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  • #1
    150 Plain flaps are the simplest type of flap. It is simply control surface that pivots down, producing some extra lift and bit of drag.
    151 Slotted flaps are a more effective type of flap. A 'slot' (or gap) between the flap and the wing SPEEDS THE AIR UP AS IT PASSES OVER THE FLAP, producing more lift. The wing pitches down more, though.
    152 Slotted Fowler flaps move BACK AND DOWN when deployed. A 'slot' along the flap SPEEDS THE AIR UP OVER THE TOP OF THE FLAP, and keeps it from stalling as well, producing lots of extra lift.
    153 Slotted Double-Fowler flaps moves BACK AND DOWN when deployed. Multiple 'slots' along the flap SPEED THE AIR UP OVER THE TOP OF THE FLAP, and keep it from stalling as well, producing lots of extra lift.
    154 Slotted Triple-Fowler flaps moves BACK AND DOWN when deployed. Multiple 'slots' along the flap SPEED THE AIR UP OVER THE TOP OF THE FLAP, and keep it from stalling as well, producing lots of extra lift.
    155 Split flaps lower the bottom surface of the wing, but the top surface of the wing remains stationary! This produces a high-drag 'wedge'. You get lots of lift, but tons of drag!
    305 A Krueger flap extends out of the LEADING EDGE of the wing to manage the airflow to delay the onset of a stall, allowing slower flight at higher angles of attack without stalling.
    306 A slat extends forwards out of the LEADING EDGE of the wing to manage the airflow and form a slot to allow hi-energy air to flow through it to delay the onset of a stall, allowing slower flight at higher angles of attack without stalling.


    156 flap root chord ratio| { This is the fraction of the total wing CHORD (from leading-edge to trailing-edge) taken up by the flap. THIS IS THE CHORD RATIO AT THE ROOT EDGE OF THE CONTROL.
    536 flap tip chord ratio| { This is the fraction of the total wing CHORD (from leading-edge to trailing-edge) taken up by the flap. THIS IS THE CHORD RATIO AT THE TIP EDGE OF THE CONTROL.
    157 flap Cl| { This is the flap's increment of coefficient of lift at max flap deflection FOR THE INFINITE-WING CASE, Finite-wing effects will be applied.
    158 flap Cd| { This is the flap's increment of coefficient of PARASITE drag at max flap deflection FOR THE INFINITE-WING CASE, Finite-wing effects will be applied.
    159 flap Cm| { This is the flap's increment of coefficient of moment at max flap deflection FOR THE INFINITE-WING CASE, Finite-wing effects will be applied.
    165 flap detents| { This is the number of detents (stop-points) in the flap deflection cycle.
    160 flap def time|(sec) { This is the time required (in seconds) to go from retracted to full flaps.
    161 min flap to engage flap blowing|(rat) { This is the minimum flap deflection (in ratio to full) at which engine air will be blown over the part of the wing that has flaps. Blowing will be DIS-engaged at smaller flap deflections, and progressively ENGAGE at higher flap deflections until full engagement at full flaps.
    162 thrust diversion|(part) { This is the part reduction in the effective engine throttle when the flaps are lowered, caused by bleeding air off the engine to blow over the flaps.
    163 flap speed increase|(kt) { This is the speed added to the entire part of the wing that has flaps or other controls when the flaps are deployed and the engine is at full throttle. This speed ramps up directly with throttle, and phases in with flap deflection. This number is ZERO unless you have blown flaps, which blow engine bleed-air over the flaps. Remember that propwash is already simulated by X-Plane, and need not be added here!
    328 Blow ALL flight controls, not just the flaps.|Do this for low-speed control. { Once you get too slow, the flight controls are not effective enough to fly... so duct air over them too!
    164 increase in stall angle from L.E.D. deployment|(deg) { Slats allow the wing to go to a higher angle of attack without stalling (running out of lift). Slats may allow the wing to gain an additional 8 degrees of angle of attack without stalling.

    308 slat { This is the slat deflection in ratio at this flap detente.
    422 volet 1 { This is the flap deflection in degrees at this flap detente.
    523 volet 2 { This is the flap deflection in degrees at this flap detente.

    307 { This is the slat deflection in ratio at this flap detente.
    537 { This is the flap deflection in degrees at this flap detente.

    167 type de train { This is the type of landing gear used on this particular strut. It will affect the frontal area of the gear, which will determine drag when the gear is down!
    166 none-skids-single-2 lateral-2 long-4 truck-6 truck-4 lateral-2/4 truck-3 lateral
    168 |-le train dirige { This indicates whether a streamlined wheel fairing is over the gear, which will signifigantly reduce the drag of the landing gear. This will have some impact on the pitch-down moment from having drag below the centerline, a well as the overall drag on the craft.
    A+
    Thierry B.

    Core Duo E8400 - Ram 4 Go - SEVEN 64bits - 3 HD SATA 160Go - 2 Cartes Geforce 8800 GTS 512 en SLI - Saitek Yoke-Throttle, Saitek Pro Flight Rudder Pedals et pro flight switch Panel - X-P 9 GS - FSX Gold - OpenSuse 11.1 au taff.

    Commentaire


    • #1
      172 lon angle extended|(deg) { This is the angle in degrees FORWARD from vertical of the gear when extended.
      173 lat angle extended|(deg) { This is the angle in degrees RIGHT from vertical of the gear when extended.
      174 lon angle retracted|(deg) { This is the angle in degrees FORWARD from vertical of the gear when retracted.
      175 lat angle retracted|(deg) { This is the angle in degrees RIGHT from vertical of the gear when retracted.
      176 leg length|(ft) { This is the length of the gear leg when extended.
      177 tire radius|(ft) { This is the radius (not diameter) of the tire in feet.
      93 tire semi-width|(ft) { This is half of the width of the wheel in feet in the hub.
      178 retract axis, strut compress { This is the amount the gear rotates about it's own axis during retraction to fit inside the aircraft.
      465 |(deg, ft) { This is the amount the gear legs compress during the retraction cycle, as done on the F-4 Phantom for example to save space.
      179 cycle time|(sec) { This is the time it takes to raise or lower the gear, if retractible.
      181 taille de la trappe du train maxi|-(ft) { This is the maximum landing gear door size, for use in the next screen.
      180 train retractable { Use this to indicate if the gear can retract to lower drag. Be sure to put a gear handle in the cockpit so that you can actually use this feature!
      507 décollage navale { Use this to indicate that the plane has no landing gear, and you really want the plane to start off on the water, as a seaplane!
      182 roue avant directionnel|(deg, low-speed, enter 0 for free-castor) { This is the maximum amount that the nosewheel or tailwheel of the aircraft can steer from full rudder deflection BELOW the transition speed. ENTER ZERO FOR FREE-CASTORING NOSE OR TAILWHEEL. This will cause ground-steering to be done with differential braking rather than nosewheel steering.
      183 transition speed|-(kt) { This is the speed at which we transfer from low-speed to high-speed nosewheel steering. This is where we stop using the brakes in free-castoring-gear planes, stop using the tiller in airliners, and turn off the nosewheel steering in fighters, for example.
      184 nosewheel steering|(deg, high-speed, enter 0 for free-castor) { This is the maximum amount that the nosewheel or tailwheel of the aircraft can steer from full rudder deflection ABOVE the transition speed. ENTER ZERO FOR FREE-CASTORING NOSE OR TAILWHEEL. Even with free castoring gear, there will be no differential braking above this speed!
      718 nosewheel spring force|(lb, per degree offset) { If the gear that steers is connected to the steering command via spring, then enter the constant here in pounds of sideforces on the wheel per degree of deflection of that wheel from commanded. ENTER ZERO IF THE WHEEL IS HARD-LOCKED TO THE PILOT STEERING COMMAND.
      185 water rudder long arm|-(ft) { water rudder location
      186 water rudder area|-(square feet) { This is how big the water rudder is in square feet for seaplanes and flying boats.
      187 water rudder deflection|-(deg) { This is how many degrees the water rudder delects with full rudder for seaplanes and flying boats.
      122 rolling co friction { This is the coefficient of friction of the tires on pavement when rolling. 0.025 is typical of real planes... or in other words the weight of the airplane times 0.025 (2.5%) is the drag of the wheels on pavement when rolling. X-Plane will automatically increase that friction on grass and off airport.
      577 |maximum co friction { This is the maximum coefficient of friction available from the tires on the pavement from braking or sideloads... wet or icy runways will reduce this number in the sim, as will being on grass or off the runway.



      c'est la fin
      A+
      Thierry B.

      Core Duo E8400 - Ram 4 Go - SEVEN 64bits - 3 HD SATA 160Go - 2 Cartes Geforce 8800 GTS 512 en SLI - Saitek Yoke-Throttle, Saitek Pro Flight Rudder Pedals et pro flight switch Panel - X-P 9 GS - FSX Gold - OpenSuse 11.1 au taff.

      Commentaire


      • #1
        eh bien non, c'est pas la fin:

        191 | (deg, speebrakes are POSITIVE EXTENDED) { This is the angle of the speedbrake or gear door when extended.

        202 # reservoir| { Enter 0 tanks to simply put the fuel at the CG. Enter 1 to put it where you like. Enter 2 to do left and right (in that order). Enter 3 to do left, center, and right (in that order).
        317 fuel|ratio { This is the fraction of the total fuel that goes in this tank.

        209 long water jettison / slung load attach|(ft) { slung load attach point

        344 slung load cable length|(ft) { This is the slung load cable length.
        503 center of displaced air|(ft) { center of bouyancy

        397 lo Re { This is the airfoil section that the plane will use at this wing's ROOT. The default airfoil assigned by Plane-Maker is usually adequate for most purposes if you are not sure about which airfoil to select. The airfoil you select will decide the cross-section shape of the wing and resulting flight performance.
        398 hi Re { This is the airfoil section that the plane will use at this wing's ROOT at a second, higher, Reynolds number. If you enter a different airfoil file for the second, higher, Reynolds number (optional) then X-Plane will linearly interpolate airfoil results between the two foils depending on the Reynolds number in flight.
        399 { This is the airfoil section that the plane will use at this wing's TIP. If it is different than the foil you have selected for the ROOT, then X-Plane will linearly interpolate airfoil results across the wing from root to tip. If you want more foil control than this, then you can join multiple wings together to form one big wing.
        433 { This is the airfoil section that the plane will use at this wing's TIP at a second, higher, Reynolds number. If you enter a different airfoil file for the second, higher, Reynolds number (optional) then X-Plane will linearly interpolate airfoil results between the two foils depending on the Reynolds number in flight.

        212 -variable-sweep { Indicate here if this wing is variable sweep. If so, enter the sweep of the wings when fully swept here. Enter the sweep of the wings when UNswept in the primary wing screens.
        213 -variable-dihedral { Indicate here if this wing is variable dihedral. If so, enter the dihedral of the wings when fully activated here. Enter the dihedral of the wings when UNactivated in the primary wing screens.
        583 -variable-incidence { Indicate here if this wing is variable incidence. If so, enter the incidence that can be added here. There is an incidence control handle that you can add in the Panel window.
        214 maximum sweep|(deg) { This is the maximum sweep that the wing can go to... Enter the minimum value in the standard wing window if the wing has variable-sweep wings. Variable-sweep wings allow wings-out flying for low-speed performance, and wings-swept flying for flight above Mach 0.7 or so.
        215 maximum dihedral|(deg) { This is the maximum dihedral that the wing can go to... Enter the minimum value in the standard wing window if the wing has variable-dihedral wings.
        582 maximum incidence|(deg) { This is the maximum incidence that can be ADDED to the incidence entered in the various Wing windows. This is used for variable-incidence aircraft.

        435 volet-1 with pitch input|(deg) { This is how much the flaps move (in degrees) with full roll input from pilot, in addition to any existing flap setting... flaps can move down only.
        501 volet-2 with pitch input|(deg) { This is how much the flaps move (in degrees) with full roll input from pilot, in addition to any existing flap setting... flaps can move down only.
        434 volet-1 with roll input|(deg) { This is how much the flaps move (in degrees) with full roll input from pilot, in addition to any existing flap setting... flaps can move down only.
        502 volet-2 with roll input|(deg) { This is how much the flaps move (in degrees) with full roll input from pilot, in addition to any existing flap setting... flaps can move down only.
        505 |hi-dep { This is the deployment mode. If checked, the flaps will only come in ABOVE 50% CONTROL DEFLECTION. Otherwise they will deploy smoothly along with any flight controls.

        436 weight-shift weight|(lb) { This is the weight you want to shift around with control input, as done in hang-gliders. This much of your total weight from the weight and balance screen will be shifted.
        437 weight-shift each direction lateral|(ft) { This is how much you shift left and right from center, in feet. This is the distance you can move the weight from center. Useful for Hang-Gliders.
        454 weight-shift each dir longitudinal|(ft) { This is how much you shift fore and aft from center, in feet. This is the distance you can move the weight from center. Useful for Hang-Gliders.
        38 wing-tilt each direction lateral|(deg) { This is how much you tilt the wing left and right in degrees with control input to roll the plane.
        522 wing-tilt each dir longitudinal|(deg) { This is how much you tilt the wing up and down in degrees with control input to pitch the plane.
        A+
        Thierry B.

        Core Duo E8400 - Ram 4 Go - SEVEN 64bits - 3 HD SATA 160Go - 2 Cartes Geforce 8800 GTS 512 en SLI - Saitek Yoke-Throttle, Saitek Pro Flight Rudder Pedals et pro flight switch Panel - X-P 9 GS - FSX Gold - OpenSuse 11.1 au taff.

        Commentaire


        • #1
          219 JATO puissance|(lb) { This is the thrust that the JATO (Jet Assisted Take Off) puts out during it's burn.
          220 JATO temps|(sec, will determine JATO weight) { This is how long the JATO (Jet Assisted Take Off) burns before it burns out.
          221 JATO poids spec.|(determine le poids JATO) { This is how many pounds of rocket fuel are burned per pound-hour of thrust.




          222 differential elevator & stabilator with roll|(max degrees, as in F-14) { The stabilators or elevators (on the horizontal stabilizer or tail) can deflect differentially to assist in roll control. The F-14 and other fighters do this.
          223 differential elevator & stabilator with yaw|(max degrees, as in Bonanza) { The stabilators or elevators (on the horizontal stabilizer or tail) can deflect differentially to provide yaw control if the horizontal stabilizer has a dihedral above 45 degrees or so. The Beech Bonanza does this.
          224 ailerons 1 with pitch|(degrees, positive opposite elevator) { The ailerons can droop as you pull back on the stick to provide extra lift for pull-ups. We are aware of no planes that actually do this. 2 sets of ailerons are provided so you can have inboard and outboard ailerons with different deflections.
          226 ailerons 2 with pitch|(degrees, positive opposite elevator) { The ailerons can droop as you pull back on the stick to provide extra lift for pull-ups. We are aware of no planes that actually do this. 2 sets of ailerons are provided so you can have inboard and outboard ailerons with different deflections.
          225 ailerons 1 with flaps|(degrees, positive droop down with flaps) { The ailerons can droop as the flaps are deployed to provide extra lift for take-off and landing. Short-take-off and landing aircraft, as well as some complex fighters, do this. 2 sets of ailerons are provided so you can have inboard and outboard ailerons with different deflections.
          227 ailerons 2 with flaps|(degrees, positive droop down with flaps) { The ailerons can droop as the flaps are deployed to provide extra lift for take-off and landing. Short-take-off and landing aircraft, as well as some complex fighters, do this. 2 sets of ailerons are provided so you can have inboard and outboard ailerons with different deflections.


          464 rudder with aileron|(ratio) { This links the rudders to the ailerons, as is done in the Ercoupe, which has no rudder pedals.
          228 elevator with flaps|(ratio) { Move the pitch control this much ratio (in addition to any other input) with full flap extension.
          393 aileron-1 cutout speed|(KIAS) { The OUTER ailerons on many modern jets dis-engage above a certain indicated airspeed, leaving only the inner ailerons for roll control. Enter a cutout here to center the outer ailerons above this speed.
          229 aileron-2 cutout speed|(KIAS) { The OUTER ailerons on many modern jets dis-engage above a certain indicated airspeed, leaving only the inner ailerons for roll control. Enter a cutout here to center the outer ailerons above this speed.
          371 spoiler-1 cutout speed|(KIAS) { The spoilers may dis-engage above a certain indicated airspeed, leaving only the ailerons for roll control.
          648 spoiler-2 cutout speed|(KIAS) { The spoilers may dis-engage above a certain indicated airspeed, leaving only the ailerons for roll control.




          230 thrust vector with pitch input|(deg) { The thrust will vector up or down with the flight control deflection to aid in pitch control. Used in some new fighters.
          231 thrust vector with roll input|(deg) { The thrust will vector up or down with the flight control deflection to aid in roll control. This will only help with planes with more than one engine, so the up-down will help with roll. Used in some new fighters.
          232 thrust vector with yaw input|(deg) { The thrust will vector left or right with the flight control deflection to aid in yaw control. Used in some new fighters.

          366 throttle with pitch input|(part) { Throttle will go up or down on either fore/aft of the craft with pitch deflection to aid in pitch control. Used in hovering configurations.
          367 throttle with roll input|(part) { Throttle will go up or down on either side of the craft with roll deflection to aid in roll control. Used in hovering configurations.
          233 throttle with yaw input|(part) { Throttle will go up or down on either side of the craft with yaw deflection to aid in yaw control. Used in flying wings for yaw control.

          318 |-full on at 90 deg { VTOLs like the V-22 use thrust-vectoring for manuevering when the vector is at 90 degrees, but lock the rotors as the vector goes to zero. Do this here with your thrust-vectoring, if desired.
          332 |-full on at 0 deg { A plane like the F-22 vectors thrust when going forwards. Do this here.
          A+
          Thierry B.

          Core Duo E8400 - Ram 4 Go - SEVEN 64bits - 3 HD SATA 160Go - 2 Cartes Geforce 8800 GTS 512 en SLI - Saitek Yoke-Throttle, Saitek Pro Flight Rudder Pedals et pro flight switch Panel - X-P 9 GS - FSX Gold - OpenSuse 11.1 au taff.

          Commentaire


          • #1
            236 |auto wing-sweep with flaps { Use this option if you want the wings to automatically sweep with flap deployment. This is used on the Beech

            329 |auto flaps with vector { Use this option if if your craft automatically brings in flaps as you lower the thrust vector. Helps lower cockpit workload.
            237 |auto slats near stall { Use this option if you want the slats to automatically deploy when the wing gets close to a stall to prevent the stall. This is used on many fighters.
            506 |volet auto si decrochage { Utliser cette fonction si vous voulez deployer les volets automatiquement en cas de decrochage. Fonction utilisée sur la plus-part des avions.

            319 |auto-trim pitch loads { Use this option if if your craft is automatically trims out pitch loads. This system is used on some fly-by-wire aircraft.
            238 |anti-ice equipped { Use this option if your craft has anti-ice equipment to keep ice from forming in visible moisture near the freezing point.
            239 |arresting gear equipped { Use this option if your craft has arresting gear, as used for aircraft carrier operations.
            241 |gear warning horn equipped { Use this option if your craft is equipped with a simple warning that will activate if you do not lower your landing gear when you reduce power. This system is used on many light aircraft.
            295 |lo-rotor RPM horn equipped { Use this option if you want a warning horn to go off whenever any rotor RPM drops below nominal operating.
            56 |hi-rotor RPM horn equipped { Use this option if you want a warning horn to go off whenever any rotor RPM goes above nominal operating.
            649 |auto-tailwheel lock equipped { Use this option if you want the tailwheel to lock when the stick is pulled full aft, and unlock otherwise.

            248 |vectored-thrust equipped { Indicate here if the craft can vector it's thrust for vertical take-offs and landings. Craft like the AV-8B Harrier and V-22 Osprey do this.
            249 LONG and VERT distance from engine-2 screen location to thrust center { This is how far the pivot point entered in the Engine-2 screen is from the thrust center. It is the driveshaft length, since the engine is treated as being at the pivot point. It is approx the length of the nacelle for the V-22 Osprey. It could also be the length of a driveshaft for ANY plane, even if not vectored thrust.
            341 |(ft) { This is how far the pivot point entered in the Engine-2 screen is from the thrust center. It is the chain length, since the engine is treated as being at the pivot point. It is approx displacement of the prop from the pivot point in a motorglider. It could also be the length of a driveshaft for ANY plane, even if not vectored thrust.
            508 tilt rate|(deg/sec) { This is how many degrees per second the thrust vector rotates.
            265 |auto-set the RPM from the top of the green to the minimum prop governor RPM as the vector changes { VTOLs like the V-22 and Bell-609 use high RPM in hover, low RPM in cruise. Enter the high and low values as the green arc in the engines screen and check this option to automatically phase between these RPM's in flight as you tilit the thrust vector.
            342 |hide the prop from the airstream at vectors above 90 degrees (used to stow props) { Motorgliders use this option to stow their props.
            250 PITCH then ROLL cyclic change in blade pitch { This is how much the pitch of the blades changes for with maximum pitch input from the pilot. THIS CYCLIC WILL BE WASHED OUT WHEN THE DISC TILTS THIS MUCH!
            251 |(deg) { This is how much the pitch of the blades changes for with maximum roll input from the pilot. THIS CYCLIC WILL BE WASHED OUT WHEN THE DISC TILTS THIS MUCH!
            252 flapping hinge arm from axis|(ft) { This is how far out from the axis of rotation of the rotor the flapping arm of the blades is. A larger number will result in a more powerful, precise, control authority as the centrifugal force of the rotor blades tries to pull the rotor hub into alignment with the rotor disc. So-called 'teetering' hubs have an arm of ZERO here, since they have the blades flapping right at the axis of rotation.
            A+
            Thierry B.

            Core Duo E8400 - Ram 4 Go - SEVEN 64bits - 3 HD SATA 160Go - 2 Cartes Geforce 8800 GTS 512 en SLI - Saitek Yoke-Throttle, Saitek Pro Flight Rudder Pedals et pro flight switch Panel - X-P 9 GS - FSX Gold - OpenSuse 11.1 au taff.

            Commentaire


            • #1
              253 delta-3 for cyclic response|(degrees hinge offset, recommend zero) { This is the phase offset of the cyclic correction to get the disc to repsond faster and reduce flapping... though there is initial response in the wrong direction.
              254 puffer PITCH|(ft-lb) { 'Puffers' are air-jets at the extremities of the airplane that can pitch, yaw, and roll the airplane in hover. They create pitch, roll, and yaw moments (torques) that can be entered here.
              255 puffer ROLL|(ft-lb) { 'Puffers' are air-jets at the extremities of the airplane that can pitch, yaw, and roll the airplane in hover. They create pitch, roll, and yaw moments (torques) that can be entered here.
              256 puffer YAW|(ft-lb) { 'Puffers' are air-jets at the extremities of the airplane that can pitch, yaw, and roll the airplane in hover. They create pitch, roll, and yaw moments (torques) that can be entered here.
              257 rocket LONGITUDINAL|(lb) { Manuevering rockets are used on spacecraft to push you fore, aft, left, right, up or down. You may of course experiment with them on any craft. There are activation buttons in the instrument list that you can press to activate them.
              258 rocket LATERAL|(lb) { Manuevering rockets are used on spacecraft to push you fore, aft, left, right, up or down. You may of course experiment with them on any craft. There are activation buttons in the instrument list that you can press to activate them.
              259 rocket VERTICAL|(lb) { Manuevering rockets are used on spacecraft to push you fore, aft, left, right, up or down. You may of course experiment with them on any craft. There are activation buttons in the instrument list that you can press to activate them.
              260 stab incidence change with speed|(deg change, at redline) { Some craft, like the Blackhawk, have the incidence of their stabilizers change on a pre-programmed schedule with speed. The CHANGE in incidence will be ZERO at ZERO speed, and the number at entered here at REDLINE, with linear interpolation in between.
              261 tail-rotor increase with full collective|(deg) { Some helos interconnect the tail rotor to the collective to minimize pilot input when you change collective. You can do this here. Remember, ARTIFICIAL STABILITY WILL SUPPLEMENT WHATEVER YOU ENTER HERE!
              262 differential collective with roll input|(deg, when in vertical thrust vector) { VTOLs like the Bell 609 will alter the collective pitch (lift) of the rotor on either side to roll the craft in hover. Enter the parameter for that here.
              263 differential collective with yaw input|(deg, when in horizontal thrust vector) { VTOLs like the Bell 609 will alter the collective pitch (lift) of the rotor on either side to yaw the craft in forward flight (!) Enter the parameter for that here.
              330 differential collective with pitch input|(deg, when in vertical thrust vector) { VTOLs like the X-19 have rotor towards front and towards the back of the craft... they can adjust their collective pitch in hover to pitch the aircraft.
              264 differential longitudinal cyclic with yaw input|(deg, when in vertical thrust vector) { VTOLs like the Bell 609 or V-22 will tilt the rotors back and forth in opposite directions to yaw the craft in hover. Enter the parameter for that here.
              331 differential lateral cyclic with yaw input|(deg, when in vertical thrust vector) { Helicopters like the CH-47 tilt the rotors left and right in opposite directions to yaw the craft in hover. Enter the parameter for that here.
              266 max rotor trim aft when stick fully forward|(deg, from trim input only, not cyclic or elevator) { Some autogyros might deflect the rotor AND a stabilizer for pitch control. This is the amount you can trim the rotor seperately from the stabilizer to trim your rotor RPM. You better select a rotor trim handle for the cockpit to use this function!
              267 max rotor trim aft when stick fully aft|(deg, from trim input only, not cyclic or elevator) { Some autogyros might deflect the rotor AND a stabilizer for pitch control. This is the amount you can trim the rotor seperately from the stabilizer to trim your rotor RPM. You better select a rotor trim handle for the cockpit to use this function!

              541 emport missile: longitudinal, lateral, et vertical(ft)
              645 { This is the default weapon for this hard-point. Create any weapons you like in the 'Create Weapons' window and apply them to the aircraft here.
              A+
              Thierry B.

              Core Duo E8400 - Ram 4 Go - SEVEN 64bits - 3 HD SATA 160Go - 2 Cartes Geforce 8800 GTS 512 en SLI - Saitek Yoke-Throttle, Saitek Pro Flight Rudder Pedals et pro flight switch Panel - X-P 9 GS - FSX Gold - OpenSuse 11.1 au taff.

              Commentaire


              • #1
                573 control input per degree of target off of missile boresight|(this is the 'aim strength', in faction of total control deflection)
                574 control input per degree per second of target off of missile boresight|(this is the 'lead strength', in faction of total control deflection)
                575 control input per degree per second rotation of missile|(this is the 'damping strength', in faction of total control deflection)

                593 |-air-to-air missile: a guidage radar { This is an air-to-air missile, whose target must remain in front of the firing aircraft to guide.

                466 INTERSECTIONS, ALL STATIONS WITH RESPECT TO THE CENTER OF GRAVITY!

                620 mounting weight|(lb) { For lasers, this would be the total weight of the weapon. For guns, it would be the weight of the guns but not the ammo. For bombs and misssiles, it would just be the mounting racks. This weight is added to the existing aircraft weight, and the total bullet/bomb weight is added as well.
                621 laser range|(ft) { This is how far away the laser will still be detected by the target for the hit.
                622 convergence range|(feet) {

                627 each round frontal area|(square inches) {
                628 convergence range|(feet) {
                629 lateral aim with joystick when armed|(deg, rotated about attach point) {
                641 drag-chute equiv area|(ft*ft) { This is the equivalent frontal-area (Cd=1.0) of any parachutes, speedbrakes, streamers, or other devices that deploy to slow the weapon immediately after it is released.
                642 { This is the airfoil section that the fin will use. The default airfoil assigned by Plane-Maker is usually adequate for most purposes if you are not sure about which airfoil to select. The airfoil you select will decide the cross-section shape of the wing and resulting flight performance.
                369 total weight of drop tank and full fuel|(lb) {
                370 weight of fuel only in the drop tank|(lb) {



                ouf c'est fini.
                A+
                Thierry B.

                Core Duo E8400 - Ram 4 Go - SEVEN 64bits - 3 HD SATA 160Go - 2 Cartes Geforce 8800 GTS 512 en SLI - Saitek Yoke-Throttle, Saitek Pro Flight Rudder Pedals et pro flight switch Panel - X-P 9 GS - FSX Gold - OpenSuse 11.1 au taff.

                Commentaire


                • #1
                  Fini? parle pour toi! (Bravo)
                  trois jours qu'il se retient et le revoila avec une courante epistolaire!
                  Austin, attends donc noël pour la rc2, on est pas des fusées!
                  xp9,2b6 ImacG5ppc2g2g128vramati9600,extreme3dpro,

                  Commentaire


                  • #1
                    eh oui, le 30 je déménage, et donc plus de web pendant un bout de temps.
                    d'où cet empressement, certe exagéré, mais nécessaire.

                    a+ gs102
                    A+
                    Thierry B.

                    Core Duo E8400 - Ram 4 Go - SEVEN 64bits - 3 HD SATA 160Go - 2 Cartes Geforce 8800 GTS 512 en SLI - Saitek Yoke-Throttle, Saitek Pro Flight Rudder Pedals et pro flight switch Panel - X-P 9 GS - FSX Gold - OpenSuse 11.1 au taff.

                    Commentaire


                    • #1
                      Faut ce qu'il faut, y'a pas de probleme, on va tous s'en occuper...
                      Bon démenagement!
                      (Prends tout ton temps...)
                      xp9,2b6 ImacG5ppc2g2g128vramati9600,extreme3dpro,

                      Commentaire


                      • #1
                        et d'un ! je prends les deux petits qui suivent pour sy retrouver et eu suivant!


                        Comme vous avez pu le voir, la 8.50RC1 is back.

                        Nous devons donc nous empresser de finir cette traduction. Merci par avance à toutes les bonnes âmes.

                        118 -gouverne 1 { This indicates whether this part (element) of the vertical stabilizer is equipped with rudder pedals. Rudders are used to yaw the aircraft in flight. The rudders are linked (possibly via a fly-by-wire system) to the rudder pedals.
                        118-gouverne 1 ( ceci indique si cette partie (element) de l'empennage vertical est commandée par les palonniers. Les palonniers sont utilisés pour commander le lacet en vol. Les gouvernes sont liées (si possible via systeme d'assistance electronique) aux pedales de palonniers.

                        32 -gouverne 2 { This indicates whether this part (element) of the vertical stabilizer is equipped with rudder pedals. Rudders are used to yaw the aircraft in flight. The rudders are linked (possibly via a fly-by-wire system) to the rudder pedals.
                        32 -gouverne 2 ( ceci indique si cette partie (element) de l'empennage vertical est commandée par les palonniers. Les palonniers sont utilisés pour commander le lacet en vol. Les gouvernes sont liées (si possible via systeme d'assistance electronique) aux pedales de palonniers.

                        111 -flap 1 { This indicates whether this part (element) of the wing is equipped with flap-set 1, which increase the amount of lift (and, incidentally, drag) that the wing produces when the flaps are deployed (which is accomplished with a large white handle in the cockpit).
                        111 - volet1 ( ceci indique si cette partie (element) de l'aile est commandée par l'ensemble de volets 1, qui augmentent la portance (et incidemment la traninée ) produite par l'aile quand les volets sont déployés (ce qui est accomplit par un gros levier blanc dans le cockpit)

                        302 -flap 2 { This indicates whether this part (element) of the wing is equipped with flap-set 2, which increase the amount of lift (and, incidentally, drag) that the wing produces when the flaps are deployed (which is accomplished with a large white handle in the cockpit).
                        302 -volet2 ( ceci indique si cette partie (element) de l'aile est commandée par l'ensemble de volets 2, qui augmentent la portance (et incidemment la traninée ) produite par l'aile quand les volets sont déployés (ce qui est accomplit par un gros levier blanc dans le cockpit)

                        112 -slat { This indicates whether this part (element) of the wing is equipped with slats, which allow the wing to get to a higher angle of attack before it stalls.
                        112 - bec (ceci indique quelle partie (element) de l'aile est equipée de becs, qui permettent a l'aile d'atteindre un angle d'attaque plus important avant de decrocher

                        116 -aerofreins { This indicates whether this part (element) of the wing is equipped with speedbrakes, which can be deployed by a small white handle in the cockpit to reduce lift and increase drag, thus speeding descent.
                        116 - aérofreins ( ceci indique quelle partie ou élément de l'aile est équipée d'aérofreins, qui peuvent être dèployés par un petit levier blanc dans le cockpit pour réduire la portance et augmenter la trainée et donc la vitesse de descente.

                        335 -incidence with ail1 { This indicates whether this part (element) of the wing changes incidence with aileron input.
                        335 -incidence avec ail1 (ceci indique si cette partie (element) de l'aile change d'incidence avec la commande d'aileron

                        147 -incidence with ail2 { This indicates whether this part (element) of the wing changes incidence with aileron input.
                        147 -incidence avec ail2 (ceci indique si cette partie (element) de l'aile change d'incidence avec la commande d'aileron

                        142 -incidence with elevator 1 { This indicates whether this part (element) of the wing changes incidence with
                        elevator input.
                        142 -incidence avec gouverne de profondeur1 (ceci indique si cette partie (element) de l'aile change d'incidence avec la commande de profondeur

                        656 -incidence with elevator 2 { This indicates whether this part (element) of the wing changes incidence with elevator input.
                        656 -incidence avec gouverne de profondeur2 (ceci indique si cette partie (element) de l'aile change d'incidence avec la commande de profondeur

                        143 -incidence with rudder 1 { This indicates whether this part (element) of the wing changes incidence with rudder input.
                        143 -incidence avec palonnier1 (ceci indique si cette partie (element) de l'aile change d'incidence avec la commande de palonnier

                        33 -incidence with rudder 2 { This indicates whether this part (element) of the wing changes incidence with rudder input.
                        33 -incidence avec palonnier2 (ceci indique si cette partie (element) de l'aile change d'incidence avec la commande de palonnier

                        336 -incidence with vector { This indicates whether this part (element) of the wing changes incidence with thrust vector.
                        336 -incidence avec vectorisation (ceci indique si cette partie (element) de l'aile change d'incidence avec la commande de vectorisation

                        296 -incidence with trim { This indicates whether this part (element) of the wing changes incidence with trim (like for flying stabilizers on airliners and Mooneys).
                        296 -incidence avec la compensation d'assiette (trim) (ceci indique si cette partie (element) de l'aile change d'incidence avec la commande de compensation d'assiette (comme pour les stabilisateurs de vol des liners ou mooneys)


                        309 MODE EDITION
                        309 MODE EDITION

                        310 RESET THIS SECTION TO VERTICAL
                        310 REMETTRE CETTE SECTION A LA VERTICALE

                        311 RESET ALL SECTIONS TO VERTICAL
                        311 REMETTRE TOUTES SECTIONS A LA VERTICALE

                        312 LOAD TOP BACKGROUND BITMAP
                        312 CHARGER BITMAP DE FOND DU PEMIER PLAN

                        333 CLEAR TOP BACKGROUND BITMAP
                        333 EFFACER BITMAP DE FOND DU PREMIER PLAN

                        313 LOAD LEFT BACKGROUND BITMAP
                        313 CHARGER BITMAP DE FOND GAUCHE

                        334 CLEAR LEFT BACKGROUND BITMAP
                        334 EFFACER BITMAP DE FOND GAUCHE

                        300 RESET EDITING OFFSETS (arrows and +/- to change)
                        300 REINNITIALISER REGLAGES D'EDITION (+/- et fleches pour modifications)

                        299 SWITCH EDITING MODES
                        299 COMMUTER LES MODES D'EDITION

                        124 body radius|(ft) { This is simply the width in feet of the grids below, which you should set to be just big enough to draw all the cross-sections of the aircraft.
                        124 Rayon de lla carosserie en pieds (ceci est simplement la largeur en pds de la grille ci dessous, que vous reglerez de façon a ce quelle soit juste assez grande pour dessiner toutes les transversales de l'avion

                        125 body coeff of drag|(based on BODY FRONTAL AREA) { This is the coefficient of drag for this body, which will give the total drag for the body when multiplied by the body frontal area, air density squared, airspeed squared, and then divided by 2. A value of 0.1 is appropriate for airplanes of average sleekness. 0.05 would apply to very low-drag aircraft.
                        125 Coefficient de traînée du carrossage (basé sur la SURFACE FRONTALE DE LA CARROSSERIE) (Ceci est le coefficient de traînée pour ce type de carrossage et qui donnera la traînée totale de la carrosserie quand elle est multipliée par la surface frontale totale, la densité de l'air au carré, la vitesse air au carré, et puis diviser par 2. Une valeur de 0,1 est appropriée pour les avions de finesse moyenne. 0,05 serait approprié pour un avion a très faible traînée

                        120 |-aircraft has fuselage (might be no for flying wings) { The fuselages and other bodies in X-Plane contribute drag, and even some lift and sideforce, based on their frontal, side, and top areas. They also change the moments of inertia of the craft by distributing the aircraft's mass across the surface of the fuselage, wings, stabilizers, and other bodies. Like every part on the plane in X-Plane, they have aerodynamic as well as visual consequences.
                        120 -l'avion a un fuselage (pas les aile volantes) (les fuselages et autres carrosseries dans x-plane contribuent a la traînée,et même un peu de portance et forces latérales, basées sur leurs surfaces frontales , latérales, et supérieures. Ils peuvent aussi changer les moments d'inertie de l'avion en redistribuant les masses de l'avion sur le fuselage ,les ailes, stabilisateurs et autres carrossages. Comme chaque partie d'avion dans x-plane les conséquences sont à la fois visuelles et aérodynamiques.

                        123 |-aircraft has this external fuel tank, float, or other external body
                        123 -l'avion a ce réservoir extérieur, flotteur, ou autre élément extérieur

                        121 |-aircraft has a nacelle over this engine { The fuselages and other bodies in X-Plane contribute drag, and even some lift and sideforce, based on their frontal, side, and top areas. They also change the moments of inertia of the craft by distributing the aircraft's mass across the surface of the fuselage, wings, stabilizers, and other bodies. Like every part on the plane in X-Plane, they have aerodynamic as well as visual consequences.
                        121 l'avion a cette nacelle sur ce moteur (les fuselages et autres carrosseries dans x-plane contribuent a la traînée,et même un peu de portance et forces latérales, basées sur leurs surfaces frontales , latérales, et supérieures. Ils peuvent aussi changer les moments d'inertie de l'avion en redistribuant les masses de l'avion sur le fuselage ,les ailes, stabilisateurs et autres carrossages. Comme chaque partie d'avion dans x-plane les conséquences sont à la fois visuelles et aérodynamiques.

                        532 long arm|(ft) { fuel tank, float, or other external body
                        532 Bras longitudinal en pds (reservoir de carburant, flotteur, ou autre element exterieur

                        533 lat arm|(ft) { fuel tank, float, or other external body
                        533 bras lateral en pds (reservoir de carburant, flotteur, ou autre element exterieur

                        534 vert arm|(ft) { fuel tank, float, or other external body
                        534 bras vertical en pds (reservoir de carburant, flotteur, ou autre element exterieur

                        535 { this fuselage cross section
                        535 (transversale de ce fuselage
                        xp9,2b6 ImacG5ppc2g2g128vramati9600,extreme3dpro,

                        Commentaire


                        • #1
                          146 -toutes helices|beta-range available { beta is neither forward nor reverse thrust. It is simply putting the prop at zero degrees pitch, throttle at idle. Doing this provides some drag without working the engine. Certains bi-moteurs en sont equipes. Cochez ici si votre appareil a ce systeme.
                          146-toutes helices) domaine beta (beta est ni poussée avant ni arriere. il s'agit simplement de mettre l'helice a un angle d'attaque 0 (en drapeau)gazs au ralenti. Faire ceci produit de la trainée sans tirer sur le moteur. Certains bi-moteurs en sont equipes. Cochez ici si votre appareil a ce systeme.

                          et de 2 (je sais c'est pas du jeu..)
                          xp9,2b6 ImacG5ppc2g2g128vramati9600,extreme3dpro,

                          Commentaire


                          • #1
                            et encore:

                            137 |control surface up/down { Ailerons are mounted on the wingtips and move in opposite directions to ROLL the airplane. They might move 20 degrees typically.
                            137 (controle de la surface haut/bas (les ailerons sont montés en bout d'aile et se deplacent en directions opposées pour provoquer le guauchissement (roulis). Ils bougent en general de 20 degrés

                            139 |aircraft nose up/down { Elevators are mounted on the horizontal stabilizer (tail) of the airplane and move to PITCH the airplane. They might move 20 degrees typically.
                            139 (Nez de l'avion haut / bas (les gouvernes de profondeur sont montées sur les stabilisateurs horizontaux (queue) de l'apareil et se deplacent de facon a cabrer l'avion. Elles bougent en general de 20 degrés

                            133 |rudder left/right { Rudders are mounted on the vertical stabilizer (tail) of the airplane and move to YAW the airplane. They might move 30 degrees typically.
                            133 gouvenail gauche droite (les gouvernes sont montées sur le stabilisateur vertical de queue de l'avion et se deplace de facon a provoquer le lacet. ils se deplacent en general de 30 degrés.

                            134 |spoiler up { Spoilers are mounted on the wingtips and move one at a time to ROLL the airplane. They might move 30 degrees typically.
                            134 spoiler haut (les spoilers sont montés en bout d'ailes et se deplacent un a la fois pour provoquer le gauchissement de l'appareil .deplacement de 30 degres en general

                            135 |drag rudder def { Drag rudders are mounted on the wingtips of flying wings and open up to create drag to YAW the airplane. They might open 45 degrees typically.
                            135 (def gouvernes de trainée ( les gouvernes de trainée sont montée en bout d'ailes principales et souvrent pour créer de la trainée et provoquer le lacet.En general deplacement de 45 degrés

                            136 |speedbrake def { Speedbrakes are mounted anywhere on the wing and open up to increase drag and decrease lift to slow the airplane. They might open 30 degrees in flight typically.
                            136 (def aerofreins ( les aerofreins sont montés n"importe ou sur l'aile et s'ouvrent pour augmenter la trainée et reduire la portance pour ralentir l'avion

                            140 stab trim, NOSE up then down { This is how many degrees the entire stabilizer can move up or down for trim control. Most airplanes can NOT move the entire stabilizer for trim control, and they should have ZERO here. Airliners are the exception, which must move their entire stabilizer to trim the aircraft.
                            140 Compensateur d'assiette,Nez vers le haut puis le bas (Ceci est de combien de degrés la commande de compensation (trim) peut deplacer la gouverne de profondeur entiere. La pluspart des appareils ne peuvent PAS deplacer la gouverne entiere et vous devrez entrer la valeur 0 ici. Les liners sont l'exeption, ils doivent utiliser la gouverne entiere pour compenser l'assiette

                            141 |(degrees, if you want the stabilizer to move in trim) { This is how many degrees the entire stabilizer can move up or down for trim control. Most airplanes can NOT move the entire stabilizer for trim control, and they should have ZERO here. Airliners are the exception, which must move their entire stabilizer to trim the aircraft.
                            141 (degres, si vous voulez le mouvement de la gouverne de profondeur pendant la compensation (Ceci est de combien de degrés la commande de compensation (trim) peut deplacer la gouverne de profondeur entiere. La pluspart des appareils ne peuvent PAS deplacer la gouverne entiere et vous devrez entrer la valeur 0 ici. Les liners sont l'exeption, ils doivent utiliser la gouverne entiere pour compenser l'assiette


                            144 corrugated with gaps-smooth with gaps-smooth with no gaps-high energy slots
                            144 Rainuré avec fentes - lisse avec des fentes -lisse sans vides - avec fentes absorbeurs de haute energie

                            148 control surface type { This will impact how effective the control surfaces are in X-Plane.
                            148 type de surface controlée (ceci va determiner l'efficacité des surfaces controlées dans x-plane

                            145 plain flap-slotted flap-slotted fowler-double slotted fowler-triple slotted fowler-split flap
                            145 volet plein - volet a fente- volet fowler a fente - volet fowler a double fente - volet fowler a triple fente- volet d'intrados

                            303 krueger flap-slat
                            303 volet krueger- bec

                            304 slat type { This will control how much angle of attack gain you get before stalling in X-Plane.
                            304 type de bec ( ceci va controler quel gain d'angle d'attaque vous allez obtenir avant de décrocher d'x-plane... bien dit! ca suffit pour aujourdhui !
                            au suivant!
                            xp9,2b6 ImacG5ppc2g2g128vramati9600,extreme3dpro,

                            Commentaire


                            • #1
                              tu est le meilleur Georges.

                              c'est déjà inclus dans plane-maker.

                              a+
                              A+
                              Thierry B.

                              Core Duo E8400 - Ram 4 Go - SEVEN 64bits - 3 HD SATA 160Go - 2 Cartes Geforce 8800 GTS 512 en SLI - Saitek Yoke-Throttle, Saitek Pro Flight Rudder Pedals et pro flight switch Panel - X-P 9 GS - FSX Gold - OpenSuse 11.1 au taff.

                              Commentaire


                              • #1
                                Bon, voila, je coupe le PC pendant quelques temps, car je déménage.

                                Booser bien sur les traductions, à bientôt.
                                A+
                                Thierry B.

                                Core Duo E8400 - Ram 4 Go - SEVEN 64bits - 3 HD SATA 160Go - 2 Cartes Geforce 8800 GTS 512 en SLI - Saitek Yoke-Throttle, Saitek Pro Flight Rudder Pedals et pro flight switch Panel - X-P 9 GS - FSX Gold - OpenSuse 11.1 au taff.

                                Commentaire

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