Il y en a qui poussent très loin la taille des objets. La ville de Montréal, carrément !
http://forums.x-plane.org/ Grandmontreal2
Daniel
http://forums.x-plane.org/ Grandmontreal2
Daniel
C'est bien pire que monter une cuisine Ikea ce machin...
), on peut limiter une scène en poids qu'avec deux facteur: baisser les détails ( modélisation / textures ) ou alors utiliser des objets et des textures génériques de toute beauté ( travail long et difficile de création et de mise en place)
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)...It is faster to draw a single bigger object than many smallers ones, but if an object is so big that most of it is off screen it is faster to break it into pieces so that the ones that are off screen don't have to be drawn. Consider breaking into pieces objects that become larger than one .env quad (533 meters). For an airport, consider making each terminal its own object.
The single biggest factor for custom objects is the sharing of textures. X-Plane can render a lot of custom objects that share the same texture, but using multiple textures slows things down. It is better to use one bigger texture than multiple smaller ones.
!!! )
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