Afin d'améliorer l'anti-aliasing dans XP12, j'ai appliqué ces recommandations trouvées sur le forum XPlane.Org :
Le résultat est probant, l'aliasing est presque totalement corrigé et de plus pas de pertes de fps constatées.
Faites une sauvegarde du fichier settings.txt avant toutes modifications.
Les modifs consistent à modifier les lignes suivante:
Avant:
SETTING_1 renopt_HDR_antial 0 hdr/use_post_aa 0 hdr/msaa_hw 0
SETTING_1 renopt_HDR_antial 1 hdr/use_post_aa 1 hdr/msaa_hw 0
SETTING_1 renopt_HDR_antial 2 hdr/use_post_aa 0 hdr/msaa_hw 1
SETTING_1 renopt_HDR_antial 3 hdr/use_post_aa 0 hdr/msaa_hw 2
SETTING_1 renopt_HDR_antial 4 hdr/use_post_aa 0 hdr/msaa_hw 3
Après:
SETTING_1 renopt_HDR_antial 0 hdr/use_post_aa 0 hdr/msaa_hw 1
SETTING_1 renopt_HDR_antial 1 hdr/use_post_aa 1 hdr/msaa_hw 0
SETTING_1 renopt_HDR_antial 2 hdr/use_post_aa 0 hdr/msaa_hw 1
SETTING_1 renopt_HDR_antial 3 hdr/use_post_aa 0 hdr/msaa_hw 2
SETTING_1 renopt_HDR_antial 4 hdr/use_post_aa 0 hdr/msaa_hw 3
Et pour améliorer les ombres (qui sont affreuses de base dans les cockpits):
Avant:
REQUIRE_RELOAD 1 SCENERY_SHADOWS
SETTING_1 renopt_shadow_quality_04 0 shadow/scenery_shadows 0 shadow/total_fade_ratio 0.999 shadow/csm_split_exterior 1 shadow/csm_split_interior 3 shadow/csm/far_limit_exterior 500 shadow/csm/far_limit_exterior 500 fbo/shadow_cam_size 2048
SETTING_1 renopt_shadow_quality_04 1 shadow/scenery_shadows 1 shadow/total_fade_ratio 0.7 shadow/csm_split_exterior 2 shadow/csm_split_interior 3 shadow/csm/far_limit_exterior 120 shadow/csm/far_limit_interior 120 fbo/shadow_cam_size 1024
SETTING_1 renopt_shadow_quality_04 2 shadow/scenery_shadows 1 shadow/total_fade_ratio 0.7 shadow/csm_split_exterior 3 shadow/csm_split_interior 3 shadow/csm/far_limit_exterior 250 shadow/csm/far_limit_interior 250 fbo/shadow_cam_size 2048
SETTING_1 renopt_shadow_quality_04 3 shadow/scenery_shadows 1 shadow/total_fade_ratio 0.7 shadow/csm_split_exterior 3 shadow/csm_split_interior 3 shadow/csm/far_limit_exterior 500 shadow/csm/far_limit_interior 500 fbo/shadow_cam_size 4096
SETTING_1 renopt_shadow_quality_04 4 shadow/scenery_shadows 1 shadow/total_fade_ratio 0.7 shadow/csm_split_exterior 4 shadow/csm_split_interior 3 shadow/csm/far_limit_exterior 500 shadow/csm/far_limit_interior 500 fbo/shadow_cam_size 4096
Après:
REQUIRE_RELOAD 1 SCENERY_SHADOWS
SETTING_1 renopt_shadow_quality_04 0 shadow/scenery_shadows 0 shadow/total_fade_ratio 0.999 shadow/csm_split_exterior 1 shadow/csm_split_interior 3 shadow/csm/far_limit_exterior 500 shadow/csm/far_limit_exterior 500 fbo/shadow_cam_size 4096
SETTING_1 renopt_shadow_quality_04 1 shadow/scenery_shadows 1 shadow/total_fade_ratio 0.7 shadow/csm_split_exterior 2 shadow/csm_split_interior 3 shadow/csm/far_limit_exterior 120 shadow/csm/far_limit_interior 120 fbo/shadow_cam_size 4096
SETTING_1 renopt_shadow_quality_04 2 shadow/scenery_shadows 1 shadow/total_fade_ratio 0.7 shadow/csm_split_exterior 3 shadow/csm_split_interior 3 shadow/csm/far_limit_exterior 250 shadow/csm/far_limit_interior 250 fbo/shadow_cam_size 4096
SETTING_1 renopt_shadow_quality_04 3 shadow/scenery_shadows 1 shadow/total_fade_ratio 0.7 shadow/csm_split_exterior 3 shadow/csm_split_interior 3 shadow/csm/far_limit_exterior 500 shadow/csm/far_limit_interior 500 fbo/shadow_cam_size 4096
SETTING_1 renopt_shadow_quality_04 4 shadow/scenery_shadows 1 shadow/total_fade_ratio 0.7 shadow/csm_split_exterior 4 shadow/csm_split_interior 3 shadow/csm/far_limit_exterior 500 shadow/csm/far_limit_interior 500 fbo/shadow_cam_size 4096
A la différence de l'auteur du post, j'ai laissé le réglage de l'anti-aliasing dans XP12 A MSAA4x.
Le résultat est probant, l'aliasing est presque totalement corrigé et de plus pas de pertes de fps constatées.
Faites une sauvegarde du fichier settings.txt avant toutes modifications.
Les modifs consistent à modifier les lignes suivante:
Avant:
SETTING_1 renopt_HDR_antial 0 hdr/use_post_aa 0 hdr/msaa_hw 0
SETTING_1 renopt_HDR_antial 1 hdr/use_post_aa 1 hdr/msaa_hw 0
SETTING_1 renopt_HDR_antial 2 hdr/use_post_aa 0 hdr/msaa_hw 1
SETTING_1 renopt_HDR_antial 3 hdr/use_post_aa 0 hdr/msaa_hw 2
SETTING_1 renopt_HDR_antial 4 hdr/use_post_aa 0 hdr/msaa_hw 3
Après:
SETTING_1 renopt_HDR_antial 0 hdr/use_post_aa 0 hdr/msaa_hw 1
SETTING_1 renopt_HDR_antial 1 hdr/use_post_aa 1 hdr/msaa_hw 0
SETTING_1 renopt_HDR_antial 2 hdr/use_post_aa 0 hdr/msaa_hw 1
SETTING_1 renopt_HDR_antial 3 hdr/use_post_aa 0 hdr/msaa_hw 2
SETTING_1 renopt_HDR_antial 4 hdr/use_post_aa 0 hdr/msaa_hw 3
Et pour améliorer les ombres (qui sont affreuses de base dans les cockpits):
Avant:
REQUIRE_RELOAD 1 SCENERY_SHADOWS
SETTING_1 renopt_shadow_quality_04 0 shadow/scenery_shadows 0 shadow/total_fade_ratio 0.999 shadow/csm_split_exterior 1 shadow/csm_split_interior 3 shadow/csm/far_limit_exterior 500 shadow/csm/far_limit_exterior 500 fbo/shadow_cam_size 2048
SETTING_1 renopt_shadow_quality_04 1 shadow/scenery_shadows 1 shadow/total_fade_ratio 0.7 shadow/csm_split_exterior 2 shadow/csm_split_interior 3 shadow/csm/far_limit_exterior 120 shadow/csm/far_limit_interior 120 fbo/shadow_cam_size 1024
SETTING_1 renopt_shadow_quality_04 2 shadow/scenery_shadows 1 shadow/total_fade_ratio 0.7 shadow/csm_split_exterior 3 shadow/csm_split_interior 3 shadow/csm/far_limit_exterior 250 shadow/csm/far_limit_interior 250 fbo/shadow_cam_size 2048
SETTING_1 renopt_shadow_quality_04 3 shadow/scenery_shadows 1 shadow/total_fade_ratio 0.7 shadow/csm_split_exterior 3 shadow/csm_split_interior 3 shadow/csm/far_limit_exterior 500 shadow/csm/far_limit_interior 500 fbo/shadow_cam_size 4096
SETTING_1 renopt_shadow_quality_04 4 shadow/scenery_shadows 1 shadow/total_fade_ratio 0.7 shadow/csm_split_exterior 4 shadow/csm_split_interior 3 shadow/csm/far_limit_exterior 500 shadow/csm/far_limit_interior 500 fbo/shadow_cam_size 4096
Après:
REQUIRE_RELOAD 1 SCENERY_SHADOWS
SETTING_1 renopt_shadow_quality_04 0 shadow/scenery_shadows 0 shadow/total_fade_ratio 0.999 shadow/csm_split_exterior 1 shadow/csm_split_interior 3 shadow/csm/far_limit_exterior 500 shadow/csm/far_limit_exterior 500 fbo/shadow_cam_size 4096
SETTING_1 renopt_shadow_quality_04 1 shadow/scenery_shadows 1 shadow/total_fade_ratio 0.7 shadow/csm_split_exterior 2 shadow/csm_split_interior 3 shadow/csm/far_limit_exterior 120 shadow/csm/far_limit_interior 120 fbo/shadow_cam_size 4096
SETTING_1 renopt_shadow_quality_04 2 shadow/scenery_shadows 1 shadow/total_fade_ratio 0.7 shadow/csm_split_exterior 3 shadow/csm_split_interior 3 shadow/csm/far_limit_exterior 250 shadow/csm/far_limit_interior 250 fbo/shadow_cam_size 4096
SETTING_1 renopt_shadow_quality_04 3 shadow/scenery_shadows 1 shadow/total_fade_ratio 0.7 shadow/csm_split_exterior 3 shadow/csm_split_interior 3 shadow/csm/far_limit_exterior 500 shadow/csm/far_limit_interior 500 fbo/shadow_cam_size 4096
SETTING_1 renopt_shadow_quality_04 4 shadow/scenery_shadows 1 shadow/total_fade_ratio 0.7 shadow/csm_split_exterior 4 shadow/csm_split_interior 3 shadow/csm/far_limit_exterior 500 shadow/csm/far_limit_interior 500 fbo/shadow_cam_size 4096
A la différence de l'auteur du post, j'ai laissé le réglage de l'anti-aliasing dans XP12 A MSAA4x.

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