Message d'Austin
X-Plane 9.00 beta 20 is here.
grab it at the usual place.
let me know how it goes!
austin
MULTI-MACHINE SETUPS:
For multi-machine setups, the external visuals now track location in
the cockpit if you move around with the arrow and page up/down keys
in control-o mode. This is kind of nice because you can move around
the cockpit while surrounded by many screens all giving you a wide
field of view!
IOS is now funtional without having to cycle the map window on and off.
Profile view in the map is a hair smarter on plotting, and can show
time or distance-based profile. As well, the aircraft icon now
appears on the glideslope on the map window as well.
Replay mode is now perfectly-controlla ble from instructor console.
For networked setups, set the rendering options in the IOS, and they
go out to the master and external visuals to keep everything in sync!
FLIGHT-MODEL REFINEMENTS:
Yet more tuning of the propeller/rotor model to rack real helos ever-
more-perfectly! A military helo pilot (Brett Sumpter) is flying every
X-Plane beta and feeding back info to get the rotor effects just
perfect!
Rotor turbulence when passing through effective translational lift
(around 5 knots).
New parameter in Plane-Maker: Additonal gear flatplate area. Tune it
to get your gear drag just right, so the plane comes down at just the
right rate when the gear is deployed.
Custom landing gear constants operative, BUT YOU MUST OPEN AND RESAVE
ANY PLANE IN PLANE-MAKER that you have custom gear constants for.
More accurate hail, precip, and snow selection model. Hail is, in
actuality, formed by balls of ice forming at cold altitudes, falling
down into warmer altitudes, getting coated in rain, then being pushed
back UP into the cold altitudes by updrafts!!! At the colder
altitudes, the water on each ball of ice freezes... the ball of ie is
now bigger!!! The extra weight causes the ball of ice to fall down to
lower altitudes. At the lower altitudes, the rain from the
thunderstorm coats the ball of ice with more water, and the updrafts
push it right back up into the freezing levels again! This water
freezes and now the hailstone is bigger yet again! This process can
go on and on... the greater the updrafts, the greater the rain, and
the greater the temperatue differential, the bigger the hailstones! X-
Plane now understands all of this, and the hail model has been
updated as a result to consider all of this.
Bodies on the plane that move with gear, control surfaces, etc,
interact with the ground and water as they move.
GENERAL TWEAKS:
The logbook should not record time when paused.
Altitude is more carefully defined for the 3 mile and 10 mile
approaches to put you at a 3 degree glideslope on short final, below
that on long final to give you time to configure for glideslope
intercept.
Landing gear warning now activates if the gear is not PHYSICALLY
down... whether the HANDLE is down or not! In other words, if you
lower the HANDLE, but the gear has failed UP, then you ARE going to
get a warning. This is as in reality for most planes that I know of.
Quicktime movie now records movies in SIMULATED time rather than REAL
time, so even if things get a bit slow during the Quicktime RECORD,
they still play back in proper simulated speed.
New commands for all the various de-icing sub-systems. Nice if you
are building a big sim with plenty of buttons and switches in it to
control de-icing states!
Other planes fly at a much nicer speed for formation flying.
New option in the SYSTEMS window in Plane-Maker. .. 'TOGA disconnects
autopilot servos'... hit this and if you hit the TOGA autopilot
joystick button then the servos will disconnect and you will fly
manually. Some planes are like this in reality, some not.
Turboprops now have redline come down with Mach limit on the EFIS tapes.
Chute visible in replay regardless of how many times you deployed and
ejected it.
Plane-Maker panel import: Will only import the 2-D panel in the 2-D
panel window, and ditto in the 3-D panel.
Glideslopes still works after situation load.
Various frame-rate improvements, and robustness improvements to keep
various odd inputs from crashing the sim. ATI fixed their drivers for
Linux, so you can use ATI cards on Linux now. (Though latest NVIDIA
on Windows is still the highest-performance choice, I think)
grab it at the usual place.
let me know how it goes!
austin
MULTI-MACHINE SETUPS:
For multi-machine setups, the external visuals now track location in
the cockpit if you move around with the arrow and page up/down keys
in control-o mode. This is kind of nice because you can move around
the cockpit while surrounded by many screens all giving you a wide
field of view!
IOS is now funtional without having to cycle the map window on and off.
Profile view in the map is a hair smarter on plotting, and can show
time or distance-based profile. As well, the aircraft icon now
appears on the glideslope on the map window as well.
Replay mode is now perfectly-controlla ble from instructor console.
For networked setups, set the rendering options in the IOS, and they
go out to the master and external visuals to keep everything in sync!
FLIGHT-MODEL REFINEMENTS:
Yet more tuning of the propeller/rotor model to rack real helos ever-
more-perfectly! A military helo pilot (Brett Sumpter) is flying every
X-Plane beta and feeding back info to get the rotor effects just
perfect!
Rotor turbulence when passing through effective translational lift
(around 5 knots).
New parameter in Plane-Maker: Additonal gear flatplate area. Tune it
to get your gear drag just right, so the plane comes down at just the
right rate when the gear is deployed.
Custom landing gear constants operative, BUT YOU MUST OPEN AND RESAVE
ANY PLANE IN PLANE-MAKER that you have custom gear constants for.
More accurate hail, precip, and snow selection model. Hail is, in
actuality, formed by balls of ice forming at cold altitudes, falling
down into warmer altitudes, getting coated in rain, then being pushed
back UP into the cold altitudes by updrafts!!! At the colder
altitudes, the water on each ball of ice freezes... the ball of ie is
now bigger!!! The extra weight causes the ball of ice to fall down to
lower altitudes. At the lower altitudes, the rain from the
thunderstorm coats the ball of ice with more water, and the updrafts
push it right back up into the freezing levels again! This water
freezes and now the hailstone is bigger yet again! This process can
go on and on... the greater the updrafts, the greater the rain, and
the greater the temperatue differential, the bigger the hailstones! X-
Plane now understands all of this, and the hail model has been
updated as a result to consider all of this.
Bodies on the plane that move with gear, control surfaces, etc,
interact with the ground and water as they move.
GENERAL TWEAKS:
The logbook should not record time when paused.
Altitude is more carefully defined for the 3 mile and 10 mile
approaches to put you at a 3 degree glideslope on short final, below
that on long final to give you time to configure for glideslope
intercept.
Landing gear warning now activates if the gear is not PHYSICALLY
down... whether the HANDLE is down or not! In other words, if you
lower the HANDLE, but the gear has failed UP, then you ARE going to
get a warning. This is as in reality for most planes that I know of.
Quicktime movie now records movies in SIMULATED time rather than REAL
time, so even if things get a bit slow during the Quicktime RECORD,
they still play back in proper simulated speed.
New commands for all the various de-icing sub-systems. Nice if you
are building a big sim with plenty of buttons and switches in it to
control de-icing states!
Other planes fly at a much nicer speed for formation flying.
New option in the SYSTEMS window in Plane-Maker. .. 'TOGA disconnects
autopilot servos'... hit this and if you hit the TOGA autopilot
joystick button then the servos will disconnect and you will fly
manually. Some planes are like this in reality, some not.
Turboprops now have redline come down with Mach limit on the EFIS tapes.
Chute visible in replay regardless of how many times you deployed and
ejected it.
Plane-Maker panel import: Will only import the 2-D panel in the 2-D
panel window, and ditto in the 3-D panel.
Glideslopes still works after situation load.
Various frame-rate improvements, and robustness improvements to keep
various odd inputs from crashing the sim. ATI fixed their drivers for
Linux, so you can use ATI cards on Linux now. (Though latest NVIDIA
on Windows is still the highest-performance choice, I think)
, j'ai du refaire mes réglages joystick.
Commentaire