM 4 Go, GeForce 9600 GT 512 Mo, Linux Ubuntu 10.04
              #MacBook Pro 15" 2,4 Ghz, RAM 4 Go, GeForce GT 330 M 256 Mo, Mac OS 10.6

              Commentaire


              • #1
                Merci Daniel! Mais bon ...toi tu fais déja le ménage du site, les courses sur le web, les repas a Beynes, le vrp au Bourget, la maconnerie aéroportuaire de l'Eure et surtout les verifs de notre (parfois) charabia et que sais-je encore....
                j'ai vraiment pas le temps d'ici le milieu de la semaine et apres ca va etre le tour de letibo alors ...

                On est dimanche... y'a bien quelqu'un qui a 15 minutes pour voir ce qui reste a fairesur le(s?) post precedent :
                merci a vous tous!
                rappel:

                128 elevator 1 chord ratio| { Elevators are mounted on the horizontal stabilizer (tail) of the airplane and move to PITCH the airplane. The chord ratio is the fraction of the wing, from leading edge to trailing edge, that the control surface takes up. Controls typically have a chord ratio of about 0.2 to 0.3. THIS IS THE CHORD RATIO AT THE ROOT THEN TIP OF THE CONTROL.



                129 rudder 1 chord ratio| { Rudders are mounted on the vertical stabilizer (tail) of the airplane and move to YAW the airplane. The chord ratio is the fraction of the wing, from leading edge to trailing edge, that the control surface takes up. Controls typically have a chord ratio of about 0.2 to 0.3. THIS IS THE CHORD RATIO AT THE ROOT THEN TIP OF THE CONTROL.


                130 spoiler 1 chord ratio| { Spoilers are mounted on the wingtips and move one at a time to ROLL the airplane. The chord ratio is the fraction of the wing, from leading edge to trailing edge, that the control surface takes up. Controls typically have a chord ratio of about 0.2 to 0.3. THIS IS THE CHORD RATIO AT THE ROOT THEN TIP OF THE CONTROL.

                131 drag rudder chord ratio| { Drag rudders are mounted on the wingtips of flying wings and open up to create drag to YAW the airplane. The chord ratio is the fraction of the wing, from leading edge to trailing edge, that the control surface takes up. Controls typically have a chord ratio of about 0.2 to 0.3. THIS IS THE CHORD RATIO AT THE ROOT THEN TIP OF THE CONTROL.

                132 speedbrake chord ratio| { Speedbrakes are mounted anywhere on the wing and open up to increase drag and decrease lift to slow the airplane. The chord ratio is the fraction of the wing, from leading edge to trailing edge, that the control surface takes up. Controls typically have a chord ratio of about 0.2 to 0.3. THIS IS THE CHORD RATIO AT THE ROOT THEN TIP OF THE CONTROL.

                137 |control surface up/down { Ailerons are mounted on the wingtips and move in opposite directions to ROLL the airplane. They might move 20 degrees typically.

                139 |aircraft nose up/down { Elevators are mounted on the horizontal stabilizer (tail) of the airplane and move to PITCH the airplane. They might move 20 degrees typically.

                133 |rudder left/right { Rudders are mounted on the vertical stabilizer (tail) of the airplane and move to YAW the airplane. They might move 30 degrees typically.

                134 |spoiler up { Spoilers are mounted on the wingtips and move one at a time to ROLL the airplane. They might move 30 degrees typically.

                135 |drag rudder def { Drag rudders are mounted on the wingtips of flying wings and open up to create drag to YAW the airplane. They might open 45 degrees typically.

                136 |speedbrake def { Speedbrakes are mounted anywhere on the wing and open up to increase drag and decrease lift to slow the airplane. They might open 30 degrees in flight typically.

                140 stab trim, NOSE up then down { This is how many degrees the entire stabilizer can move up or down for trim control. Most airplanes can NOT move the entire stabilizer for trim control, and they should have ZERO here. Airliners are the exception, which must move their entire stabilizer to trim the aircraft.

                141 |(degrees, if you want the stabilizer to move in trim) { This is how many degrees the entire stabilizer can move up or down for trim control. Most airplanes can NOT move the entire stabilizer for trim control, and they should have ZERO here. Airliners are the exception, which must move their entire stabilizer to trim the aircraft.

                144 corrugated with gaps-smooth with gaps-smooth with no gaps-high energy slots

                148 control surface type { This will impact how effective the control surfaces are in X-Plane.

                145 plain flap-slotted flap-slotted fowler-double slotted fowler-triple slotted fowler-split flap
                303 krueger flap-slat

                304 slat type { This will control how much angle of attack gain you get before stalling in X-Plane.
                xp9,2b6 ImacG5ppc2g2g128vramati9600,extreme3dpro,

                Commentaire


                • #1
                  Bon allez, je me lance. J'ai vraiment pas le temps, alors je n'en fais qu'un bout. Je ne suis pas sûr de la traduction de la phrase en capitales...

                  Allez, on y est presque !!


                  128 elevator 1 chord ratio| { Elevators are mounted on the horizontal stabilizer (tail) of the airplane and move to PITCH the airplane. The chord ratio is the fraction of the wing, from leading edge to trailing edge, that the control surface takes up. Controls typically have a chord ratio of about 0.2 to 0.3. THIS IS THE CHORD RATIO AT THE ROOT THEN TIP OF THE CONTROL.

                  128 elevateur 1 ratio de corde { Les gouvernes de profondeur (elevateurs) sont situees sur l’empennage horizontal (queue) de l’avion et controlent son INCIDENCE (tangage). Le ratio de corde determine la part de l’empennage, du bord d’attaque au bord de fuite, qui sera mobile. En general, cette gouverne a un ratio de 0,2 à 0,3. CECI EST LE REGLAGE MAJEUR A L’AUTRE BOUT DU MANCHE.

                  129 rudder 1 chord ratio| { Rudders are mounted on the vertical stabilizer (tail) of the airplane and move to YAW the airplane. The chord ratio is the fraction of the wing, from leading edge to trailing edge, that the control surface takes up. Controls typically have a chord ratio of about 0.2 to 0.3. THIS IS THE CHORD RATIO AT THE ROOT THEN TIP OF THE CONTROL.

                  129 derive 1 ratio de corde { La gouverne de direction (derive) est situee sur l’empennage vertical (queue) de l’avion et controle sa DERIVE (lacet). Le ratio de corde determine la partie de l’empennage, du bord d’attaque au bord de fuite, qui sera mobile. En general, cette gouverne a un ratio de 0,2 à 0,3. CECI EST LE REGLAGE MAJEUR A L’AUTRE BOUT DU MANCHE.


                  130 spoiler 1 chord ratio| { Spoilers are mounted on the wingtips and move one at a time to ROLL the airplane. The chord ratio is the fraction of the wing, from leading edge to trailing edge, that the control surface takes up. Controls typically have a chord ratio of about 0.2 to 0.3. THIS IS THE CHORD RATIO AT THE ROOT THEN TIP OF THE CONTROL.

                  130 spoiler 1 ratio de corde { Le spoiler (destructeur de portance) est situe sur l’extrados (haut de l’aile) et controle le GAUCHISSEMENT (roulis). Le ratio de corde determine la partie de l’aile, du bord d’attaque au bord de fuite, qui sera mobile. En general, cette gouverne a un ratio de 0,2 à 0,3. CECI EST LE REGLAGE MAJEUR A L’AUTRE BOUT DU MANCHE.

                  131 drag rudder chord ratio| { Drag rudders are mounted on the wingtips of flying wings and open up to create drag to YAW the airplane. The chord ratio is the fraction of the wing, from leading edge to trailing edge, that the control surface takes up. Controls typically have a chord ratio of about 0.2 to 0.3. THIS IS THE CHORD RATIO AT THE ROOT THEN TIP OF THE CONTROL.

                  131 ailerons de trainee ratio de corde { Les ailerons de trainee sont situes sur l’extrados (haut de l’aile) en bout d’aile et se levent pour creer une trainee et faire DERIVER l'avion (lacet). Le ratio de corde determine la partie de l’aile, du bord d’attaque au bord de fuite, qui sera mobile. En general, cette gouverne a un ratio de 0,2 à 0,3. CECI EST LE REGLAGE MAJEUR A L’AUTRE BOUT DU MANCHE.

                  132 speedbrake chord ratio| { Speedbrakes are mounted anywhere on the wing and open up to increase drag and decrease lift to slow the airplane. The chord ratio is the fraction of the wing, from leading edge to trailing edge, that the control surface takes up. Controls typically have a chord ratio of about 0.2 to 0.3. THIS IS THE CHORD RATIO AT THE ROOT THEN TIP OF THE CONTROL.

                  132 aerofreins ratio de corde { Les aerofreins sont situes n’importe ou sur l’aile et s’ouvrent pour creer une trainee et reduire la portance afin FREINER l’avion. Le ratio de corde determine la partie de l’aile, du bord d’attaque au bord de fuite, qui sera mobile. En general, cette gouverne a un ratio de 0,2 à 0,3. CECI EST LE REGLAGE MAJEUR A L’AUTRE BOUT DU MANCHE.
                  X-Plane 9.21rc2 et 8.64

                  Commentaire


                  • #1
                    Envoyé par gs102
                    Merci Daniel! Mais bon ...toi tu fais déja le ménage du site, les courses sur le web, les repas a Beynes, le vrp au Bourget, la maconnerie aéroportuaire de l'Eure et surtout les verifs de notre (parfois) charabia et que sais-je encore....
                    Plié, je suis plié ! :lol:

                    Daniel
                    qui devrait faire un p'tit mot pour Beynes le 30
                    Intel I5 6500 3,2 Ghz, RAM 16 Go, GeForce GTX 960 2 Go, Linux Ubuntu 18.04
                    Portable Asus Intel i5 2,8 Ghz, RAM 8 Go, GeForce 840M, Windows 8.1 64bits
                    #AMD II X2 245 2,9 Ghz, RAM 8 Go, GeForce GTX 650 1 Go, Linux Ubuntu 14.04
                    #AMD 64x2 5200 2,6 Ghz, RAM 4 Go, GeForce 9600 GT 512 Mo, Linux Ubuntu 10.04
                    #MacBook Pro 15" 2,4 Ghz, RAM 4 Go, GeForce GT 330 M 256 Mo, Mac OS 10.6

                    Commentaire


                    • #1
                      MERCI les gars, pour votre soutient.

                      Je complète le fichier entre 2 couches de peintures, la migration réseau de la boîte.

                      je suis sûr que l'on va y arriver.
                      A+
                      Thierry B.

                      Core Duo E8400 - Ram 4 Go - SEVEN 64bits - 3 HD SATA 160Go - 2 Cartes Geforce 8800 GTS 512 en SLI - Saitek Yoke-Throttle, Saitek Pro Flight Rudder Pedals et pro flight switch Panel - X-P 9 GS - FSX Gold - OpenSuse 11.1 au taff.

                      Commentaire


                      • #1
                        la phrase en capitales; THIS IS THE CHORD RATIO AT THE ROOT THEN TIP OF THE CONTROL. ca serait pas plutot le "rapport ou proportion ou ratio, de corde a la racine (embase, emplanture) puis a l'extremité ("au saumon") de la surface controlee.
                        Pour faire simple: Tout cela determine la largeur proportionelle a l'aile du volet en question, non?
                        xp9,2b6 ImacG5ppc2g2g128vramati9600,extreme3dpro,

                        Commentaire


                        • #1
                          Envoyé par gs102
                          la phrase en capitales; THIS IS THE CHORD RATIO AT THE ROOT THEN TIP OF THE CONTROL. ca serait pas plutot le "rapport ou proportion ou ratio, de corde a la racine (embase, emplanture) puis a l'extremité ("au saumon") de la surface controlee.
                          Pour faire simple: Tout cela determine la largeur proportionelle a l'aile du volet en question, non?
                          Oui, ça me paraît plus pertinent comme traduction.

                          Merci gs102 !
                          X-Plane 9.21rc2 et 8.64

                          Commentaire


                          • #1
                            Comme vous avez pu le voir, la 8.50RC1 is back.

                            Nous devons donc nous empresser de finir cette traduction. Merci par avance à toutes les bonnes âmes.

                            118 -gouverne 1 { This indicates whether this part (element) of the vertical stabilizer is equipped with rudder pedals. Rudders are used to yaw the aircraft in flight. The rudders are linked (possibly via a fly-by-wire system) to the rudder pedals.
                            32 -gouverne 2 { This indicates whether this part (element) of the vertical stabilizer is equipped with rudder pedals. Rudders are used to yaw the aircraft in flight. The rudders are linked (possibly via a fly-by-wire system) to the rudder pedals.
                            111 -flap 1 { This indicates whether this part (element) of the wing is equipped with flap-set 1, which increase the amount of lift (and, incidentally, drag) that the wing produces when the flaps are deployed (which is accomplished with a large white handle in the cockpit).
                            302 -flap 2 { This indicates whether this part (element) of the wing is equipped with flap-set 2, which increase the amount of lift (and, incidentally, drag) that the wing produces when the flaps are deployed (which is accomplished with a large white handle in the cockpit).
                            112 -slat { This indicates whether this part (element) of the wing is equipped with slats, which allow the wing to get to a higher angle of attack before it stalls.
                            116 -aerofreins { This indicates whether this part (element) of the wing is equipped with speedbrakes, which can be deployed by a small white handle in the cockpit to reduce lift and increase drag, thus speeding descent.
                            335 -incidence with ail1 { This indicates whether this part (element) of the wing changes incidence with aileron input.
                            147 -incidence with ail2 { This indicates whether this part (element) of the wing changes incidence with aileron input.
                            142 -incidence with elevator 1 { This indicates whether this part (element) of the wing changes incidence with elevator input.
                            656 -incidence with elevator 2 { This indicates whether this part (element) of the wing changes incidence with elevator input.
                            143 -incidence with rudder 1 { This indicates whether this part (element) of the wing changes incidence with rudder input.
                            33 -incidence with rudder 2 { This indicates whether this part (element) of the wing changes incidence with rudder input.
                            336 -incidence with vector { This indicates whether this part (element) of the wing changes incidence with thrust vector.
                            296 -incidence with trim { This indicates whether this part (element) of the wing changes incidence with trim (like for flying stabilizers on airliners and Mooneys).

                            309 MODE EDITION
                            310 RESET THIS SECTION TO VERTICAL
                            311 RESET ALL SECTIONS TO VERTICAL
                            312 LOAD TOP BACKGROUND BITMAP
                            333 CLEAR TOP BACKGROUND BITMAP
                            313 LOAD LEFT BACKGROUND BITMAP
                            334 CLEAR LEFT BACKGROUND BITMAP

                            300 RESET EDITING OFFSETS (arrows and +/- to change)
                            299 SWITCH EDITING MODES

                            124 body radius|(ft) { This is simply the width in feet of the grids below, which you should set to be just big enough to draw all the cross-sections of the aircraft.
                            125 body coeff of drag|(based on BODY FRONTAL AREA) { This is the coefficient of drag for this body, which will give the total drag for the body when multiplied by the body frontal area, air density squared, airspeed squared, and then divided by 2. A value of 0.1 is appropriate for airplanes of average sleekness. 0.05 would apply to very low-drag aircraft.
                            120 |-aircraft has fuselage (might be no for flying wings) { The fuselages and other bodies in X-Plane contribute drag, and even some lift and sideforce, based on their frontal, side, and top areas. They also change the moments of inertia of the craft by distributing the aircraft's mass across the surface of the fuselage, wings, stabilizers, and other bodies. Like every part on the plane in X-Plane, they have aerodynamic as well as visual consequences.
                            123 |-aircraft has this external fuel tank, float, or other external body
                            121 |-aircraft has a nacelle over this engine { The fuselages and other bodies in X-Plane contribute drag, and even some lift and sideforce, based on their frontal, side, and top areas. They also change the moments of inertia of the craft by distributing the aircraft's mass across the surface of the fuselage, wings, stabilizers, and other bodies. Like every part on the plane in X-Plane, they have aerodynamic as well as visual consequences.
                            532 long arm|(ft) { fuel tank, float, or other external body
                            533 lat arm|(ft) { fuel tank, float, or other external body
                            534 vert arm|(ft) { fuel tank, float, or other external body

                            535 { this fuselage cross section
                            A+
                            Thierry B.

                            Core Duo E8400 - Ram 4 Go - SEVEN 64bits - 3 HD SATA 160Go - 2 Cartes Geforce 8800 GTS 512 en SLI - Saitek Yoke-Throttle, Saitek Pro Flight Rudder Pedals et pro flight switch Panel - X-P 9 GS - FSX Gold - OpenSuse 11.1 au taff.

                            Commentaire


                            • #1
                              146 -toutes helices|beta-range available { beta is neither forward nor reverse thrust. It is simply putting the prop at zero degrees pitch, throttle at idle. Doing this provides some drag without working the engine. Certains bi-moteurs en sont equipes. Cochez ici si votre appareil a ce systeme.
                              A+
                              Thierry B.

                              Core Duo E8400 - Ram 4 Go - SEVEN 64bits - 3 HD SATA 160Go - 2 Cartes Geforce 8800 GTS 512 en SLI - Saitek Yoke-Throttle, Saitek Pro Flight Rudder Pedals et pro flight switch Panel - X-P 9 GS - FSX Gold - OpenSuse 11.1 au taff.

                              Commentaire


                              • #1
                                et encore:

                                137 |control surface up/down { Ailerons are mounted on the wingtips and move in opposite directions to ROLL the airplane. They might move 20 degrees typically.
                                139 |aircraft nose up/down { Elevators are mounted on the horizontal stabilizer (tail) of the airplane and move to PITCH the airplane. They might move 20 degrees typically.
                                133 |rudder left/right { Rudders are mounted on the vertical stabilizer (tail) of the airplane and move to YAW the airplane. They might move 30 degrees typically.
                                134 |spoiler up { Spoilers are mounted on the wingtips and move one at a time to ROLL the airplane. They might move 30 degrees typically.
                                135 |drag rudder def { Drag rudders are mounted on the wingtips of flying wings and open up to create drag to YAW the airplane. They might open 45 degrees typically.
                                136 |speedbrake def { Speedbrakes are mounted anywhere on the wing and open up to increase drag and decrease lift to slow the airplane. They might open 30 degrees in flight typically.

                                140 stab trim, NOSE up then down { This is how many degrees the entire stabilizer can move up or down for trim control. Most airplanes can NOT move the entire stabilizer for trim control, and they should have ZERO here. Airliners are the exception, which must move their entire stabilizer to trim the aircraft.
                                141 |(degrees, if you want the stabilizer to move in trim) { This is how many degrees the entire stabilizer can move up or down for trim control. Most airplanes can NOT move the entire stabilizer for trim control, and they should have ZERO here. Airliners are the exception, which must move their entire stabilizer to trim the aircraft.

                                144 corrugated with gaps-smooth with gaps-smooth with no gaps-high energy slots
                                148 control surface type { This will impact how effective the control surfaces are in X-Plane.

                                145 plain flap-slotted flap-slotted fowler-double slotted fowler-triple slotted fowler-split flap
                                303 krueger flap-slat

                                304 slat type { This will control how much angle of attack gain you get before stalling in X-Plane.
                                A+
                                Thierry B.

                                Core Duo E8400 - Ram 4 Go - SEVEN 64bits - 3 HD SATA 160Go - 2 Cartes Geforce 8800 GTS 512 en SLI - Saitek Yoke-Throttle, Saitek Pro Flight Rudder Pedals et pro flight switch Panel - X-P 9 GS - FSX Gold - OpenSuse 11.1 au taff.

                                Commentaire

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