Elle vient d'arriver ! EN FRANÇAIS !!! :D :D :D
Attention : sauvegardez vos prefs avant de lancer l'instal sinon : reconfiguration totale !!!
Attention : sauvegardez vos prefs avant de lancer l'instal sinon : reconfiguration totale !!!
New For X-Plane 9.00 Beta-12 since Beta-11:
GROUND spoilers available... they were not in earlier betas. Set them
in the controls screen of Plane-Maker as always.
Control-o goes to 3-d cockpit WITH MOUSE VIEW-STEERING available.
HUD velocity-vector active in replay mode.
No more mouse cursor sometimes being gone when a subwindow comes up.
Attach any prop to any engine through any transmission functional again!
Garmin-430 controllable in 3-d cockpit mode.
A number of Windows crash-issues should be fixed.
No more upside-down QuickTime movie capture.
Some objects looked incorrect with shaders on - should work now.
Track-IR should be OK again.
Finite-speed control deflection times limits now work properly.
Optimizations:
DSF meshes are optimized on load - saves about 50 MB of RAM, can
increase frame-rate up to 10% when shaders are off in areas with lots
of mountains and few objects.
Enhanced use of VBOs increases frame-rate.
Better crash reporting on Windows - if you get a crash, email us the
crash_log.txt file!
Better reporting of memory failures in the OpenGL driver.
GROUND spoilers available... they were not in earlier betas. Set them
in the controls screen of Plane-Maker as always.
Control-o goes to 3-d cockpit WITH MOUSE VIEW-STEERING available.
HUD velocity-vector active in replay mode.
No more mouse cursor sometimes being gone when a subwindow comes up.
Attach any prop to any engine through any transmission functional again!
Garmin-430 controllable in 3-d cockpit mode.
A number of Windows crash-issues should be fixed.
No more upside-down QuickTime movie capture.
Some objects looked incorrect with shaders on - should work now.
Track-IR should be OK again.
Finite-speed control deflection times limits now work properly.
Optimizations:
DSF meshes are optimized on load - saves about 50 MB of RAM, can
increase frame-rate up to 10% when shaders are off in areas with lots
of mountains and few objects.
Enhanced use of VBOs increases frame-rate.
Better crash reporting on Windows - if you get a crash, email us the
crash_log.txt file!
Better reporting of memory failures in the OpenGL driver.

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